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Discussion Forums => General Discussions => Gaming => Topic started by: Tatsujin on December 29, 2012, 09:51:40 PM

Title: My Deciding Factors for JRPG
Post by: Tatsujin on December 29, 2012, 09:51:40 PM
I've been looking over some games yesterday and I encountered games I never heard of - JRPG games to be specific. I'm a FFT/TO tactical game freak and I love job/class systems with deep customizations (with the exception of the many useless skills in FFT). I will list the games and you guys tell me what's worth getting. Some of them are not tactical games which is okay, just tell me what they're about and how's the gameplay/music/graphics.

Agarest: Generations of War
Record of Agarest War Zero - Limited Edition
Record of Agarest War 2 - Limited Edition


Atelier Rorona: The Alchemists Of Arland
Atelier Totori: The Adventurer of Arland
Atelier Meruru: The Apprentice of Arland


Ar tonelico Qoga: Knell of Ar Ciel

Tales of Graces f (from reviews, this seems to be the best Tales to date. Who played this?)

Hyperdimension Neptunia Mk2
Hyperdimension Neptunia
(Standard Edition)

Ragnarok: Tactics
Ragnarok Odyssey Mercenary Edition

White Knight Chronicles II


If there are any other JRPG's I missed out for PS3, PSP or PS Vita then note them down on here. I know about Disgaea 4 but I'm not too sure about that game. I didn't like Disgaea 3 for few reasons and one of the major reasons is the very ridiculous shitty graphics they've implemented.

At the moment, I'm looking at Agarest: Generations of War (this is the first game that came out if I'm right) and Ragnarok: Tactics. My alternate choice will be a PS Vita system with Ragnarok Odyssey Mercenary Edition. Thoughts?
Title: Re: My Deciding Factors for JRPG
Post by: Muk666 on December 29, 2012, 10:02:21 PM
Only played a few hours of the first Agarest game, combat is pretty bad if you ask me but other then that its a the standard jrpg stuff but focuses more on waifus.

Tales of Graces f is a good game and the combat is better than Vesperia for example but the characters and story are weaker so I would definitely say Vesperia is the better game there.
Title: Re: My Deciding Factors for JRPG
Post by: Tatsujin on December 29, 2012, 10:09:39 PM
Only played a few hours of the first Agarest game, combat is pretty bad if you ask me but other then that its a the standard jrpg stuff but focuses more on waifus.

Tales of Graces f is a good game and the combat is better than Vesperia for example but the characters and story are weaker so I would definitely say Vesperia is the better game there.
How is it bad?
Title: Re: My Deciding Factors for JRPG
Post by: Muk666 on December 29, 2012, 10:26:28 PM
You had to position your characters in a weird way in order to link together attacks and it was different for every character and it made the combat way more complicated than it had to be. Long time ago I played it so cant remember much but I do remember that I never enjoyed the combat at all.
Title: Re: My Deciding Factors for JRPG
Post by: Tatsujin on December 29, 2012, 10:41:48 PM
You had to position your characters in a weird way in order to link together attacks and it was different for every character and it made the combat way more complicated than it had to be. Long time ago I played it so cant remember much but I do remember that I never enjoyed the combat at all.
Ah, so it's not like how FFT and TO play. Scratching that game off then.
Title: Re: My Deciding Factors for JRPG
Post by: Slysoft on December 29, 2012, 10:53:40 PM
I didn't see a single mention of disgaea.

Oh nevermind. IT was at the bottom.
Title: Re: My Deciding Factors for JRPG
Post by: Hayaku on December 29, 2012, 11:10:22 PM
You had to position your characters in a weird way in order to link together attacks and it was different for every character and it made the combat way more complicated than it had to be. Long time ago I played it so cant remember much but I do remember that I never enjoyed the combat at all.

Speaking of positioning to do link attacks, this was also in the Resonance of fate.... I really liked the story, and the combat system was great with tri-attack and all. But it was hard when there was only the two of you and sometimes it almost felt impossible to win a simple battle. The battle system was... meh... let's go with flawed, but still enjoyable.
Title: Re: My Deciding Factors for JRPG
Post by: zherok on December 31, 2012, 02:53:43 AM
Ah, so it's not like how FFT and TO play. Scratching that game off then.
It's a smaller field, rectangular instead of square. Don't recall elevation ever factoring into it either.

