Author Topic: Tiffany's Murder Game 15: Succubus Orgy - Concluded  (Read 5856 times)

Offline Tiffanys

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Tiffany's Murder Game 15: Succubus Orgy - Concluded
« on: April 25, 2015, 07:04:02 pm »
This murder game is going to go differently than all the ones before it. Gameplay will take place in two different parts: Phase 1 and Phase 2. Each player is a magical futanari succubus. That's right, everyone. There is no voting during Phase 1. Phase 1 will take place in the second layer of hell, Lust, where the succubi live. The succubi have been told by the crown princes of hell that something big is about to go down and the succubi are to compete amongst themselves to see which among them can collect the most cum in 10 days.

At the end of Phase 1 the players with the highest scores will receive the largest boons for Phase 2. In other words, they'll get the best roles or best special abilities during the next segment. So, you definitely want to win or place highly in Phase 1.

It's game over, man. Game over.

Sorry but you are not allowed to view spoiler contents.

Phase 2: Non-class specific Rules
1. Before Phase 2 begins everyone will need to PM me a pseudonym for themselves for this round that nobody will be able to guess. All voting actions, Sheriff actions, and Vigilante actions will be done with these names. The Succubus will use everyone's real names for her actions.
2. Do not reveal your pseudonym unless you are killed in which case you're free to reveal your identity if you want.
3. With the exception of the Succubus player, you must choose your targets based on the pseudonyms provided, as such you won't know for sure who you're targeting.
4. Each day everyone will vote to determine who to either protect, or to kill. You should mention whether you're voting to protect the person you're voting for or to kill them - that distinction could drastically change the course of the game.
5. No "proof" will be allowed within the game further than that which players within the game thread could come to such a conclusion of, or information which could have been easily falsified and rejected as such. This is not limited to the game thread. This goes for PM's, IRC, Skype, anywhere, regardless of the medium.
6. If you miss voting for 2 days in a row you will be removed from the game. If you miss voting for 3 days total you will be removed from the game.
7. If you're dead you aren't allowed to contact other players and feed them information, especially if you happen to know something of value like who the killer is. Bitch, you take that shit to the grave.
8. Cannot vote for self. Cannot target self.
9. Phase 2 roles are not randomized. Here's how it works: Whoever gets the highest score in Phase 1 will get the first pick for whatever role they want. Whoever scores in second place will get the second pick of what role they want, out of the remaining roles. Whoever scores in third place will get the third pick of what role they want, out of the remaining roles. If for any reason any of the top 3 players choose Resident then the next highest scoring player(s) will get to choose. Once the 3 major roles (Succubus, Sheriff, and Vigilante) are chosen the roles are final.

Victory/Defeat Conditions:
Succubus Victory: Eliminate all other players.
Succubus Defeat: Starve to death (e.g. don't feed on at least one person every day).

Sheriff Victory: Eliminate the Succubus. If the Vigilante has killed someone, eliminate them as well.
Sheriff Defeat: You die.

Resident Victory: Eliminate the Succubus. If the Vigilante has killed someone, eliminate them as well.
Resident Defeat: No Residents remain in the game.

Vigilante Victory: Resident Victory, unless you have killed someone. If you have killed someone then all other players must die to achieve victory.
Vigilante Defeat: You die.


Phase 2 Roles

Succubus
Being a beautiful supernatural creature doesn't come without its costs. For all of the succubi's power, if it is unable to feed it will die. The town's yours for the taking. Om nom nom.
Role Specific Rules:
1. Every night the Succubus can do one of two things: 1) Choose one player to drain to death. 2) Choose two players to drain to the point of being unable to vote the following day.
2. The Succubus needs to kill all other players to achieve victory. So, you will need to kill players. You should use your two player drain move strategically.
3. Your actions will be taken using everyone's real usernames. In other words, since everyone else is using pseudonyms for voting, you won't be able to change your actions based on who everyone is voting to protect or kill since you won't know who that is.

