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Discussion Forums => General Discussions => Gaming => Topic started by: Jesta23 on December 11, 2009, 04:54:38 PM
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I have not played a good RPG since the tales entry on the 360 came out.
Am I just missing some little known game(s) or has the genre really slowed down to nothingness?
2 new FF titles are coming out in the next 6months. (I think.) Are there any other rpgs coming out for the holidays, or any that have came out in the last 3months that you are looking forward to, or have enjoyed already?
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lol, ff suck;
Good rpgs are like Morrowind, Oblivion, Fallout, Diablo (II), ...
I'd wait for diablo II to be released :)
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Yeah if Final Fantazy is the kind of RPG that is dying out, then I am going to celebrate.
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I wouldn't say that they're dying. I guess you're just not noticing them, because they're too common now a days. It depends on what kinds of role-playing games you're into. Most companies try different approaches to the typical single-player role-playing games now that there are a variety of devices to bring them to.
The following is a generic list just to prove my point, and will contain some games from a larger time-frame than you're after.
- MMORPGs are flourishing more now than ever before. "Aion (http://www.metacritic.com/games/platforms/pc/aionthetowerofeternity)" was not released too long ago (just about 3 months now).
- The "Disgaea (http://www.metacritic.com/games/platforms/psp/disgaea2darkherodays)" tactical role-playing games are quite popular on the PSP and PS3. The PSP recently got "Half-Minute Hero (http://www.metacritic.com/games/platforms/psp/halfminutehero)" which is a mix of strategy, traditional role-playing games and shooter. For the PC, "King's Bounty: Armored Princess (http://www.metacritic.com/games/platforms/pc/kingsbountyarmoredprincess)" was recently released, a stand-alone expansion to the first King's Bounty.
- On the DS, action role-playing has been tested in a different format with "The World Ends With You (http://www.metacritic.com/games/platforms/ds/worldendswithyou)." It also hosts a bunch of classical style bird's eye view role-playing games. "Phantasy Star (http://www.metacritic.com/games/platforms/ds/phantasystarzero)" keeps pushing out new titles. "Might & Magic: Clash of Heroes (http://www.metacritic.com/games/platforms/ds/mightandmagicclashofheroes)" was also recently released on the little RPG-blessed device.
- FPS sandbox role-playing used in Bethesda's "Elder Scrolls (http://www.metacritic.com/games/platforms/pc/elderscrolls4oblivion)" and "Fallout 3 (http://apps.metacritic.com/games/platforms/pc/fallout3)" were big hits, and they get DLC and mods made for them. Borderlands (http://www.metacritic.com/games/platforms/pc/borderlands) takes a slightly different approach, but is perhaps the most recent. The sandbox style is also being incorporated in some MMORPGs, "Mortal Online (http://www.gamespot.com/pc/rpg/mortalonline/index.html)" being an upcoming title.
- Life simulation role-playing games like "Shin Megami Tensei: Persona 4 (http://www.metacritic.com/games/platforms/ps2/shinmegamitenseipersona4)" are a bit rare, but most RPG fans love this recent title.
- Hack and slash role-playing, many of them referred to as Diablo-clones, are flourishing on the PC. "Torchlight (http://www.metacritic.com/games/platforms/pc/torchlight)," for instance.
- The Xbox 360 and PS3 host big titles like "Bayonetta (http://www.metacritic.com/games/platforms/ps3/bayonetta)," "Fable II (http://www.metacritic.com/games/platforms/xbox360/fable2)," "Demon Souls (http://www.metacritic.com/games/platforms/ps3/demonssouls)," "Uncharted 2 (http://www.metacritic.com/games/platforms/ps3/uncharted2amongthieves) (Adventure, no character build-up, but still...)," "Dragon Age: Origins (http://www.metacritic.com/games/platforms/ps3/dragonageorigins)," "Dragon Quest IX (http://www.metacritic.com/games/platforms/ds/dragonquest9)"...
- Adventures like the "Castlevania (http://www.metacritic.org/games/platforms/ds/castlevaniaorderofecclesia)" franchise on DS is not far from what I'd call role-playing as to how they've developed the games to contain a deeper storyline and levelling along with item drops. I'm sure there'll be more of those eventually.
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No,RPGs are becoming rare and in-depth.Best PC examples include Oblivion,Mass Effect,The Witcher,Fallout 3,Dragon Age:Origins.There are great games,you should try them out.
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oblivion is just a source of controversy. i really don't like it anymore what so ever, morrowind was way superior to it.
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oblivion is just a source of controversy. i really don't like it anymore what so ever, morrowind was way superior to it.
It really depends on 2 things.Liking sand-box style games,and having a powerful PC.That's all about it.
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lol, ff suck;
Good rpgs are like Morrowind, Oblivion, Fallout, Diablo (II), ...
I'd wait for diablo II to be released :)
Blizzard take the piss with their releases, but they don't fail to release good stuff.
RTS > RPG.
I'm waiting for the best of both worlds; ME2 and starcraft II
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lol, ff suck;
Good rpgs are like Morrowind, Oblivion, Fallout, Diablo (II), ...
I'd wait for diablo II to be released :)
Blizzard take the piss with their releases, but they don't fail to release good stuff.
RTS > RPG.
I'm waiting for the best of both worlds; ME2 and starcraft II
I can say only that I love Bioware and Bethesda.
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lol, ff suck;
Good rpgs are like Morrowind, Oblivion, Fallout, Diablo (II), ...
I'd wait for diablo II to be released :)
Blizzard take the piss with their releases, but they don't fail to release good stuff.
RTS > RPG.
I'm waiting for the best of both worlds; ME2 and starcraft II
I can say only that I love Bioware and Bethesda.
Bioware and Blizzard are my favourites all time.
Never heard of the other one though.
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Na... Diablo is no RPG, it's an ARPG with more action than roleplaying.
If you want to play a RPG take a look at Baldur's Gate
Oh and Bethesda was the producer of "The Elder Scrolls"
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lol, ff suck;
Good rpgs are like Morrowind, Oblivion, Fallout, Diablo (II), ...
I'd wait for diablo II to be released :)
Blizzard take the piss with their releases, but they don't fail to release good stuff.
RTS > RPG.
I'm waiting for the best of both worlds; ME2 and starcraft II
I can say only that I love Bioware and Bethesda.
Bioware and Blizzard are my favourites all time.
Never heard of the other one though.
Diablo is hack and smash with some RPG in it.But you don't have any dialogue options and alternate endings like any modern RPG.
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Yeah if Final Fantazy is the kind of RPG that is dying out, then I am going to celebrate.
I'm with this guy.
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Yeah if Final Fantazy is the kind of RPG that is dying out, then I am going to celebrate.
I'm with this guy.
It depends on which Final Fantasy he is talking about. I rather enjoyed FF 4 and 6, not so much some of the newer 'main series' ones. Cristal Chronicles is a fun hack and slash.
There are plenty of good RPGs out there. Mario and Luigi 3, Super Paper Mario, Golden Sun 3 just off the top of my head from Nintendo.
As for you 'traditional' RPG aficionados, 4th edition came out recently enough. There will probably be games made using the rule set soon.
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The only RPG i really play is the Final Fantasy series i've played Tactics,7,8,9,10,12 most other RPG dont appeal to me. None of them are as good as the Final Fantasy series. I hope one day to have a FF7 tattoo!
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The only RPG i really play is the Final Fantasy series i've played Tactics,7,8,9,10,12 most other RPG dont appeal to me. None of them are as good as the Final Fantasy series. I hope one day to have a FF7 tattoo!
best be trollan'
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I think he really means that JRPG's are dying. (At least in quality. Enchanted Arms was pretty bad. I've heard mixed things about The Last Remnant. Infinite Undiscovery didn't score too high. Heard good things about Magna Carta 2 and Tales of Vesperia though.)
I dunno though.
Bioware always puts out quality games (Personally, KoTOR and Dragon Age don't appeal to me, but I still acknowledge them as above average games)
Oblivion was cool, but compared to Morrowind it's really lacking.
I've been playing Eternal Sonata and Star Ocean: TLH recently. They're decent, but SO:TLH isn't as good as Second Story or Till the End of Time. A main problem I've always had with Star Ocean is I always get too caught up in the story and try to run past everything and not fight just to progress it ^_^.
One thing I don't like about Eternal Sonata is how linear it is so far (just started Chapter 2).
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Oh and Bethesda was the producer of "The Elder Scrolls"
It was produced and developed by Bethsoft
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I still hold the PS2 as a favorite of mine for JRPG's! (SMT and SO3!)
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I guess it is dying, since none of the games mentioned here are not the genre I am a fan of.
Elder scrolls, NWN etc are of no interest to me. The story is nearly non existent, and the combat is not nearly fun enough to play only for that. So that leaves only the character creation/build up, which can be quite enjoyable, with out the other 2, its not enough. I guess these would be the true RPG however.
FF style rpgs, such as the tales series, suikoden series, star ocean series, etc. are the ones I really enjoy. I guess JRPG is what I should call them.
MMO's are a genre of their own, I wouldnt even mention them with RPG's. And they are fun, I enjoyed wow entirely to much. And I played aion for some time. But they require to much time. The only way I play them is if i can bot past the grind and then enjoy the end game with friends. (which aion finally put a stop to.)
ARPG are also of their own genre, I woudlnt call diablo or any of their clones a RPG. They are solely ARPG.
Lastly, SRPG's, I love these, but they are also dying off. Disgaea is the only decent one to come out since Suikoden tactics. The problem with this genre is the everyone wants to add something new to a formula that was fine the way it is. You dont try to add an orange to an apple pie to make it fresh and new. You just stick with apples and enjoy it for what it is.
Alot of the combat changes they add only end up being tedious and unwanted. Stick to the system in FFtactics and no one would complain other then reviewers. Anything with special tiles that give bonus's is a bad idea. Other then height. Geo panels, which seems to be common place now is really fucking annoying.
