The game is getting a lot of content lately, catching up with the Korean version pretty fast. My biggest advice to you if you do get the game is do not pay for pets, costumes, or value packs. Just straight up do not do that. You can buy those 3 things on the marketplace for silver. It may take you a few months to actually get 4 pets via the marketplace because it's kinda RNG who gets the chance to buy it when it comes up, but it's definitely doable.
People are going to try to tell you that the only way to play the game is if you buy 3 or 4 pets. Yeah, don't do that. It's literally just laziness. I got all the way to like 55 with no pets whatsoever. They're more convenient and all but you don't need to pay for that when you could eventually buy them all with silver.
You can make around 3-7m a night on average just afk fishing, to give you an idea. A pet costs around 4m, a costume ~24m, and a value pack ~9m. If you're afk fishing while you sleep then selling everything when you wake up then starting again before you go to work you can make a pretty decent amount every day just passively while not even playing. You'd have to have something like a Balenos Rod +6 with a branding stone applied on it, or maybe a bit more highly enchanted Epheria Rod. Inventory space would be a problem if you're going to be afk for more than 3 or 4 hours. That might be something you'd actually want to buy, but only if you plan on afk fishing. Otherwise, you're really not going to need more inventory than the game gives you for free.
You're going to want
a higher weight limit but you can get that from loyalties pretty easily. 3500 loyalties is +50LT and you can get 4 per character. You only get 100 loyalties every day you log in but there's this game in the ESC menu called Black Spirit Adventures. I don't think it's going to be around forever but every now and then you can land on a bonus extra 1500 loyalties or 700 loyalties. I've done it enough times that I've already got +100LT from the loyalty shop.
If you do want more inventory space than the game gives you for free then the loyalty shop isn't really viable. It takes 1000 loyalties for just 1 extra space, which is obscene. It'd take like 3½ years just for one character. So yeah, that's the one thing you'd really need to buy but only if you plan on afk fishing a lot.
It's very easy to get to 56. It might take a few days your first time but alts will be much faster because there's no traditional level restrictions on gear like on other games. The entire gear system is generally geared around enchanting, and you could put highly enchanted gear on a new character and pretty much have god-mode and get up to high level in just a few hours.
56 isn't the max level, there's just a soft cap where it gets increasingly hard to gain levels after 56. I don't know that anyone's higher than 60... but 56 is when you get your awakening weapon and skills.
The game's very pretty and it's fun to play. There's a lot of various lifeskill stuff to do, though it's mostly for being afk. If you don't enjoy PvP and grinding for a few hrs a day you probably won't have all that great of a time in the long term. And well, if you want to PvP you're going to have to do a lot of grinding so you can battle the RNG gods to enchant your gear to a level that is competitive. If you don't care about PvP you'll still probably spend most of the time working towards better gear, or more enchanted gear.
The story for the game is really poorly done, and the questing system isn't even remotely cohesive. You should do all the quests though because contribution experience increases your contribution points which is how many nodes you can invest in, connect, or the things you can do with them in towns like increase your storage limit.
Ranger & Witch are pretty much the de facto best classes right now, so hopefully you can find enjoyment in one of those. I'd try to at least. But here are my personal impressions (which are in no way definitive):
1. Maehwa - For me this class just had the best feel to it. A good natural flow to the combat, and the controls were very intuitive. This was the last class I tried. It's also extremely mobile - you can zoom around at any given time with RMB. It hits like a truck too and has great sustain, both health and "mana." One thing I have read however, and may regret, is that some of the big endgame world bosses are a real pain in the ass for melee classes with no clear mechanics and instant kill attacks.
2. Kunoichi - Having started with Witch and then Ranger this one felt really good. It's a lot like Maehwa. The only thing I wasn't too happy about was that I could already tell it had a bit of stealth focus which I had no interest in because I knew that later in the game it would probably become necessary to actually utilize that feature. One thing I did notice when trying it was that with it's directional side attack that zooms around it had amazing sustain for its "mana" pool. I didn't see much of any sustain for its health pool however.
3. Witch - It was my first so it was kind of overwhelming at the time, all the new controls to learn and stuff but in hindsight I really enjoyed it and it was extremely powerful. I also liked how easily it could heal itself and refill its mana pool. I did however find that I liked knifing stuff if it got close.