Sheriff
The Sheriff is the town's protector. Unfortunately, in this situation law enforcement can't do much other than choose someone to protect each night and protect them. The town is too big to protect everyone at once.
Role Specific Rules:
1. The Sheriff can choose one player per day to protect. This is in addition to the player the Residents choose to protect. The Sheriff's protection in addition to the Resident's protection together is the only way to defeat the succubus if the succubus is only draining and not killing their victim that night.
2. The Sheriff has no special protections against attack and cannot defend themselves.

Vigilante
The Vigilante is a bit mentally unstable and it's unclear what they'll do. They could just go about their lives or lose their shit and just start killing people left and right.
Role Specific Rules:
1. The Vigilante can kill 3 players at any given time: All 3 at once, 2 in one night and 1 later, 1 and then 2 later, 1 at a time, or none at all.
2. Cannot kill the succubus other than by starvation (e.g. kill everyone she is going to target that day).
3. You aren't some kind of trained ninja. If you are attacked by the succubus you have no inherent protections against her. Attacks are not automatically used as a defensive mechanism. They must be used manually.

Resident
Well, everyone can't be special. You are the cannon fodder, but through the power of numbers you're able to come to decisions each day that can either help you, or hurt you. Will you save yourselves, or doom yourselves? Time will tell.
Role Specific Rules:
1. Every day you will cast a vote. You can either choose to vote for a player to protect or a player to kill. Whichever player has the most votes, and for which action (protect or kill), that action will take place.
2. As your chances of winning diminish with each Resident killed it would be wise to carefully consider when to use a kill action over a protect action.
3. When a player is protected it will prevent the succubus from feeding on them. If the succubus had no other targets that night it will starve to death and be defeated. In other words, when the succubus is draining someone to death... if you figure out who that person is that the succubus is going to target then the succubus loses.
4. The succubus cannot be killed without starving it, so trying to kill the succubus will prove ineffective. The Vigilante however can be killed, and might need to be to achieve victory - if the Vigilante uses any of their attacks, they will have to be killed for you to win.
5. The exception to rule 4 is if the player the succubus is targeting to drain to death for that night is killed by the Residents rather than protected, as this will also starve the succubus... albeit at the cost of an innocent life.

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Phase 2 Player List:
Tiffany - Host
Krudda
TiYlER
blackhole
1000mAh
Mistgun_Zero
Dex_Belle
suhaib
Winkle
vuzedome

Phase 2 so far:
Day 1
Day 2
Day 3
Day 4 - Finale
« Last Edit: January 24, 2016, 09:19:12 pm by Tiffanys »

Offline blackhole

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Re: Tiffany's Murder Game 15: Conceptual Phase
« Reply #1 on: April 26, 2015, 12:44:21 am »
How about instead of targetting players we make a town with several sectors and mobile objects called NPCs.

The total number of NPCs in teh town is XXX.
Players only know numbers of the sectors of the town.

Lets call the town: Midgard (FF7 style)

There are a total of 9 sectors in the town with a total of 150 NPCs.

All players are Futanari Succubi.

Goal of the game: Collect Semen from males or inseminate females (and take their girl goo)

Players have no idea how many NPCs each sector has.
Players can work in teams of max 2 per team.
Players can play two roles :Scout: and :Collector: (only works in team play)
Players in teams can "share" spoils.

Explanations:
Scouts- they survey the sector and pinpoint least protected NPCs (fewer in area less resistance from NPCs, easy to defend area), Scouts can protect a sector or interfere with other succubi while Collector collects spoils.
Collector- Collects spoils from NPCs, Semen of girl goo. Can inseminate with own semen to impregnate the girl, after 2 days the girl births 2 new NPCs.

Sharing Loot- Always even, if odd number, the Scout gets +1 spoils.

There are always Males and Females in each sector. This means getting X amount of Semen and X amount of GirlGoo.