EDIT another rant, while im going...
JRPGS are suffering the same fate as srpgs. FF was doing great, they kept the core formula that made the series fun and made minor changes and added small things as they went. Until 12, which almost any fan can agree was the worst of any of the series. They changed to much, got rid of the tried and true ATB and butchered the game with the new system. The story was ok, but nothing spectacular which is another staple of FF games. The story should be on of the major driving forces in a rpg. Like someone said earlier, they rush through the SO games just to see the ending. Any good RPG should have you tied up in the story to the point you have to see how it ends.
Enough ranting i guess, sorry this got so long. I doubt anyone made it this far, but I needed to cry my fanboy tears alittle :D
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Tbh, I found Morrowind, Oblivion and Fallout 3 (not the previous ones, those ones were actually fucking great) really fucking boring.
I enjoyed DA:O even though the story isn't exactly new but the world is fun, the game suffers from being a BioWare product. And no that isn't exactly a bad thing but if you've played enough BiOWare games you'd know what I mean.
I dug up my copy of Suikoden 2, now there's a game that's pretty decent.
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RPGs will be around until the end of humanity. It's in our nature to want to take on the roll of somebody else, somebody greater than ourselves. We strive to be the best, and as long as we remain human, we'll continue to strive for that. So, until humanity becomes something beyond human, RPGs will remain.
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RPGs will be around until the end of humanity. It's in our nature to want to take on the roll of somebody else, somebody greater than ourselves. We strive to be the best, and as long as we remain human, we'll continue to strive for that. So, until humanity becomes something beyond human, RPGs will remain.
You.
Are.
Epic.
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On this date, 10 years ago, Planescape Torment was released.
Some of the best computer RPGs are D&D based. I think the mote D&D games being developed, the more good RPGs comes out (not necessarily D&D based)
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RPG's are addictive, the way gameplay rewards effort gives you a great feeling of progress. Its an old, repetitive genre but it has spawned some of the best moments in my gaming life. JRPG's are great for their story and American/ARPG's usually have a better hold on the fun branching gameplay. I stick more to the JPRG side since its always been the story that pulls me into these games but it seems like the stories of all rpg's are going downhill, either that or I'm getting too old to be engrossed by them any more. Still with Final Fantasy they generally get the balance between story, difficulty and variety right, although recently its been nowhere near as good as it was...
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It depends on which Final Fantasy he is talking about.
Any of them, JRPG is like a graphic novel book, they usually have good stories, but you have no freedom of choice whatsoever and end up playing an adventure game that strictly follows the main story and has RPG stat building element.... oh and you have so many annoying long ass cinematics, that sometimes you wonder: "Wow this battle looks good, it would be more fun if they let me do that instead of watching it".
So call it whatever you want: Interactive graphic novel, adventure game with oversized swords, trigger of an epileptic seisure, but don't call it a role playing game, because the only role play you do is to navigate through a maze of fucking confusing skill systems that give the same effect as drinking gazolene and watching at excell spreadsheets at the same time. (Damn that last quote is good, from my favorite game critic, Yahtzee)
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Any of them, JRPG is like a graphic novel book, they usually have good stories, but you have no freedom of choice whatsoever and end up playing an adventure game that strictly follows the main story and has RPG stat building element.... oh and you have so many annoying long ass cinematics, that sometimes you wonder: "Wow this battle looks good, it would be more fun if they let me do that instead of watching it".
So call it whatever you want: Interactive graphic novel, adventure game with oversized swords, trigger of an epileptic seisure, but don't call it a role playing game, because the only role play you do is to navigate through a maze of fucking confusing skill systems that give the same effect as drinking gazolene and watching at excell spreadsheets at the same time. (Damn that last quote is good, from my favorite game critic, Yahtzee)
Play an SMT game. They usually have more than one endgame sequence, cinematics and exposition are kept pretty minimal, and the skill system management takes a sledgehammer to every other JRPG.
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JRPG is like a graphic novel book, they usually have good stories, but you have no freedom of choice whatsoever and end up playing an adventure game that strictly follows the main story and has RPG stat building element....
I agree with this, but I put it to you that this is exactly what some people such as myself actually want. To me the story is a very involving and powerful element in any game, so much so that I am more than willing to lose some playability to get a good one. Yes JRPG's lock you in to a limited linear path but in return they have the potential for strong, emotive and generally awesome storylines. Where other RPG storys fail because of bad writers struggling to give the player freedom while still telling a story and keeping it all consistent, JRPG's don't.
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JRPG is like a graphic novel book, they usually have good stories, but you have no freedom of choice whatsoever and end up playing an adventure game that strictly follows the main story and has RPG stat building element....
I agree with this, but I put it to you that this is exactly what some people such as myself actually want. To me the story is a very involving and powerful element in any game, so much so that I am more than willing to lose some playability to get a good one. Yes JRPG's lock you in to a limited linear path but in return they have the potential for strong, emotive and generally awesome storylines. Where other RPG storys fail because of bad writers struggling to give the player freedom while still telling a story and keeping it all consistent, JRPG's don't.
Yes but did it never happen to you to find yourself screaming at the screen for some odd choice of the lead character.That's why today's RPG's are with choices,so that when you don't like what's happening there,you think how idiot you were and try to repair the situation.You have taken a decision,and now you must live with its consequences.
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Any of them, JRPG is like a graphic novel book, they usually have good stories, but you have no freedom of choice whatsoever and end up playing an adventure game that strictly follows the main story and has RPG stat building element.... oh and you have so many annoying long ass cinematics, that sometimes you wonder: "Wow this battle looks good, it would be more fun if they let me do that instead of watching it".
So call it whatever you want: Interactive graphic novel, adventure game with oversized swords, trigger of an epileptic seisure, but don't call it a role playing game, because the only role play you do is to navigate through a maze of fucking confusing skill systems that give the same effect as drinking gazolene and watching at excell spreadsheets at the same time. (Damn that last quote is good, from my favorite game critic, Yahtzee)
Hah.
All of those negatives you just listed are what I enjoy most about these games.
Give me a linear, interactive graphic novel, with oversized swords, and a complex skill system and I will love that game.
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It's not really dying, it's just fall and winter quarters are the time for hyped generic games to make their way into the market and gobble up $$.
Casual gamers dig FPS genre and other fast paced action games over long and complex RPG's right now. If you like CRPGs/JRPGs and can't wait then start playing the ones that you might have missed or overlooked in the past.
RPG isn't dying, you're just not looking hard enough.
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It's not really dying, it's just fall and winter quarters are the time for hyped generic games to make their way into the market and gobble up $$.
Casual gamers dig FPS genre and other fast paced action games over long and complex RPG's right now. If you like CRPGs/JRPGs and can't wait then start playing the ones that you might have missed or overlooked in the past.
RPG isn't dying, you're just not looking hard enough.
Shooters are dead since Crysis.Nothing close to it appeared in nearly 3 years.The only one close to it was Dragon Rising.Dead Space was interesting the first half hour,after that it got boring.I really don't have anything worth mentioning to add.FEAR was good.The first one,because it caused an impact.After that,they added nothing but 2-3 guns and 2-3 enemies.
So a great genre,FPS,are nothing but empty shells for mindless killing and stereotypes.As for RPG's,who briefly make 2-3 games a year on PC,they a lot more appreciated.I mean,the hype around ME2 is gigantic.Not to mention the hundred mods for Oblivion IV.Fallout 3 and Dragon Age didn't do bad at all.The witcher was also very enjoyable.
So,I can say that RPG's are the best games.Period.It has all other genres,but also it has it's own borders.Fallout 3 and ME-shooters,FF-strategy-like and of course,its own bladed fights,The Witcher,Oblivion IV and Dragon Age.
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It depends on which Final Fantasy he is talking about.
Any of them, JRPG is like a graphic novel book, they usually have good stories, but you have no freedom of choice whatsoever and end up playing an adventure game that strictly follows the main story and has RPG stat building element.... oh and you have so many annoying long ass cinematics, that sometimes you wonder: "Wow this battle looks good, it would be more fun if they let me do that instead of watching it".
So call it whatever you want: Interactive graphic novel, adventure game with oversized swords, trigger of an epileptic seisure, but don't call it a role playing game, because the only role play you do is to navigate through a maze of fucking confusing skill systems that give the same effect as drinking gazolene and watching at excell spreadsheets at the same time. (Damn that last quote is good, from my favorite game critic, Yahtzee)
As I said, it depends on which FF you are talking about. They were sane (though linear). It changed when FF7 came out. They did the crazy thing and replaced game play with graphics. It sold VERY well. They tried it a couple more times and it worked again. Then they tried to take all the game play out at once in Final Fantasy: the Spirits Within. That did not work well, so they are working to slowly phase out game play and improve the graphics.
Among very recent games, there are several very good JRPGs. Nostalgia plays like a remake of Skies of Arcadia complete with ship based battles. Wizard of Oz: Beyond the Yellow Brick Road is fun and very stylistically unique.
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It's not really dying, it's just fall and winter quarters are the time for hyped generic games to make their way into the market and gobble up $$.
Casual gamers dig FPS genre and other fast paced action games over long and complex RPG's right now. If you like CRPGs/JRPGs and can't wait then start playing the ones that you might have missed or overlooked in the past.
RPG isn't dying, you're just not looking hard enough.
Shooters are dead since Crysis.Nothing close to it appeared in nearly 3 years.The only one close to it was Dragon Rising.Dead Space was interesting the first half hour,after that it got boring.I really don't have anything worth mentioning to add.FEAR was good.The first one,because it caused an impact.After that,they added nothing but 2-3 guns and 2-3 enemies.
So a great genre,FPS,are nothing but empty shells for mindless killing and stereotypes.As for RPG's,who briefly make 2-3 games a year on PC,they a lot more appreciated.I mean,the hype around ME2 is gigantic.Not to mention the hundred mods for Oblivion IV.Fallout 3 and Dragon Age didn't do bad at all.The witcher was also very enjoyable.
