How about instead of targetting players we make a town with several sectors and mobile objects called NPCs.
The total number of NPCs in teh town is XXX.
Players only know numbers of the sectors of the town.
Lets call the town: Midgard (FF7 style)
There are a total of 9 sectors in the town with a total of 150 NPCs.
All players are Futanari Succubi.
Goal of the game: Collect Semen from males or inseminate females (and take their girl goo)
Players have no idea how many NPCs each sector has.
Players can work in teams of max 2 per team.
Players can play two roles :Scout: and :Collector: (only works in team play)
Players in teams can "share" spoils.
Scouts- they survey the sector and pinpoint least protected NPCs (fewer in area less resistance from NPCs, easy to defend area), Scouts can protect a sector or interfere with other succubi while Collector collects spoils.
Collector- Collects spoils from NPCs, Semen of girl goo. Can inseminate with own semen to impregnate the girl, after 2 days the girl births 2 new NPCs.
Sharing Loot- Always even, if odd number, the Scout gets +1 spoils.
There are always Males and Females in each sector. This means getting X amount of Semen and X amount of GirlGoo.
Shinra Guards - Security of Midgard, no matter how many, nothing a Scout Succub can't handle. Can hinder a solo Succub plans, but Solo Succub can defeat them, If Solo Succubi fights them then they only get spoils from the Security Guards, and not from "free NPCs". Can be Sucked dry or Inseminated by the Scout (equal rights allow Females to work as Shinra Security
) (note:Scout Succubi doesn't share loot from Security Combat)
Avalanche - A Vigilante group of NPCs. CAN KILL A SOLO SUCCUBI. CAN INJURE A SCOUT SUCCUBI.
Note: Injured Succubi need to replenish their strength by consuming half the received spoils from that day (From Combat and from Collector share!)
BOSS- The Succubi who collected 50 or more (team needs 80 or more) can assault this BOSS character. If successfully the Succubi (or team) gain a special item that allows to collect 150% spoils daily. Also inseminated females give birth to 3 NPCs after 2 days.
Win ratio: 20% (grows with attempts, only once per 2 days per player/team)
Normal NPCs don't die during the collection process when harvested by a team, but a Solo Succubi can go out of control due to adrenaline of not being protected and can kill 30% of NPCs in the sector.
Mid-Boss - A pathetic creature thinking it's powerful etc. Quite pathetic indeed. Players require 30 spoils (team 60)to fight him.
Reward: Information about how many NPCs a selected Sector currently has. Or which sectors are inhabited by a Hyperactive NPC at this moment.
Keep in mind you can still lose to this boss.
Win Ratio: 33% (Unchangable, can be fought every 2 days per player/team)
Hyperactive NPC - Eveny settlement has one of those tards, hyperactive sexually.
These NPCs can be a bother. A Scout cannot recognize this one from a normal NPC.
Hyperactive NPCs can be Male of Female, they have a tendency of abusing their sexual partners. They are high risk for Solo Sucubi due to their tendency of stealing Semen/GirlGoo.
If the Collector stumbles upon a HyperActiveNPC (HA_NPC for short) they will loose ALL they Semen or ALL their GirlGoo (depending on the gender of HA_NPC) which will lower the collected spoils amount from this day.
If the HA_NPC is in the sector the chance of encountering one is 40%
There are 4 HA_NPCs in Midgard, one per sector.
There are 5 sectors free of HA_NPCs.
HA_NPCs travel between sectors every 3 days.
After the NPC had been impregnated and gave birth they cannot have any intercourse for the duration of 2 days.
They can be inseminated and GirlGoo can be collected before birth occurs though.
Each day News announce if there were any collections of spoils in sectors in this manner:
"Today the following sectors have been harvested for the following amounts:
The Succubi cannot collect more than 30 spoils a day.
The Succubi have to consume 10% of the spoils each day (Team Work pays off, if the Scout is successful in defending the sector, the succubi can collect up to 50 spoils (between 20-50) so team work is of much importance, a lone Succubi can be interrupter in several ways and not be able to collect spoils at all.
The Succubi needs to feed every day, not being able to feed one day kills the Succubi.
If the Succubi is refused from target sector (Scout prevents a Lone Succubi from any action, teams cannot work in the same sector. First COME first GET rule, this means the first team to PM their plans after the Game Master opens for business, gets the entry to the target sector.)
Lone Succubi that are refused a sector FEED, DIE!
Team Succubi that are refused sector entry have 2 options, feed on each other or assault SLUMS.
SLUMS: A place where weak, sick or deprived linger.
80% chance to encounter HA_NPCs (unknown amount)
80% chance to catch HOLY HELL (a disease that drains 50% spoils daily for 3 days, if you have no spoils you will die the following day)
You only get 10 spoils.
You have 100% chance on being injured. (Note: Injured Succubi need to replenish their strength by consuming half the received spoils from that day (From Combat and from Collector share!)(Combined with HOLY HELL, you can lose 100% spoils, if you are unsuccessful the following day you both die)