The generations of heroes concept is a neat idea, but the execution isn't done very well. Each generation replaces your hero with the son of the previous, and all three potential spouses (regardless of which one you pick) disappear along with the previous protagonist. But the time span between each generation is really short, and often coupled with a change in location. So it's less a matter of time passing as it is place. The remaining characters don't really change all that much, with only a handful of them even visibly aging across the game's five generations. There's some light VN elements but nothing particularly amazing.

It's also the only RPG I've ever gone back and purposefully sabotaged my progress so I could get a lower ending. The true ending opens up this incredibly grindy end game where you need to spend more time leveling up than you've spent the entire rest of the game doing. I opted to go back and get the normal ending so I could at least see it.

The prequel and the sequel have the same gameplay. Don't have two so maybe there's some improvement I'm missing out on, but I do know that both of them cut down on the number of generations (something like two or three each.)

Hyperdimension Neptunia: haven't played the second, which is supposed to be better, but the first is really underdone. The gameplay is sparse, the levels incredibly simple, the quests pretty much generic Asian MMO style affairs, and the VN elements are so lazy they don't even bother to do portraits for anyone that isn't a major character. There's also a bunch of DLC, in case you enjoy more grindy stuff (there's some free stuff, but even that often requires purchasing pay for DLC. They're set at high level, but you need to pay to increase the level cap.)

Atelier Anything: they're all pretty similar regardless of which ones you get, but it's probably worth noting the PS3 games are all tied together. They're very simple RPGs. You have a fixed amount of time in order to alchemize particular items, and you're judged on their quality and the number you turn in. Time passes as you do certain things, like create items, go to places to gather ingredients, or rest.

Combat is very simple, particularly in Rorona. Standard turn based affair: attack, use items, or special attacks. There's no MP in Rorona, so everything costs health. I don't think anyone would be interested in playing these games just for the combat.

Bunch of VN stuff. Different endings depending on what character you focus on, things you do, etc.

Gust games tend to have nice character art, though the 3D stuff is often rather sparse. The later games tend to be a decent bit better in that regard than the earlier ones.

Ar tonelico Qoga: Knell of Ar Ciel: Also a Gust game, but more detailed than the Atelier and Neptunia series. I haven't really gotten the chance to play this all too much, but the gameplay is more complicated than the above series. Has a rhythm element. Also female characters who gain more powers inversely proportional to the amount of clothing they're wearing. Like most (all?) Gust games has VN elements.

Probably worth mentioning it's the third game in the series. The first two are PS2 games. They're direct sequels to each other, but I'm not sure how important it is you know what happened in the previous ones.
Title: Re: My Deciding Factors for JRPG
Post by: revo on December 31, 2012, 10:09:48 AM
what about Ni no Kuni ?
Title: Re: My Deciding Factors for JRPG
Post by: Slysoft on December 31, 2012, 09:20:00 PM
does the GBA fire emblems count assuming you hack your psp/psvita and install a gba emulator? those are my favorite tactical RPG games.
Title: Re: My Deciding Factors for JRPG
Post by: Hadouken on January 01, 2013, 01:32:08 AM
About Tales of Graces. Vesperia is still the best Tales game so far imo. The battle system in Graces is okay, bit of a learning curve since you'll have to dodge and attack and Chain Command points is kind of annoying because you don't get any more unless you level up your weapons and armor. Synthesis plays a huge role in how strong you actually are since leveling up does nothing but add hp. The system is confusing as hell though. The story isn't bad and the characters are interesting.
Title: Re: My Deciding Factors for JRPG
Post by: Tatsujin on January 07, 2013, 10:54:42 PM
just got both Agarest 2 and Star Ocean 4 (PS3). I started off with Agarest 2 and fuck this is really good, besides having the awesome fanservice ... the battle system/gameplay, anime art and seemless motion and the music is awesome. Story is good so far. Looking forward to seeing the 2nd and 3rd generation in this game. I'm gonna build my affection to Eva, naao!!!
Title: Re: My Deciding Factors for JRPG
Post by: zherok on January 07, 2013, 11:10:04 PM
Curious what made you skip the first game but get the second. 0_o
Title: Re: My Deciding Factors for JRPG
Post by: Tatsujin on January 07, 2013, 11:43:06 PM
Curious what made you skip the first game but get the second. 0_o
The gameplay, from what I saw on youtube, looked like shit. I hated just about everything from what I've seen. I also read you don't need the first game and zero release to play the second game as the story and characters have nothing to do with them. Well, that's what I read.