So,I can say that RPG's are the best games.Period.It has all other genres,but also it has it's own borders.Fallout 3 and ME-shooters,FF-strategy-like and of course,its own bladed fights,The Witcher,Oblivion IV and Dragon Age.
I never said any of the recent release of games were any good.
People pay 50 bucks for overhyped generic shooter number 35323213213 just for the sake of playing something new.
Nothing like charging you 50 dollars for a game which is pretty much a mod of HL2 source engine and then coming out with a "new" game for another 50 bucks less than a year later.
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Nothing like charging you 50 dollars for a game which is pretty much a mod of HL2 source engine and then coming out with a "new" game for another 50 bucks less than a year later.
Why do I get the feeling this is directly aimed at Left 4 Dead?
^_^
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Hah.
All of those negatives you just listed are what I enjoy most about these games.
Give me a linear, interactive graphic novel, with oversized swords, and a complex skill system and I will love that game.
Great... good for you.
But why the fuck do people continue to label them as role playing games? Hell, if you want an involving storyline, try playing The longest journey and Dreamfall, both have linear story which is awesomel, but it is not labeled as RPG because it is not one. Hell, japanese "rpg" are more comparable to monkey island games, rather than real rpg games.
oh and the skill system is not complex, but just have an annoying gui. For example fallout has a skill system with 18 skills, traits and attributes and it was still on one page. For that matter Arcanum has a normal skill + technological and magic disciplines and it all was fit well and I never had to use time to find stuff. Oh well it might be like that because japanese make their game for consoles, but a fucking maze on a skill deck is just stupid.
Play an SMT game.
Surface-mount technology? Sequential manual transmission? Simultaneous multi threading? Statistical machine translation?
Yes but did it never happen to you to find yourself screaming at the screen for some odd choice of the lead character.That's why today's RPG's are with choices,so that when you don't like what's happening there,you think how idiot you were and try to repair the situation.You have taken a decision,and now you must live with its consequences.
Ah, that must be reffered to "The Witcher". There you don't see the consequence of your actions until much further in game, so save/reload won't work there. Simply love that game.
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Play an SMT game.
Surface-mount technology? Sequential manual transmission? Simultaneous multi threading? Statistical machine translation?
I think he means Shin Megami Tensei.
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JRPG is like a graphic novel book, they usually have good stories, but you have no freedom of choice whatsoever and end up playing an adventure game that strictly follows the main story and has RPG stat building element....
I agree with this, but I put it to you that this is exactly what some people such as myself actually want. To me the story is a very involving and powerful element in any game, so much so that I am more than willing to lose some playability to get a good one. Yes JRPG's lock you in to a limited linear path but in return they have the potential for strong, emotive and generally awesome storylines. Where other RPG storys fail because of bad writers struggling to give the player freedom while still telling a story and keeping it all consistent, JRPG's don't.
Yes but did it never happen to you to find yourself screaming at the screen for some odd choice of the lead character.That's why today's RPG's are with choices,so that when you don't like what's happening there,you think how idiot you were and try to repair the situation.You have taken a decision,and now you must live with its consequences.
Baldur's Gate/NWN had that a decade ago...
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Final Fantasy 4 LIFE!!!
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Ah, that must be reffered to "The Witcher". There you don't see the consequence of your actions until much further in game, so save/reload won't work there. Simply love that game.
Uhm,yes The Witcher is certainly the best example but not the only one.The Witcher's system influenced the story quite a lot,better said it influenced the means of getting to the end.Another type of decision-consequence is on party-based games,such as ME and DA:O.There,party members can live your side if they don't agree to your methods/actions.A more simple and present version is in Fallout 3,when it's all up to Karma.But in Fallout 3,decisions lock up quests,makes you enemies and/or friends.This I believe it's present in all RPG's.
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Am I just missing some little known game(s) or has the genre really slowed down to nothingness?
No, it's just a lot of games are being stream lined and dumbed down for masses of nuckel draggers. Long ago the studios learned a good game doesn't always make as much money as a popular game.
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It's not dying at all. Simply, WRPGs are getting better and JRPGs are getting shittier.
Although, I clearly doubt that there will ever be another WRPG like Planescape: Torment (the greatest story in a video game of ALL TIME), there has been some great WRPGs this gen: Mass Effect, Bioshock, Dragon Age: Origins, to mention a few. JRPGs on the other hand are not holding up as well. The only great console JRPGs this gen are: Tales of Vesperia, Lost Odyssey and Valkyria Chronicles. (I don't consider Demon's Souls an RPG, mind you.)
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It's not dying at all. Simply, WRPGs are getting better and JRPGs are getting shittier.
I would rather say that they have been jumping up and down on the same spot for 20 years and that it might feel that they're going the wrong way since they aren't going any way.
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Hopefully we'll get more JRPGs in the vein on The World Ends With You. Fun as hell, and a refreshing take on the battle system. Granted, most platforms don't have the freedom of an interface like a touch screen, I still think they can do better than what's currently out on this generation of consoles.
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Too much cookie cutter business in the gaming industry. Think about it.
For ever decent game, there are games that copy it. There are usually 1 or 2 that might even come close to calibre, but essentially, it's 1 great, 1-2 chasers, a large rag tag of retards. Dynasty Warriors was sort of fun when it first came out. Then all the sequels chased themselves... then came the Samurai Version, then came the shittier games like 99 Nights, Heavenly Sword... etc.
Gran Turismo. Kept chasing itself. Sort of got better (debatable), then came Forza. What other sims are still screwing around?
Arcade racing... Too many to count. So many shitty ones.
RPGs... within RPGS are several sub genres. Many of you have listed some of the best versions... but seriously. How many failures have you seen? For every decent RPG there has to be at least 7-8 failures (easily). For the record... Demon Souls is a recent game that's a totally interesting piece of work. I recommend it. (But I'll be damned if you do not believe that the game is frustrating)
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For the record... Demon Souls is a recent game that's a totally interesting piece of work. I recommend it. (But I'll be damned if you do not believe that the game is frustrating)
And even Demon's Souls is just following in the footsteps of earlier Japanese roguelikes, like Baroque.
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For the record... Demon Souls is a recent game that's a totally interesting piece of work. I recommend it. (But I'll be damned if you do not believe that the game is frustrating)
And even Demon's Souls is just following in the footsteps of earlier Japanese roguelikes, like Baroque.
Demon'sssssssssss Souls >> http://www.escapistmagazine.com/videos/view/zero-punctuation/1321-Demons-Souls
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For the record... Demon Souls is a recent game that's a totally interesting piece of work. I recommend it. (But I'll be damned if you do not believe that the game is frustrating)
And even Demon's Souls is just following in the footsteps of earlier Japanese roguelikes, like Baroque.
Demon'sssssssssss Souls >> http://www.escapistmagazine.com/videos/view/zero-punctuation/1321-Demons-Souls
Ha ha ha. Perfect explanation of demon's souls.
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RPGs will never die. People like GRINDAN FOREVER too much. RPGs with cool next gen graphics are going to take a while to make because there's an expected 40+ hours of gameplay for most RPGs, not 6-8 like most other stuff that gets cranked out.
I really like Demon's Souls for an Action-y RPG (heavy stat and grinding reliance, but dying removes your gains so you have to be cautious and also not suck), I think it's pretty similar in style to the Monster Hunter series which is equally addictive I hear. I'm also interested in trying out White Knight Chronicles and the PS3 remake of Tales of Vesperia. I think The Witcher was the last PC/Western RPG I really was a big fan of, though Fallout 3 was ok (I didn't play DA: Origins yet). CD Projekt RED are awesome, releasing a total remake of a badly localized/translated game for free with tons of re-recorded dialouge and code fixes... that's absolutely a standup move.
These games take time, especially with the amount of work involved in making a next-gen title a real graphical standout and then coming up with decent characters and a decent plot that will last 50 hours or so for the average person. (and enough enemies, levels, and distractions to keep you from dying of boredom) Not being willing to put in that work is the reason most of the next-gen near-launch RPGs were not exactly standouts. I predict you'll see quite a few more RPGs in the next few years as the teams payed to do launch exclusives finish up their next title.
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If DA:origins is anything to go on, yes. The genre is dead to anyone who is over the age of 16.
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RPGs will never die. People like GRINDAN FOREVER too much. RPGs with cool next gen graphics are going to take a while to make because there's an expected 40+ hours of gameplay for most RPGs, not 6-8 like most other stuff that gets cranked out.
WHAT? May I remind you, one of the most lived, most epic, most perfect, most imitated RPGs of all time, was invented IN THE UNITED STATES by none other than the father of the ultimate RPG - Gary Gygax - yes, I speak of D&D. D&D had infinite storyline - it's not about grinding, it's about enjoying the story, having some fun - having character depth. 6-8 hours of gameplay is NOT a game. People are too un-creative these days.
It's not dying at all. Simply, WRPGs are getting better and JRPGs are getting shittier.
Although, I clearly doubt that there will ever be another WRPG like Planescape: Torment (the greatest story in a video game of ALL TIME), there has been some great WRPGs this gen: Mass Effect, Bioshock, Dragon Age: Origins, to mention a few. JRPGs on the other hand are not holding up as well. The only great console JRPGs this gen are: Tales of Vesperia, Lost Odyssey and Valkyria Chronicles. (I don't consider Demon's Souls an RPG, mind you.)
THIS.
IMO, The west invented the RPG - we did it - not Japan, Not Korea. With awesome titles like Oblivion, Fallout, Mass Effect, Fable - we're taking our rightful place as the master of the RPG. What level can you hit in the best game ever?
20.