4. Ranger - It was the second class I made and honestly it did seem a little weird to me how much it zooms around with every attack as a ranged class, and its better attack controls felt a little unnatural to me. It's this sort of weird half way place between a melee and a ranged character. I did find that I enjoyed kicking stuff when it got close.
5. Sorceress - This one was really awkward. It seemed to be mostly melee attacks and a kind of underwhelming magical attack that was way weaker than the witch's. I was expecting something more like a reskinned witch with cooler looking skills and maybe a bit more focus on short range magical AOE attacks after drawing monsters in close but taking it up to 20 it honestly seemed more like the crappy magical attack (LMB+RMB which was chargable to make it more powerful) almost existed just to draw mobs into melee range to slash at them with your hands. It just really wasn't what I was expecting and it felt really unnatural and bizarre to me.
6. Tamer - The controls for this felt pretty intuitive but it was just extremely weak. It was about the 6th class I tried and it was just so weak. I guess they get better when they get their spirit beast past 20 but I wasn't going to bother messing with it.
7. Valkyrie - This one was probably the 5th class I tried and it was very apparent to me that this thing has utterly shit damage. Compared to all the rest of the classes the speed at which this thing kills is just pathetic. At least that was my experience.
I don't play male classes, so I never tried the others; though, wizard, musa, and ninja are just male clones of their sister classes. Berserker looks pretty cool but there's no way I'm going to go around looking like that. Maybe I'll like the new Dark Knight thingy when it comes out. Anyways, I put those classes in order of how I felt about them from best to worst. You should, however, try them all out and form your own opinions.
Oh and uh, a few tips... When you hit ESC and go to Disconnect then END GAME you can just have the game minimize to your system tray rather than actually close, so you could do that and play another game or work or watch movies or something.
Make sure you do the black spirit adventures every day while it's available. It gives a lot of free stuff that can really add up.
And uh, when you get a quest called Investigate Pumpkins at Alejandro Farm what it wants you to do is to climb on top of the building to "investigate" the pile of pumpkins up there. It doesn't want you to kill anything or farm pumpkins. It's kinda confusing.
When you're auto pathing somewhere on your horse (T) you can hold RMB and then hit SHIFT a few times to go full speed. You have to hold down RMB for it to keep going full speed while auto pathing but that's the only way I know of to go full speed while auto pathing. It's a lot slower without doing that.
Visit Lara in Heidal to turn beginner HP potions into small potions. Don't bother getting the MP potion rewards, I guess. I've never used them on anything. After you do that initially and have small potions you can transform 3 into the next higher tier potion using Simple Alchemy (L), all the way up to extra large or whatever.
Regardless of class I think Helm/Gloves Grunil and Chest/Boots Taritas are probably best, for starting out. If you want 150 more weight limit instead then instead of Taritas you can do Armor of Hercules' Might. For accessories, there's no way you're going to be able to afford any high end ones and even attempt to enchant them until you've been playing a month or two, so start out with these...
Rings: PRI/DUO blue coral rings/ Mark of Shadow
Earrings: PRI/DUO Red/Blue Coral Earring or Witch's Earring
Neck: TRI Bares Necklace (same stats as base Ogre Ring except 1/20th of the price)
Waist: PRI/DUO/TRI Belt of Shultz the gladiator
For Witch or Ranger, use a steel dagger offhand if you have no plans for PvP, otherwise use Bronze. As for main hand weapon, most people suggest Yuria until you can afford Liverto then use that or get a Kzarka later. Personaly, I prefer Kalis over Yuria because it's much cheaper for a new player to enchant and has higher damage:
+15 Liverto: 78-82 (80), +15 Ult Yuria 68-77 (72.5), +15 Ult Kalis 65-83 (74)
DUO Liverto: 94-98 (96), DUO Ult Yuria 84-93 (88.5), DUO Ult Kalis 81-99 (90)
Here's some useful data sheets you might want:
You'll want this too: http://orcz.com/Category:Black_Desert_Online_Inventory_Expansion_Quests
And here are my guest passes if anyone needs one:
If you use one then buy the game later I get free stuff, so feel free to use 'em.