Special NPCs:
Shinra Guards - Security of Midgard, no matter how many, nothing a Scout Succub can't handle. Can hinder a solo Succub plans, but Solo Succub can defeat them, If Solo Succubi fights them then they only get spoils from the Security Guards, and not from "free NPCs". Can be Sucked dry or Inseminated by the Scout (equal rights allow Females to work as Shinra Security :) ) (note:Scout Succubi doesn't share loot from Security Combat)

Avalanche - A Vigilante group of NPCs. CAN KILL A SOLO SUCCUBI. CAN INJURE A SCOUT SUCCUBI.
Note: Injured Succubi need to replenish their strength by consuming half the received spoils from that day (From Combat and from Collector share!)

BOSS- The Succubi who collected 50 or more (team needs 80 or more) can assault this BOSS character. If successfully the Succubi (or team) gain a special item that allows to collect 150% spoils daily. Also inseminated females give birth to 3 NPCs after 2 days.
Win ratio: 20% (grows with attempts, only once per 2 days per player/team)

Normal NPCs don't die during the collection process when harvested by a team, but a Solo Succubi can go out of control due to adrenaline of not being protected and can kill 30% of NPCs in the sector.


Mid-Boss - A pathetic creature thinking it's powerful etc. Quite pathetic indeed. Players require 30 spoils (team 60)to fight him.
Reward: Information about how many NPCs a selected Sector currently has. Or which sectors are inhabited by a Hyperactive NPC at this moment.
Keep in mind you can still lose to this boss.
Win Ratio: 33% (Unchangable, can be fought every 2 days per player/team)


Hyperactive NPC - Eveny settlement has one of those tards, hyperactive sexually.
These NPCs can be a bother. A Scout cannot recognize this one from a normal NPC.
Hyperactive NPCs can be Male of Female, they have a tendency of abusing their sexual partners. They are high risk for Solo Sucubi due to their tendency of stealing Semen/GirlGoo.
If the Collector stumbles upon a HyperActiveNPC (HA_NPC for short) they will loose ALL they Semen or ALL their GirlGoo (depending on the gender of HA_NPC) which will lower the collected spoils amount from this day.
Encounter chances:
If the HA_NPC is in the sector the chance of encountering one is 40%

There are 4 HA_NPCs in Midgard, one per sector.
There are 5 sectors free of HA_NPCs.
HA_NPCs travel between sectors every 3 days.

Birthing NPCs:
After the NPC had been impregnated and gave birth they cannot have any intercourse for the duration of 2 days.
They can be inseminated and GirlGoo can be collected before birth occurs though.

Each day News announce if there were any collections of spoils in sectors in this manner:
"Today the following sectors have been harvested for the following amounts:
Sector1-XX
Sector2-XX
Sector3-XX"
ETC

The Succubi cannot collect more than 30 spoils a day.
The Succubi have to consume 10% of the spoils each day (Team Work pays off, if the Scout is successful in defending the sector, the succubi can collect up to 50 spoils (between 20-50) so team work is of much importance, a lone Succubi can be interrupter in several ways and not be able to collect spoils at all.
The Succubi needs to feed every day, not being able to feed one day kills the Succubi.
If the Succubi is refused from target sector (Scout prevents a Lone Succubi from any action, teams cannot work in the same sector. First COME first GET rule, this means the first team to PM their plans after the Game Master opens for business, gets the entry to the target sector.)
Lone Succubi that are refused a sector FEED, DIE!
Team Succubi that are refused sector entry have 2 options, feed on each other or assault SLUMS.

SLUMS: A place where weak, sick or deprived linger.
80% chance to encounter HA_NPCs (unknown amount)
80% chance to catch HOLY HELL (a disease that drains 50% spoils daily for 3 days, if you have no spoils you will die the following day)
You only get 10 spoils.
You have 100% chance on being injured. (Note: Injured Succubi need to replenish their strength by consuming half the received spoils from that day (From Combat and from Collector share!)(Combined with HOLY HELL, you can lose 100% spoils, if you are unsuccessful the following day you both die)
« Last Edit: April 26, 2015, 12:46:17 am by blackhole »

Offline Mistgun_Zero

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Re: Tiffany's Murder Game 15: Conceptual Phase
« Reply #2 on: April 26, 2015, 01:13:44 am »
I think a break is in order. a week or two at least would be great. :)

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Offline blackhole

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Re: Tiffany's Murder Game 15: Conceptual Phase
« Reply #3 on: April 26, 2015, 10:51:16 am »
Idol-chan

This is a conceptual phase, we gather and create the perfect game. Next game should be much better if we create the perfect rules, classes and mechanics.