Level 20. That's it. Level 20. You can hit L20 - but to become a master, you need to play literally forever. Guess who World of Warcraft borrowed their leveling design from? Yeah. They borrowed it from the BEST of all time. You can max out in no time, but how long until you're *really* maxed? Exactly. Ditto with all the best stuff - great gameplay isn't about maxing your level in 2 years of grinding. It just flies over some people's heads huh. If D&D were about killing kobolds 5,000 times over to make L10 - it woulda never made it to age ... 40. 40 years. That's a long time for a game to live, isn't it? They're doing it all wrong. All of them.
Even MMO - there's no contest. Ours are bounds superior. The foreign games, while they may make some great console stuff - they just can't *touch* US-designed games. The best sellers across the board - the most massive titles ever - ALL made by the best. :)
TBH - I haven't seen any J-made RPGs that I would have enjoyed playing since the PS2. Nothing. They're just cookie-cuttering the same crap out over and over. No innovation at all.
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You know, I never thought of Bioshock as an RPG - but now that I think of it. ... o.O
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They're just cookie-cuttering the same crap out over and over. No innovation at all.
I never understood the reason behind this.
Lets take the most popular game in America for example. Football.
30 years ago, it was almost the same as it is today. The only thing that has changed is the presentation of it. Football is fun, they know this, so they dont go out of their way to try and innovate on its game play, and come up with new ideas to to make it better. They take the current game, and replay it, giving it new story lines each year. (different teams doing better or worse each year.)
Of course football is not a video game, but why do video games have to be different? why cant something be fun just because its fun?
If you took any old rpg that was really fun, cloned it exactly, and only changed the story, the characters, and the graphics engine. It would be another best seller. It would be a fantastic game. And most importantly, it would be fun again.
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If DA:origins is anything to go on, yes. The genre is dead to anyone who is over the age of 16.
As there is no way this position could possibly be supported (as it is inherently false) I demand your specious reasoning be posted to the internet so that we may heckle and ridicule you.
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They're just cookie-cuttering the same crap out over and over. No innovation at all.
I never understood the reason behind this.
Lets take the most popular game in America for example. Football.
30 years ago, it was almost the same as it is today. The only thing that has changed is the presentation of it. Football is fun, they know this, so they dont go out of their way to try and innovate on its game play, and come up with new ideas to to make it better. They take the current game, and replay it, giving it new story lines each year. (different teams doing better or worse each year.)
Of course football is not a video game, but why do video games have to be different? why cant something be fun just because its fun?
If you took any old rpg that was really fun, cloned it exactly, and only changed the story, the characters, and the graphics engine. It would be another best seller. It would be a fantastic game. And most importantly, it would be fun again.
Then you didn't clone it exactly, you changed it completely.
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Then you didn't clone it exactly, you changed it completely.
Not the mechanics. Which is what a game really boils down to.
Look at the halo series, very little has changed over the 3 installments. Other then story. Yet if an RPG tried to do the same thing, it would be trashed for lacking innovation. And called a cookie cutter game.
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I miss the old days of D&D. 4th Edition is, well... let's just say imho Pathfinder is was 4e should have been. I wasn't a *big* fan of 3e, being a 1st/2nd DM, but it wasn't bad, and I used it a couple times to get non-gamers into it as a gateway D&D. 4e tossed the baby out with the bathwater. And regardless of what Hasbro told us, the real reason wasn't to fix D&D or make it appeal to a wider audience, but rather to force people to buy more books.
As far as RPGs on PC/consoles.... yeah, Planescape and Baldur's Gate are my faves, though I'll grant Dragon Age has it's moments, Fallout 3 is really nice, and I like Mass Effect. JRPGs on console though seem to have been dragging. I liked Chronotrigger, FF6, 7, and FF tactics, but after that it seemed that they started aiming at style over substance. Don't get me wrong, there have been some interesting games, but... nothing really spectacular.
I'll admit, my Ps3 exists for fighting games. Nothing else on console really has gotten my attention since the PS2 era. (God, let them make Chronotrigger 3 or something...)
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I miss the old days of D&D. 4th Edition is, well... let's just say imho Pathfinder is was 4e should have been. I wasn't a *big* fan of 3e, being a 1st/2nd DM, but it wasn't bad, and I used it a couple times to get non-gamers into it as a gateway D&D. 4e tossed the baby out with the bathwater. And regardless of what Hasbro told us, the real reason wasn't to fix D&D or make it appeal to a wider audience, but rather to force people to buy more books.
I think 4e is far better than 3/3.5e and way closer to 2e than 3e ever was. I also think that Pathfinder is total garbage, but I always thought Paizo's stuff has kind of sucked giant donkey balls.
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I think 4e is far better than 3/3.5e and way closer to 2e than 3e ever was. I also think that Pathfinder is total garbage, but I always thought Paizo's stuff has kind of sucked giant donkey balls.
I hate responding to obvious trolls, but I have to ask, how the heck do you figure that 4e is closer to 2e?
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]
I think 4e is far better than 3/3.5e and way closer to 2e than 3e ever was. I also think that Pathfinder is total garbage, but I always thought Paizo's stuff has kind of sucked giant donkey balls.
I hate responding to obvious trolls, but I have to ask, how the heck do you figure that 4e is closer to 2e?
Heavier tactically, simplified and streamlined skill systems, better role/organization of classes.
Other reasons I like 4e: less attempt at "simulationism" and more focus on game balance, toned down wizards (and I normally play arcane spellcasters), beefed up martial characters, removal of class-alignment restrictions, removal of ECL (rather they release a balanced PC version or not at all), streamlined and simpler encounter design, better handling for traps, attacker rolls for all to-hits, the entire Power system.
It's not a troll at all, asswipe, it's my honest fucking opinion.
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Personally I think they are dying out. I guess I should clarify what I think of when I think RPG - because a lot of games list don't stick with me as RPG's. I'm thinking of the Final Fantasy's, Shadowhearts, Star Ocean, Chrono Trigger & Cross - and Kingdom Hearts (more or less) - games like that. While I love diablo 2, I don't really consider that style of game an RPG - nor do I consider Oblivion or Dragon Age an RPG - although I'm not sure what to call them. Nor are Devil May Cry or God of War style games and RPG in my opinion. More of an Action Adventure.
I actually was just thinking the the other day - man I haven't seen a good RPG in a long time. maybe its just that my definition of RPG hasn't changed since I was 13 or so and first played FF7 and was hooked. But I have agree my idea of a good classic RPG hasn't been put out in a while, and its rather depressing... :(
I mean when i look up RPG on GameFAQs i do see Baldur's Gate, Aion, Diablo 1,2 &3, Dragon Age, Fable and so forth- but that doesn't stick in the classic RPG category with me :(
EDIT
Also -
Making a clone of the mechanics of a game does not guarantee a great RPG (not hit or top seller, but great. It may be a top seller just because its riding the success of its predecessor)
Take Legend of Legia for example - first was was great IMO. The whole Arts system of combat was well thought out, and different from anything around at the time - and I think is what really made the game, without the Arts system it wasn't a block buster game. If they had tried the same game with a standard turn bases system, I think it would have failed.
Now take Legia 2. New story, same combat mechanics. But the story felt kinda lack luster i guess. Didn't hold up to the first one. Same innovative combat system, but not as great of a game.
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What most people seem to think of as a true RPG (including myself) is the typical linear but in-depth storytelling RPG. But aside from the fact that you can live into the role of the main character, there's very little role play in them. In fact, I doubt most people will even live into it unless the main character is really bland and generic. Personally, I never lived into any Final Fantasy characters at all, even if we had the occasional choice of dialogue. It's the great and epic story that makes a good RPG.
You still can't deny the fact that sandbox games have a much greater role play element in them, but this is an element I think most people are not actually interested in. Diablo(clones) and MMOs can't be denied their RPG classification either, even if it bases it's success more on gameplay than anything. You just can't say it's not an RPG just because they lack the aspects you're looking for in one: a somewhat linear and in-depth story.
I honestly haven't played that many typical RPGs as of late, so I can't really say whether the newer stories got through to me or not.
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Here's something that I consider great in RPGs.
Complexity combined with simplicity. You should have a choice, to play either way, and have an equal amount of fun.
If you want to be the ultimate beastly beast who tears up anything in-game, you can do it. You can tune your character so insanely - that it just blows your mind away. It's the most complex game out there.
Go thru the list there -
- FF6
- Chrono Trigger
- Chrono Cross ( 40 CHARACTERS! )
There were deep storylines, crazy amounts of options, even many combinations to be discovered to enhance your gameplay. They were well done.
Style over substance.
Fancypants graphics don't make a great game. Too many are all about the FMVs, cutscenes, effects, etc - how much of your gameplay do these special things take up? 1%? 10%? Look at one of the most miserable games of recent times ( yes, I played it finally - and it was disgusting imo ) - MGS4. What did they do all wrong? There's no gameplay. IT SUCKS ASS.
Too heavy on the feed, too weak on the interactive.
I liked Portable Ops more. That's BAD.
People are forgetting what gaming is all about - it's about the gameplay. It's about the fun. It's about the depth of the game, discovering how to play better, building an advantage by using the game's built-in-depth ... to make you a better player.
Even some games with a great storyline - they've got just the beginnings of a storyline. That's it.
Hmm ...
makes me think a bit. Who did the older RPGs?
Game designers ... or writers?
I see a game often mentioned as one of the best games of all time: Chrono Trigger.
Who did the story and characters for this game?
Akira Toriyama
What is Akira Toriyama?
A writer / artist.
IMO - computer programmers are terrible for creativity ... outside of devising new ways to crunch numbers & process data. ;) The better they are and more devoted to the trade - the more they've got all of the personality of a doorknob. Having the personality of a doorknob ... does not a good story produce.
The people involved in these project designs - need to be purely creative. If these titles are done by creative people & writers ... then they need better writers & artists.
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What is Akira Toriyama?
A writer / artist.