Title: Re: My Deciding Factors for JRPG
Post by: zherok on January 08, 2013, 12:13:43 AM
Apparently they swapped the gameplay out for the one Cross Edge uses? Weird.
Title: Re: My Deciding Factors for JRPG
Post by: Triltaison on January 09, 2013, 04:27:43 PM
Have you tried any of the Monster Hunter games? They're action JRPGs, but have a ridiculous amount of customization lying in the materials you collect to make your weapons. Might not be quite what you're looking for, but might also be worth a look.

Title: Re: My Deciding Factors for JRPG
Post by: Tatsujin on January 09, 2013, 07:49:51 PM
Have you tried any of the Monster Hunter games? They're action JRPGs, but have a ridiculous amount of customization lying in the materials you collect to make your weapons. Might not be quite what you're looking for, but might also be worth a look.
Really?! I thought it was a kid's game. I did a barely any research on it (just was looking over the pages). Is there one for PS3 or PSV? Or is it just PSP?
Title: Re: My Deciding Factors for JRPG
Post by: Triltaison on January 10, 2013, 12:02:29 AM
There are ones on PS2, PSP, and Wii. There's also PS3 and 3DS versions in Japan, with a 3DS one coming to North America in March and a spinoff on iOS that came out recently. You can see a listing on Wiki (http://en.wikipedia.org/wiki/Monster_Hunter) to see which editions or versions you might like to check out.

You're pretty much just a guy with crap armor and weapons that goes out into the wild to kill stuff. You take the skin, claws, bones, etc. that the monsters drop to build better armor and weapons to go kill bigger and stronger monsters -and then use the junk they drop to make better weapons to go kill even bigger monsters. There's lots of different monsters, and you need certain supplies to fill recipes for better stuff. I've only played Monster Hunter Freedom Unite on the PSP, but thought it was pretty enjoyable.

Another fun PSP title is Jeanne d'Arc. It might not have enough of the tactical stuff you like, but it's grid based and got some pretty solid reviews when it came out. Maybe look up a clip of its gameplay on Youtube.
Title: Re: My Deciding Factors for JRPG
Post by: Tatsujin on January 10, 2013, 05:12:41 AM
There are ones on PS2, PSP, and Wii. There's also PS3 and 3DS versions in Japan, with a 3DS one coming to North America in March and a spinoff on iOS that came out recently. You can see a listing on Wiki (http://en.wikipedia.org/wiki/Monster_Hunter) to see which editions or versions you might like to check out.

You're pretty much just a guy with crap armor and weapons that goes out into the wild to kill stuff. You take the skin, claws, bones, etc. that the monsters drop to build better armor and weapons to go kill bigger and stronger monsters -and then use the junk they drop to make better weapons to go kill even bigger monsters. There's lots of different monsters, and you need certain supplies to fill recipes for better stuff. I've only played Monster Hunter Freedom Unite on the PSP, but thought it was pretty enjoyable.

Another fun PSP title is Jeanne d'Arc. It might not have enough of the tactical stuff you like, but it's grid based and got some pretty solid reviews when it came out. Maybe look up a clip of its gameplay on Youtube.
Oh I did play Jeanne d'Arc, I even have a thread about her here somewhere. It was damn good. The music was excellent, too. The game play was alright. It wasn't as deep and enjoyable as Tactics Ogre.