Offline Krudda

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Re: Tiffany's Murder Game 15: Conceptual Phase
« Reply #4 on: April 27, 2015, 09:36:55 am »
I was doing that myself, thanks for reminding me to finish it...
Maybe tomorrow....

It requires a lot of pre-game images to be made. And a few are dependant on sign ups. I think I'll settle for preparing the mechanics better first.

Offline blackhole

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Re: Tiffany's Murder Game 15: Conceptual Phase
« Reply #5 on: April 27, 2015, 10:01:43 am »
Most of the work with graphic images in this game have a lot to do with names and players, and ways of killing, anything else is bonus.

Which is why I said about pre-made scenarios to make things easier.

An example situation:
A-Kill target in a back alley, mutilate them, sever head.
B-Pull the target to the roof, impale on an old rusty thunder rod, gauge eyes out.
C-Pull the target under the street, make hundreds cut and lock the target in a chamber with 200 hungry rats.

There aren't many things to ponder on here, you just need names which are easily implemented.

Offline Tiffanys

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Re: Tiffany's Murder Game 15: Conceptual Phase
« Reply #6 on: April 27, 2015, 08:55:30 pm »
I was actually thinking about having a secret Phase 2 part of the game where after this game "ends" the scores will determine role assignments for Phase 2 and we'd jump right into it as if the game never ended.

Offline 1000mAh

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Re: Tiffany's Murder Game 15: Conceptual Phase
« Reply #7 on: April 27, 2015, 11:08:22 pm »
Humm...
The sound of collecting semen/goo is kinda interesting.
Also, if you treat it as phase one, why not do it like this;
1st, the players will race for the role(s) of the succubi, note they're humans at this point, with male or female gender, they would be stealing devotion or something like that to turn themselves into succubi.
The person who gets ripped off from all of their devotion or stuff would become a deprieved, a person immune to the effects of the the filthy perverted futanari demons and hunts them.
as from kruddas idea, the players can form parties of ANY size but there can be only 1-2 succubi.
The succubi win if they manage to enslave all the players besides the deprived to their lust.
The deprieved the innocent win if the deprieved can kill the succubi.

I leave the phase 1 to you.

But on phase 2,
There would be no voting.
But players can go visit each others. And thusly protect themselves from the succubi attack max upto 3 innocent in one place. the succubi can assault the people as a group, but can only enslave them if their number is equal or less to the number of assaulting succubi.
If there is a player and the deprieved in one place the succubi lose their turn.
The deprieved can only kill the succubi when they are separated (aka 1v1) but if the deprieved meets both of them, they will lose their action and next turn.
A player stays enslaved fir a certain duration. The duration is ling enough for the succubi to attack ALL the players +1 day.
(aka, we have 19 payers, 2 of them are succubi, and 1 deprieved, they wont count, the enslavement lasts for 9 days, enough for the succubi to enslave everyone if They don't meet the deprieved)
If the deprieved manages to kill one of the succubi, this empowers the remaining one so that the one alive can attack 2 targets, nothing else changes.

In other words, the players choose to visit each others, the succubi will know each others identities if they meet.
If more than 3 innocents would be in the same place, the rest will be locked outside.
the players target each others houses, so the actual targeted person might not be there. This turns the persons present into the targets, only 3 innocent or 2 innocent and the deprieved can be in one house. The rest will be locked out and it goes with the 1st come, 1st served principle.
Enslaved people will be noted of their enslavement in public, they lose the ability to visit other players or to be targeted.
Players will always recognise the deprieved when they meet.

I'll leave the rest to you xD
But I think that has a good possibility to be an extented game and even the innocent players having something to do. (+ the idea has your futa succubi!)

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Offline Tiffanys

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Re: Tiffany's Murder Game 15: Conceptual Phase
« Reply #8 on: April 27, 2015, 11:26:57 pm »
I already know what phase 2 would be I just don't want to reveal it. All I really need is some way to get people to actively participate in the thread.