IMO - computer programmers are terrible for creativity ... outside of devising new ways to crunch numbers & process data. ;) The better they are and more devoted to the trade - the more they've got all of the personality of a doorknob. Having the personality of a doorknob ... does not a good story produce.
Games aren't made by one person. They have programmers, sound engineers and composers, writers, etc. It seems like you're implying that other RPGs aren't scripted by professionals. I can't speak for all of them, of course. The problem is that just because a game is well written by a professional, it can still be full of clichés and stuff that causes it to not sit well with most players.
The sole problem in my case is that I don't have time to play RPGs much now a days since I now have other obligations, with the vast internet taking up pretty much what I have left of spare time. I just recently got to play Kingdom Hearts 2 and thought it was horrible compared to the first. That's all just because they messed up the story. But aside from that, I can't really say that there are no good RPGs around just because I haven't played them. People have suggested a bunch of them in this thread, and I'm sure Uncharted 2 (RPG?), Tales of Vesperia, Bayonetta, and so on are good games if you actually give them a try. Or perhaps people could list the games they played recently that did not sit well, having played more than the first 5 hours of it.
As for graphics, I am sure most people will agree with you. It doesn't matter if it looks great if the gameplay and story sucks, or vice-versa. However, you can't make a game today with the graphics of a game made in '95 and expect it to hit anything else than a small niche market. Most poor looking games today are done so purposely. I think most companies would like their games to be as good as it can be overall.
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As for graphics, I am sure most people will agree with you. It doesn't matter if it looks great if the gameplay and story sucks, or vice-versa. However, you can't make a game today with the graphics of a game made in '95 and expect it to hit anything else than a small niche market. Most poor looking games today are done so purposely. I think most companies would like their games to be as good as it can be overall.
Umm... actually you can. It's called the wii. In fact you can have WORSE graphics than 1995. (Hints at the black and white and red games from that console)
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Umm... actually you can. It's called the wii. In fact you can have WORSE graphics than 1995. (Hints at the black and white and red games from that console)
Well, I stand corrected. ;p
But it's not exactly what I was aiming for. I was speaking of games for "gamers." Not this new generation of games for everyone crap. Making an RPG with delicious graphics versus a game with visible pixels in isometric view or low polygon counts, the prior is obviously more desired by the bigger market. At least, that's what I'd think.
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Umm... actually you can. It's called the wii. In fact you can have WORSE graphics than 1995. (Hints at the black and white and red games from that console)
Well, I stand corrected. ;p
But it's not exactly what I was aiming for. I was speaking of games for "gamers." Not this new generation of games for everyone crap. Making an RPG with delicious graphics versus a game with visible pixels in isometric view or low polygon counts, the prior is obviously more desired by the bigger market. At least, that's what I'd think.
True, but in all seriousness, I believe that a few of those games are all "test beds". Or "cash cows". Something to keep the bankflow rolling while they figure out the "BIG" projects.
Btw... I was hinting at games like "No more heroes" which displays graphics that rival someone trying to rip off an SNES with a toothpick, paperclip, several sticky notes and with one of those game doctor things, and finding a way to convert the thing to an orange shaped tank top. Game is fun though... but not really an rpg in the same sense you guys want.
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Personally I think they are dying out. I guess I should clarify what I think of when I think RPG - because a lot of games list don't stick with me as RPG's. I'm thinking of the Final Fantasy's, Shadowhearts, Star Ocean, Chrono Trigger & Cross - and Kingdom Hearts (more or less) - games like that. While I love diablo 2, I don't really consider that style of game an RPG - nor do I consider Oblivion or Dragon Age an RPG - although I'm not sure what to call them. Nor are Devil May Cry or God of War style games and RPG in my opinion. More of an Action Adventure.
I actually was just thinking the the other day - man I haven't seen a good RPG in a long time. maybe its just that my definition of RPG hasn't changed since I was 13 or so and first played FF7 and was hooked. But I have agree my idea of a good classic RPG hasn't been put out in a while, and its rather depressing... :(
I mean when i look up RPG on GameFAQs i do see Baldur's Gate, Aion, Diablo 1,2 &3, Dragon Age, Fable and so forth- but that doesn't stick in the classic RPG category with me :(
EDIT
Also -
Making a clone of the mechanics of a game does not guarantee a great RPG (not hit or top seller, but great. It may be a top seller just because its riding the success of its predecessor)
Take Legend of Legia for example - first was was great IMO. The whole Arts system of combat was well thought out, and different from anything around at the time - and I think is what really made the game, without the Arts system it wasn't a block buster game. If they had tried the same game with a standard turn bases system, I think it would have failed.
Now take Legia 2. New story, same combat mechanics. But the story felt kinda lack luster i guess. Didn't hold up to the first one. Same innovative combat system, but not as great of a game.
alskndlsandslandasd s.a,ndsa
What the fuck did I just read?
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Personally I think they are dying out. I guess I should clarify what I think of when I think RPG - because a lot of games list don't stick with me as RPG's. I'm thinking of the Final Fantasy's, Shadowhearts, Star Ocean, Chrono Trigger & Cross - and Kingdom Hearts (more or less) - games like that. While I love diablo 2, I don't really consider that style of game an RPG - nor do I consider Oblivion or Dragon Age an RPG - although I'm not sure what to call them. Nor are Devil May Cry or God of War style games and RPG in my opinion. More of an Action Adventure.
I actually was just thinking the the other day - man I haven't seen a good RPG in a long time. maybe its just that my definition of RPG hasn't changed since I was 13 or so and first played FF7 and was hooked. But I have agree my idea of a good classic RPG hasn't been put out in a while, and its rather depressing... :(
I mean when i look up RPG on GameFAQs i do see Baldur's Gate, Aion, Diablo 1,2 &3, Dragon Age, Fable and so forth- but that doesn't stick in the classic RPG category with me :(
EDIT
Also -
Making a clone of the mechanics of a game does not guarantee a great RPG (not hit or top seller, but great. It may be a top seller just because its riding the success of its predecessor)
Take Legend of Legia for example - first was was great IMO. The whole Arts system of combat was well thought out, and different from anything around at the time - and I think is what really made the game, without the Arts system it wasn't a block buster game. If they had tried the same game with a standard turn bases system, I think it would have failed.
Now take Legia 2. New story, same combat mechanics. But the story felt kinda lack luster i guess. Didn't hold up to the first one. Same innovative combat system, but not as great of a game.
alskndlsandslandasd s.a,ndsa
What the fuck did I just read?
Words.
So explain your confusion with the English language if you have them.
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RPGs will never die. People like GRINDAN FOREVER too much. RPGs with cool next gen graphics are going to take a while to make because there's an expected 40+ hours of gameplay for most RPGs, not 6-8 like most other stuff that gets cranked out.
WHAT? May I remind you, one of the most lived, most epic, most perfect, most imitated RPGs of all time, was invented IN THE UNITED STATES by none other than the father of the ultimate RPG - Gary Gygax - yes, I speak of D&D. D&D had infinite storyline - it's not about grinding, it's about enjoying the story, having some fun - having character depth. 6-8 hours of gameplay is NOT a game. People are too un-creative these days.
What does this have to do with my post at all? I said it takes a lot more time to crank out next-gen graphics over a 40+ hour videogame AND have good writing and lore development for decent immersion, and that easy-to-make 6 hour action games are all the rage these days because they are easy to make.
You just started yelling about the U.S. and DnD for no real reason.
Oh and an infinite storyline means you are grinding forever. If not for levels, then for gear, moniez, rank, land, TO SAVE THE WORLD etc. The playstyle of an RPG is a grind, no matter what kind you play. You choose your class, develop your playstyle as you level, and repeat the same basic strategy on every enemy you encounter. You always encounter lots of small enemies and some sort of boss enemies. The storyline is not at the forefront 100% of the time, because you can't have a game be completely story and have anyone still care about it at 50+ hours. That's called a visual novel, not a game. The story is there is there so you feel immersed and the grind is fun for you. You feel like so-and-so on whatever mission to save whatever and discover something cool.
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Personally I think they are dying out. I guess I should clarify what I think of when I think RPG - because a lot of games list don't stick with me as RPG's. I'm thinking of the Final Fantasy's, Shadowhearts, Star Ocean, Chrono Trigger & Cross - and Kingdom Hearts (more or less) - games like that. While I love diablo 2, I don't really consider that style of game an RPG - nor do I consider Oblivion or Dragon Age an RPG - although I'm not sure what to call them. Nor are Devil May Cry or God of War style games and RPG in my opinion. More of an Action Adventure.
I actually was just thinking the the other day - man I haven't seen a good RPG in a long time. maybe its just that my definition of RPG hasn't changed since I was 13 or so and first played FF7 and was hooked. But I have agree my idea of a good classic RPG hasn't been put out in a while, and its rather depressing... :(
I mean when i look up RPG on GameFAQs i do see Baldur's Gate, Aion, Diablo 1,2 &3, Dragon Age, Fable and so forth- but that doesn't stick in the classic RPG category with me :(
EDIT
Also -
Making a clone of the mechanics of a game does not guarantee a great RPG (not hit or top seller, but great. It may be a top seller just because its riding the success of its predecessor)
Take Legend of Legia for example - first was was great IMO. The whole Arts system of combat was well thought out, and different from anything around at the time - and I think is what really made the game, without the Arts system it wasn't a block buster game. If they had tried the same game with a standard turn bases system, I think it would have failed.
Now take Legia 2. New story, same combat mechanics. But the story felt kinda lack luster i guess. Didn't hold up to the first one. Same innovative combat system, but not as great of a game.
alskndlsandslandasd s.a,ndsa
What the fuck did I just read?
Words.
So explain your confusion with the English language if you have them.
Did you even notice the part where I highlighted?
He just pretty much generalized that JRPG's are the only RPG's, & P&P rpg based games aren't "RPG".
Jesus christ the amount of pure ignorance in that post is enough to make any gamer who wasn't born in the 00's rage. I'm not a fanboy and I think all fanboys should really go on and suck a cock or something, I enjoy JRPG's as much as WRPG's.
RPG's aren't about the fancy FMV's and stupid beautifully rendered cut scenes, it's about role-fucking playing. I "enjoyed" most of the FF titles but let's be honest they've been cranking out the same generic hashed up shitty plot for way too many games now but fanboys are too busy eating up anything that comes out SE even if its bad therefore SE really doesn't need to change their shit if they can sell million of copies of a terrible game.
FFXIII came out recently in Japan and so far most reviews are pretty negative citing it as the most linear and the only good parts are unlocked after 30 or so hours of gameplay which is pretty much near the end of the game. Basically you're put in a straight path and can't explore, can't backtrack, there's no towns you move from point a to z in a straight path.
tl;dr - dishes and chores.
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I like linear games. With choices during the linear path. The opposite taken to far makes games like oblivion that is no fun at all, for me.
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Personally I think they are dying out. I guess I should clarify what I think of when I think RPG - because a lot of games list don't stick with me as RPG's. I'm thinking of the Final Fantasy's, Shadowhearts, Star Ocean, Chrono Trigger & Cross - and Kingdom Hearts (more or less) - games like that. While I love diablo 2, I don't really consider that style of game an RPG - nor do I consider Oblivion or Dragon Age an RPG - although I'm not sure what to call them. Nor are Devil May Cry or God of War style games and RPG in my opinion. More of an Action Adventure.
I actually was just thinking the the other day - man I haven't seen a good RPG in a long time. maybe its just that my definition of RPG hasn't changed since I was 13 or so and first played FF7 and was hooked. But I have agree my idea of a good classic RPG hasn't been put out in a while, and its rather depressing... :(
I mean when i look up RPG on GameFAQs i do see Baldur's Gate, Aion, Diablo 1,2 &3, Dragon Age, Fable and so forth- but that doesn't stick in the classic RPG category with me :(
EDIT
Also -
Making a clone of the mechanics of a game does not guarantee a great RPG (not hit or top seller, but great. It may be a top seller just because its riding the success of its predecessor)
Take Legend of Legia for example - first was was great IMO. The whole Arts system of combat was well thought out, and different from anything around at the time - and I think is what really made the game, without the Arts system it wasn't a block buster game. If they had tried the same game with a standard turn bases system, I think it would have failed.
Now take Legia 2. New story, same combat mechanics. But the story felt kinda lack luster i guess. Didn't hold up to the first one. Same innovative combat system, but not as great of a game.
alskndlsandslandasd s.a,ndsa
What the fuck did I just read?
Words.
So explain your confusion with the English language if you have them.
Did you even notice the part where I highlighted?
He just pretty much generalized that JRPG's are the only RPG's, & P&P rpg based games aren't "RPG".
Jesus christ the amount of pure ignorance in that post is enough to make any gamer who wasn't born in the 00's rage. I'm not a fanboy and I think all fanboys should really go on and suck a cock or something, I enjoy JRPG's as much as WRPG's.
RPG's aren't about the fancy FMV's and stupid beautifully rendered cut scenes, it's about role-fucking playing. I "enjoyed" most of the FF titles but let's be honest they've been cranking out the same generic hashed up shitty plot for way too many games now but fanboys are too busy eating up anything that comes out SE even if its bad therefore SE really doesn't need to change their shit if they can sell million of copies of a terrible game.
FFXIII came out recently in Japan and so far most reviews are pretty negative citing it as the most linear and the only good parts are unlocked after 30 or so hours of gameplay which is pretty much near the end of the game. Basically you're put in a straight path and can't explore, can't backtrack, there's no towns you move from point a to z in a straight path.
tl;dr - dishes and chores.
I know that, I wanted to know what you didn't tear him a new asshole instead of just going "What?"
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Personally I think they are dying out. I guess I should clarify what I think of when I think RPG - because a lot of games list don't stick with me as RPG's. I'm thinking of the Final Fantasy's, Shadowhearts, Star Ocean, Chrono Trigger & Cross - and Kingdom Hearts (more or less) - games like that. While I love diablo 2, I don't really consider that style of game an RPG - nor do I consider Oblivion or Dragon Age an RPG - although I'm not sure what to call them. Nor are Devil May Cry or God of War style games and RPG in my opinion. More of an Action Adventure.
I actually was just thinking the the other day - man I haven't seen a good RPG in a long time. maybe its just that my definition of RPG hasn't changed since I was 13 or so and first played FF7 and was hooked. But I have agree my idea of a good classic RPG hasn't been put out in a while, and its rather depressing... :(
I mean when i look up RPG on GameFAQs i do see Baldur's Gate, Aion, Diablo 1,2 &3, Dragon Age, Fable and so forth- but that doesn't stick in the classic RPG category with me :(
EDIT
Also -
Making a clone of the mechanics of a game does not guarantee a great RPG (not hit or top seller, but great. It may be a top seller just because its riding the success of its predecessor)
Take Legend of Legia for example - first was was great IMO. The whole Arts system of combat was well thought out, and different from anything around at the time - and I think is what really made the game, without the Arts system it wasn't a block buster game. If they had tried the same game with a standard turn bases system, I think it would have failed.
Now take Legia 2. New story, same combat mechanics. But the story felt kinda lack luster i guess. Didn't hold up to the first one. Same innovative combat system, but not as great of a game.
alskndlsandslandasd s.a,ndsa
What the fuck did I just read?
Words.
So explain your confusion with the English language if you have them.
Did you even notice the part where I highlighted?
He just pretty much generalized that JRPG's are the only RPG's, & P&P rpg based games aren't "RPG".
Jesus christ the amount of pure ignorance in that post is enough to make any gamer who wasn't born in the 00's rage. I'm not a fanboy and I think all fanboys should really go on and suck a cock or something, I enjoy JRPG's as much as WRPG's.
RPG's aren't about the fancy FMV's and stupid beautifully rendered cut scenes, it's about role-fucking playing. I "enjoyed" most of the FF titles but let's be honest they've been cranking out the same generic hashed up shitty plot for way too many games now but fanboys are too busy eating up anything that comes out SE even if its bad therefore SE really doesn't need to change their shit if they can sell million of copies of a terrible game.
FFXIII came out recently in Japan and so far most reviews are pretty negative citing it as the most linear and the only good parts are unlocked after 30 or so hours of gameplay which is pretty much near the end of the game. Basically you're put in a straight path and can't explore, can't backtrack, there's no towns you move from point a to z in a straight path.
tl;dr - dishes and chores.
I know that, I wanted to know what you didn't tear him a new asshole instead of just going "What?"
I noticed this bullshit, too.
WTF kind of retard defines RPGs by those games that are furthest from the core of the genre?
Although, Diablo II isn't really much of an RPG, but primarily in the same ways that Japanese RPGs such as Final Fantasy aren't RPGs.
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Some one mentioned "fallout", "rpgs" and "dying"?
Well first of all I will not allow anyone to say that Fallout 3 is a good RPG unless you consider Brutal Legend a good RTS. It is a FPS with RPG trappings nothing more. Fallout 2 is still my favorite game of all time. If they had made Fallout 3 without the fallout license and under a different name my insane furious hate for Fallout 3 would not be as much. Another good RPG series is Heroes of Might and Magic, the 4th game is my favorite but they are all good. I don't think rpgs are dying I think all genres of games are dying and the modern consumer is to stupid to buy something that has quality, (fucking itouch, my ZuneHD is just as good) now I am just ranting I gotta go kill something to let off this anger.
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Should have been called Post-Apcalyptic FPS with RPG elements: The Game
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Define "RPG".
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Define "RPG".
Role Playing Game. Basically a game where you play a character which you create using a set of rules for combat and social interaction. That is by the way what real RPG are anyway, be it pen and paper or pc based.
I don't need to tell that in P&P the freedom and storyline is limited to imagination of players, although a gamemaster may limit that by guiding players back to his planned storyline if they stray too far.
Pc games that get closest to the roleplay element are the ones that have an open world, have a set of rules for skill usage, have a main storyline, yet do not restrict a player to it, have a stat improvement element and should have a bunch of side quests to give the illusion of the freedom the P&P actually have.
Many games have more or less of those things, for me the one that has most of them is the "truest" RPG. For example Elder scrolls games are all sandbox games and have stat buiding, but they are controlled like FPS which make them less "playing a role of your character" and more "take direct control of him and use your own reaction skills". On other hand games like Icewind Dale and Fallout Tactics have stat building and is oriented around combat neglecting the social aspect making them tactical games rather then RPG.
Ofcourse you have that piece of stinking shit of Japanese games made obviosly in a society of little free thinking, making you follow a narrow path, slaying many things containing only one fucking element of the RPG which is stat building and a few dialog option which will lead you to nothing other then one result anyway.
I mean when i look up RPG on GameFAQs i do see Baldur's Gate, Aion, Diablo 1,2 &3, Dragon Age, Fable and so forth- but that doesn't stick in the classic RPG category with me :(
As I already strongly hinted in a post above this quote: Eat shit and die.
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The best RPG games were for the SNES....Those types of RPG are dead in my mind.
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The best RPG games were for the SNES....Those types of RPG are dead in my mind.
like the langrisser series?? (I only played the ps1 remakes, but still...was fun)
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The best RPG games were for the SNES....Those types of RPG are dead in my mind.
Those weren't really RPGs.
You miss turn-based hack 'n' slash with a decent story.
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The best RPG games were for the SNES....Those types of RPG are dead in my mind.
Those weren't really RPGs.
You miss turn-based hack 'n' slash with a decent story.
Diablo and FF series (At least 7 to X/X-2) according to Ace's definition are probably the furthest. Demon's souls is probably much closer but still has the part where you are required to follow a narrow path (at least within the worlds). A true RPG is probably more rare nowadays due to the fact that most people nowadays are retards hyped up on sugar and caffeine with the attention span of a retarded chicken with avian flu and cannot keep an attention span for longer than 5 minutes without doing anything.