Offline blackhole

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Re: Tiffany's Murder Game 15: Conceptual Phase
« Reply #9 on: April 28, 2015, 01:01:41 am »
How about a trade market ?

We could develop a way to sell/buy "spoils".
Developing a means to trade might be a toughie.
Making an emphasis on what's needed for something to happen, like a specific amount of semen or girlgoo.

We could develop a shop where some items could be sold that improve odds of deflecting the HA_NPCs, or predicting if there is one in the sector, a device that works for 2 days top.

A Security Spike could be sold for 40 Semen in a Succubi store.
[:Security Spike:] - Redirects a portion of Shinra Security to a specific sector, leaving less of the security for you to eventually deal with. Making the potential enemy succubi deal with larger amounts of Security, causing injuries.

Sell/Buy "Spoils" for more effective medicine.

This way players would have to talk in the thread to actually make dealings.


Conditions for Phase 2:
If it should happen I have an idea.
I intentionally didn't reveal the Victory Conditions with my game suggestion.

Victory Conditions:
Solo/Team - Collect 250 Spoils (both semen and girl goo must be equal) by the end of day 7

Phase 2 Conditions:
Solo/Team - Collected at least 200 Spoils.  (both semen and girl goo must be equal)
At least 3 parties are involved. (A solo Succubi is also a party)

In Phase 2 teams have to clarify if they remain in teh same team, or want to rearrange their teams randomly.

Offline Tiffanys

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Re: Tiffany's Murder Game 15: Succubus Orgy - Sign-ups
« Reply #10 on: January 09, 2016, 08:36:19 pm »
Well, it's been a really long time... how about we actually play this thing?

Offline Krudda

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Re: Tiffany's Murder Game 15: Succubus Orgy - Sign-ups
« Reply #11 on: January 09, 2016, 08:57:38 pm »
I'm up for it if we do.

Offline Tiffanys

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Re: Tiffany's Murder Game 15: Succubus Orgy - Sign-ups
« Reply #12 on: January 09, 2016, 09:04:07 pm »
I sent out a PM to about 30 past players letting them know about this round. Gotta wait an hour to send the rest. So, people should know about it at least.

Offline TiYlER

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Re: Tiffany's Murder Game 15: Succubus Orgy - Sign-ups
« Reply #13 on: January 09, 2016, 09:28:35 pm »
Sign me up yo
「発想の転換が必要なの。あれ、これどっかで聞いたなぁって思ったら、まず逆を考えるわけ。そしたら新しいものが生まれてくるかもしれないじゃない」
muh dick

Offline blackhole

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Re: Tiffany's Murder Game 15: Succubus Orgy - Sign-ups
« Reply #14 on: January 09, 2016, 09:37:48 pm »
bitch !
Yo!
I wanna be a dwarf priest this time :)

Offline 1000mAh

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Re: Tiffany's Murder Game 15: Succubus Orgy - Sign-ups
« Reply #15 on: January 10, 2016, 03:31:15 am »
sign me in, I'll read the role specific rules in 2-3 days .

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Offline Mistgun_Zero

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Re: Tiffany's Murder Game 15: Succubus Orgy - Sign-ups
« Reply #16 on: January 10, 2016, 04:16:44 am »
Hmm, even though I am busy, I can manage a couple of minutes for this. Sign me up.

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Offline Dex_Belle

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Re: Tiffany's Murder Game 15: Succubus Orgy - Sign-ups
« Reply #17 on: January 10, 2016, 06:41:20 am »
Sure. Sign me up. Hopefully I will remember to respond

Offline suhaib

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Re: Tiffany's Murder Game 15: Succubus Orgy - Sign-ups
« Reply #18 on: January 10, 2016, 05:17:09 pm »
Count me in. I will give the rules a read later.

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Offline Winkle

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Re: Tiffany's Murder Game 15: Succubus Orgy - Sign-ups
« Reply #19 on: January 11, 2016, 07:10:23 am »
sign me up.