WOW... do we need to say anything? Or do we deem this game to go repeatedly fuck a cactus?
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WOW... do we need to say anything? Or do we deem this game to go repeatedly fuck a cactus?
although the cactus idea seems really appealing... wow still has more roleplaying elements than FF or any JRPG for that matter... the fact alone that you can halfway choose the appearance of your char and your class etc takes them far ahead of "here play spiky hair guy x and spiky hair guy y that are childhood friends and form your group throughout the whole game now...just follow the road" ... at least you can choose *not* to fulfill certain quests in WoW, you can also choose to avoid certain leveling grinding areas altogether... and if you want to have some rpg like in p&p ...ah well... there's always the lesbo-elves in Goldshire XD (uhem... maybe you'll even find one of the rare players that like real rpg apart from the ero aspect - good luck *muahahahaha*) darn, it even has more rpg elements than some other games of the same genre like Aion... still... far too many aspects to hate the game nonetheless.
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Role playing is a great way to get money when just starting out in a game. Assuming a game goes bronze -> silver -> gold you can usually get a few gold at the start by role playing well, at the very least you have more fun than grinding for a while. It worked in DAoC and EQ2. ^^
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the problem is that some of us were given snes games and told "This is an RPG!" and others were given FF and told "This is an RPG!" or shown Elder Scrolls Oblivion and told... you can see where I'm going.
I see two broad RPG types: the "play your story how you want" type and the "This is a story, play through it" and both have advantages over each other. this can apply to other genres as well. eg. metal gear is of the latter category or Fallout which comes under the former, but the main trend is that JRPGs are almost always the latter and to be honest I prefer it that way
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Role Playing Game. Basically a game where you play a character which you create using a set of rules for combat and social interaction. That is by the way what real RPG are anyway, be it pen and paper or pc based.
I don't need to tell that in P&P the freedom and storyline is limited to imagination of players, although a gamemaster may limit that by guiding players back to his planned storyline if they stray too far.
Pc games that get closest to the roleplay element are the ones that have an open world, have a set of rules for skill usage, have a main storyline, yet do not restrict a player to it, have a stat improvement element and should have a bunch of side quests to give the illusion of the freedom the P&P actually have.
Many games have more or less of those things, for me the one that has most of them is the "truest" RPG. For example Elder scrolls games are all sandbox games and have stat buiding, but they are controlled like FPS which make them less "playing a role of your character" and more "take direct control of him and use your own reaction skills". On other hand games like Icewind Dale and Fallout Tactics have stat building and is oriented around combat neglecting the social aspect making them tactical games rather then RPG.
Ofcourse you have that piece of stinking shit of Japanese games made obviosly in a society of little free thinking, making you follow a narrow path, slaying many things containing only one fucking element of the RPG which is stat building and a few dialog option which will lead you to nothing other then one result anyway.
Japanese games do tend to be linear, but many of them still contain the makings of a good RPG. I played Dragon Quest VIII some time ago and it actually possessed most of the qualities that you listed: a nonrestrictive main storyline, an open world, side quests, a set of rules for skill usage, stat improvements, not to mention things like RNGs and good ol' stat-based equipment. I think this makes it as much an RPG as any western game, even if it doesn't let you create your own character, let you loose right from the get go, or have dialogue/story that branches off into a dozen different directions.
But, hey, that's just me.
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Legend of Zelda.... hey... where's the char creation? I MUST CREATE CHAR!
/sarcasm off
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Legend of Zelda.... hey... where's the char creation? I MUST CREATE CHAR!
/sarcasm off
Legend of Zelda has only had one offering in its entire saga that was classified by Nintendo as an RPG (Action/RPG, iirc), and that was Zelda II.
All others are classified as Action/Adventure.
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Personally I think they are dying out. I guess I should clarify what I think of when I think RPG - because a lot of games list don't stick with me as RPG's. I'm thinking of the Final Fantasy's, Shadowhearts, Star Ocean, Chrono Trigger & Cross - and Kingdom Hearts (more or less) - games like that. While I love diablo 2, I don't really consider that style of game an RPG - nor do I consider Oblivion or Dragon Age an RPG - although I'm not sure what to call them. Nor are Devil May Cry or God of War style games and RPG in my opinion. More of an Action Adventure.
I actually was just thinking the the other day - man I haven't seen a good RPG in a long time. maybe its just that my definition of RPG hasn't changed since I was 13 or so and first played FF7 and was hooked. But I have agree my idea of a good classic RPG hasn't been put out in a while, and its rather depressing... :(
I mean when i look up RPG on GameFAQs i do see Baldur's Gate, Aion, Diablo 1,2 &3, Dragon Age, Fable and so forth- but that doesn't stick in the classic RPG category with me :(
EDIT
Also -
Making a clone of the mechanics of a game does not guarantee a great RPG (not hit or top seller, but great. It may be a top seller just because its riding the success of its predecessor)
Take Legend of Legia for example - first was was great IMO. The whole Arts system of combat was well thought out, and different from anything around at the time - and I think is what really made the game, without the Arts system it wasn't a block buster game. If they had tried the same game with a standard turn bases system, I think it would have failed.
Now take Legia 2. New story, same combat mechanics. But the story felt kinda lack luster i guess. Didn't hold up to the first one. Same innovative combat system, but not as great of a game.
alskndlsandslandasd s.a,ndsa
What the fuck did I just read?
Words.
So explain your confusion with the English language if you have them.
Did you even notice the part where I highlighted?
He just pretty much generalized that JRPG's are the only RPG's, & P&P rpg based games aren't "RPG".
Jesus christ the amount of pure ignorance in that post is enough to make any gamer who wasn't born in the 00's rage. I'm not a fanboy and I think all fanboys should really go on and suck a cock or something, I enjoy JRPG's as much as WRPG's.
RPG's aren't about the fancy FMV's and stupid beautifully rendered cut scenes, it's about role-fucking playing. I "enjoyed" most of the FF titles but let's be honest they've been cranking out the same generic hashed up shitty plot for way too many games now but fanboys are too busy eating up anything that comes out SE even if its bad therefore SE really doesn't need to change their shit if they can sell million of copies of a terrible game.
FFXIII came out recently in Japan and so far most reviews are pretty negative citing it as the most linear and the only good parts are unlocked after 30 or so hours of gameplay which is pretty much near the end of the game. Basically you're put in a straight path and can't explore, can't backtrack, there's no towns you move from point a to z in a straight path.
tl;dr - dishes and chores.
"He just pretty much generalized that JRPG's are the only RPG's, & P&P rpg based games aren't "RPG"."
I wasn't saying that is the definition of RPG that everyone has to use nor is that all the RPG's out here, but those are the style of games that come to mind when I think of an RPG. FF7 was the first RPG I played - I loved it. It was like playing through a book. It had me hooked on that style of games, that sub-section of RPG's. So when someone says RPG - that style of game is the first thing to pop into my mind. Oblivion, dragon age, diablo, MMO's - all of those are still in the RPG category, and I enjoyed some of them, but they are not what come to mind when you mention RPG. I know my idea of an RPG is a very narrow portion of what is traditionally categorized as RPG - but its what I like to play.
This guy put it a lot better than i can:the problem is that some of us were given snes games and told "This is an RPG!" and others were given FF and told "This is an RPG!" or shown Elder Scrolls Oblivion and told... you can see where I'm going.
I see two broad RPG types: the "play your story how you want" type and the "This is a story, play through it" and both have advantages over each other. this can apply to other genres as well. eg. metal gear is of the latter category or Fallout which comes under the former, but the main trend is that JRPGs are almost always the latter and to be honest I prefer it that way
So yes I like JRGP's. That is what comes to mind when anyone mentions RPG. Those are the type of RPG's I like to play. And to answer the original question of this thread, I see that that JRPG seem to be dying out - and from re-reading the whole thread again, that seems to be general consensus.
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I am of the opposite opinion of rpgs dying out. They are genre merging with shooters/action/arcade and so on. The stories in those are starting to become very good while allowing a high grade of customisation. They are essentially an rpg with most of the tactic/strategy taken out in favour of a higher pace of action.
There are still RPGs being made, a decent amount, but the cost of producing them compared to many other genres means fewer games are released now. The ones that are released are generally high quality. At least that is my opinion.
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I was first shown a jrpg as my first rpg so as torturdchaos says it's the type that comes to mind... so yeah, jrpg's (and strategy rpg's like ff tactics or langrisser or advancedwars) are dying in favor of (in my opinnion) less enjoyable fpsrpg's etc (fallout is an exeption to the rule that fps+rpg dont mix)
It was like playing through a book.
and that's why it's AWESOME
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After playing ME2,I can say it is dying out,at least at the beginning of this year.The RPG system was totally toned down to a simple one,ME1 had a great system.I feel that EA had some involvement,I really don't see Bioware doing this.Everything that made ME1 great was castrated or completely removed in ME2.It really darkens my judgement of the overall game,since I love to see what happened to characters after some time.
But now I'm just dissecting a game that deserved better.
Too many shooters appear each year,but RPGs?Just 1-2.That's why they're so good,because they're rare,good and the most recompensing and over-whelming games out there.I am,of course,talking about Western RPGs,since my history with JRPGs revolves around Pokemon games.
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I really didn't like FF 11's system. The whole, having to walk up to your enemy thing annoyed me. I'm one of those people who plays games for the story first. Gameplay is second on the list.
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As far as first-person action RPGs go, I loved the Elder Scrolls series. I thought Bethesda's take on the Fallout series was a bit of a stinker though.
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RPGs are stronger than ever. People are playing that I never would have thought possible. I'm talking about MMOs. Look at the millions of subscribers currently playing WoW. Have to give Blizzard credit for joining diehard D&Ders and casual mothers/sisters alike on one game... unlike other MMOs. They are a major reason why there are less stand alone RPG games being released.
I'm on my second play through with Dragon Age, and I love it. But the side-quests feel way too similar to what I did in WoW. Heck, Bioware isn't hiding that much is copied from it, like the Dwarven city being like Ironforge, to the PC interface and controls being quite similar. And they stepped away from the D&D rules by doing it, unlike NWN. But the good thing about Dragon Age is that there is an end. Which adds closure and needs a good story to be satisfying. Though with Dragon Age you are able to take many different paths with different outcomes later like Witcher, without feeling they are punishing you for not following some set morals. And another good thing about Dragon Age is the toolset (sorry console users). If don't like the combat rules, change it. With games like this, I spend more time with the toolset than actual playing it :)
If it weren't for the MMOs, I'm sure there would be many more RPGs being released. Because with most of us, our roleplaying appetites are being satisfied with online play. Because you can't really compete with interaction with other live players. D&D was never meant to be a solo game.
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i wouldn't consider me2 an rpg...it has rpg elements, but it's primarily a fps in gameplay, in overall concept it's like most of the rest of biowares releases (i love bioware btw)...a story you play through. Even most FF's tend to be story more than role play driven. You're stuck as the people they choose for you.
Dragons Age should have been open world...it wasn't, fails as an RPG for that reason and quite a few others. Oblivion, Morrowind both have the elements of RPG's the only thing i disliked was the leveled lists(and oblivion being dumbed down for consoles). And my opinions are not the case of what i was introduced to first. rpg's have been my favorite genre...and it does seem they're dying or being replaced by mmo's.
Main quest, side quests, open world, choices, paths, possibility of getting your ass kicked if you wander into the wrong place, hidden things, hidden places, making allies, making enemies, interaction with the enviroment and the population of the world, treasure, leveling and getting stronger, skills, magic, tech...most everything that mmo's do now...
Kinda depressing writing this, i would like to see a good standalone rpg come out...and while i wait...i play mmo's :/
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Mass Effect 2 is a third person action RPG/sex simulator.
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^ so true... sex sim that is.
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Dragons Age should have been open world...it wasn't, fails as an RPG for that reason and quite a few others. Oblivion, Morrowind both have the elements of RPG's the only thing i disliked was the leveled lists(and oblivion being dumbed down for consoles). And my opinions are not the case of what i was introduced to first. rpg's have been my favorite genre...and it does seem they're dying or being replaced by mmo's.
Kinda funny that I liked neither Oblivion or Morrowind due to them being to open and thus losing my interest.
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I think RPGs are going to converge with others genres then once it gets totally weird and "screwy" it will begin to go back and "become pure" again. (We're in the beginning stages of the "weird and screwy" imo)
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^ the fuck?
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^^ makes sense
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RPGs are not dying but morso evolving.
RPGs have either gone the route of a Final Fantasy.
Lots of cuts scenes,tons of dialoge making it more
of playing an interactive movie than a game.These days
very Anime styled.
Then you have the Dragonage style rpgs.More of a
D&D style system.More of a realistic style look and
turned based can be toggled with space bar.Party based
and it allows you to make your own desicions.Wanna be good guy ok
wanna be an asshole thats ok to.You decide the outcome of things
by your actions.
Then you have the newer hybrids.
Borderlands-FPS/RPG
Diablo-action rpg
Fallout
Oblivion-Action rpg meets skill based system.
MMORPGS-really a catagory on thier own these days.
So no RPGs are not dying its just not Dragon Warrior or Phantasy Star anymore.
Which is both a good and bad thing.
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So no RPGs are not dying its just not Dragon Warrior or Phantasy Star anymore.
Which is both a good and bad thing.
Which were never the base line for RPGs to begin with.
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Guess it is true, what you were introduced to as an rpg first sticks with you in many cases...to me there hasn't been a true standalone rpg ever. They are stories, you have choices, but those choices all have predetermined outcomes. Someone mentioned that it's an rpg if you can choose a good or evil path...no...it's still a predetermined path. Quite simply, you cannot go outside the storyline to do anything to change the path they've (game devs) have designated for you.
Role Playing Game, not Story Playing Game. MMORPG's are closest to the reality (or unreality) of an RPG, you can be good, or evil, make allies and enemies...and the game doesn't end when you complete a quest. In fact, the world is persistent and the choices you've made carry through your entire time playing. I play mmo called rappelz, and another perfect world, choices i've made in both games, friends and enemies i have, guilds i'm in, etc...is closer to a role playing experience than any standalone rpg.
Oblivion could have been that way, with a better AI, more choices besides just killing things (to make money) buying or building a orchid, farm, smithy, etc. Kvatch instead of being triggered, should have happened at a predetermined time/date...and the enemies should have kept coming whether i was there or not, eventually overwhelming the npc defenders and spreading out through the land.
Sosseres made a point that oblivion lost his interest, it's valid, there was no urgency...if you didn't trigger events they didn't happen. another that relates to play style, some like the story path, consider that an rpg...i like them too...but it is just a story, a predetermined path. an SPG.
The closest standalone game i've seen to an rpg...isn't even classed as one, X3 series, reunion or terran conflict, you can be anything, do anything within that universe. many things occur without you triggering them...you have no real path but one you choose. Dragons age wasn't d&d like, but then again, the d&d branded games weren't d&d like either, they had the rules, but little of the freedom or role play elements. If you have to follow a predetermined path to victory, given limited choices...that's not role playing. Unless of course you like that role, like the paths chosen for you.
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You have to admit that true roleplaying (though complete seems more appropriate) and the need for a storyline cannot coexist.
The storyline is needed to give a sense of purpose to the game, but at the same time it's a limit to your freedom of choice.
Complete roleplay on the other hand means you're making the story, which eliminates any scripted storyline.
Sandboxing doesn't equate to roleplay, because freeroaming doesn't mean you're free to choose what you're doing. You may go wherever you want, but it's irrelevant because the storyline won't move unless you go where you're supposed to.
Neither computer games, nor console games are RPG. The former, at best, have a bit more of RPG elements.
See it like a train ride, you can't change the direction, you can change tracks only a limited number of times, and you can't change tracks whenever you want. Above all, you can't go anywhere the tracks don't lead to.
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^ the fuck?
Creation of RPG Hybrids.
Many will show up.
Then someone will sit back, and design a game that "goes back to the roots".
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You have to admit that true roleplaying (though complete seems more appropriate) and the need for a storyline cannot coexist.
The storyline is needed to give a sense of purpose to the game, but at the same time it's a limit to your freedom of choice.
Complete roleplay on the other hand means you're making the story, which eliminates any scripted storyline.
Sandboxing doesn't equate to roleplay, because freeroaming doesn't mean you're free to choose what you're doing. You may go wherever you want, but it's irrelevant because the storyline won't move unless you go where you're supposed to.
Neither computer games, nor console games are RPG. The former, at best, have a bit more of RPG elements.
See it like a train ride, you can't change the direction, you can change tracks only a limited number of times, and you can't change tracks whenever you want. Above all, you can't go anywhere the tracks don't lead to.
That is the crux, and devs should recognize that. It would not have been hard (i'll keep using oblivion as an example) to make the main quest, the pending invasion and destruction of the world happen regardless of the characters triggering the actions. If i spend all my time in oblivion just sight seeing and roaming around( which i tend to do)...events should still occur without triggers. And should escalate to the point where i would essentially lose the game, more gateways opened, flood of enemies, important npc's killed in the invasion, making it impossible to win thereafter. At least without slaughtering every single thing to save the world. But you can't even kill an essential npc in that game...old ultima series...you could even kill the king. Bad choice, but you could do it.
Instant gratification...gam e devs want you to win, no one wants to play a game they lose(devs think), even if that loss is caused by inaction. So...there are triggers, elements that lead a player down the garden path to the inevitable happy ending, or sad ending...but still a predetermined ending.
Games, RPG's could still have a storyline, and a purpose...just takes more effort and imagination from game developers to do it. Oblivion instead of being so event/trigger driven by the players actions...could have had it's own timescale...which it fucking should have had...but time is meaningless in the game. I pick on it because it was the closest to the realization of role playing of any standalone thus far that labeled itself as an rpg.
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You can have story line and RP'ing. Its just difficult. Thats why PnP RPGs will continue to exist even among modern alternatives (or the lack of).
I myself have preordered FF XIII. I can't say with certainty that I'll get my moneys worth out of it, but I'm sure I'll enjoy it. I'm certain, in fact, that I'll end up disappointed.
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^ the fuck?
Creation of RPG Hybrids.
Many will show up.
Then someone will sit back, and design a game that "goes back to the roots".
i just don't get it
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^ the fuck?
Creation of RPG Hybrids.
Many will show up.
Then someone will sit back, and design a game that "goes back to the roots".
i just don't get it
Then don't bother, your little mind is overloaded.
/me casts forget on mammalsauce.
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Oh we're role playing now?
/me equips [+1 Rubber Shield of Kindergarten Comebacks].
/me uses [Scroll of Glue] on fohfoh.
Ha ha I'm rubber, you're glue
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Oh we're role playing now?
/me equips [+1 Rubber Shield of Kindergarten Comebacks].
/me uses [Scroll of Glue] on fohfoh.
Ha ha I'm rubber, you're glue
fail
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Oh we're role playing now?
/me equips [+1 Rubber Shield of Kindergarten Comebacks].
/me uses [Scroll of Glue] on fohfoh.
Ha ha I'm rubber, you're glue
wtf?
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That's not how you role play.
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I hate the fact that most RPGs have kept the RP in the name but really only the G is left in the game....
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That's not how you role play.
True. But roleplaying well might actually entice others to join you.
I hate the fact that most RPGs have kept the RP in the name but really only the G is left in the game....
Uhh... more like PG is left out of the RPG?
Just play the damn thing. There is no "role".