Author Topic: Ava/Sig Thread  (Read 657742 times)

Offline Havoc10K

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Re: Ava/Sig Thread
« Reply #4520 on: June 13, 2011, 06:47:00 PM »
ok, then let me give you a hint, some effects, like smoke in this case, can be done in PS with special brushes you can find on the web, there are thousands of effect brushes, you should be able to find whatever you want there :)

Offline Roven

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Re: Ava/Sig Thread
« Reply #4521 on: June 13, 2011, 08:23:18 PM »
Sorry Havoc, I stopped caring about my the sig when I thought of this.
I'm...sorry..I'm so sorry.  But it had to be done. May the heavens forgive me...

(click to show/hide)
                                                     
« Last Edit: June 13, 2011, 08:27:09 PM by Roven »

Offline ph4zr

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Re: Ava/Sig Thread
« Reply #4522 on: June 13, 2011, 08:33:31 PM »
... Ignoring whatever is going on with her face... er, disappearing... maybe if the loop was a little longer? While the travel time feels about right, it's odd seeing her descending and launching a new one when the old one is just barely hitting the ava-Ika.

Props for the creativity bit, for sure... although I do wonder how Havoc will take it. XD
Oh flickering blaze burn...
Why use skill when you can just spam fireball? /mage <3

Offline Havoc10K

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Re: Ava/Sig Thread
« Reply #4523 on: June 13, 2011, 08:36:04 PM »
pretty funny, you seem to be forgetting those are fried shrimps :) no harm done, ika is clumsy and the ava ika just doesn't catch them :)

It's pretty cute tbh, mean but cute :)

+1 for creativity :)

Offline Roven

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Re: Ava/Sig Thread
« Reply #4524 on: June 13, 2011, 08:39:01 PM »
I tried playing around with the timing but couldn't get it right. Plus PS is not exactly a tool to make foll HD animations don't you think?
Tche,  just did it for the lulz. Besides, the Sig size hs more than 900 kb's.
Oh well, I had my fun. Now back to making real sigs :D

Offline Havoc10K

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Re: Ava/Sig Thread
« Reply #4525 on: June 13, 2011, 08:40:39 PM »
The lulz are good in this case, no harm done.

I still think my smoke looks cool :)

Offline ph4zr

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Re: Ava/Sig Thread
« Reply #4526 on: June 13, 2011, 08:42:08 PM »
pretty funny, you seem to be forgetting those are fried shrimps :) no harm done, ika is clumsy and the ava ika just doesn't catch them :)

It's pretty cute tbh, mean but cute :)

+1 for creativity :)
Good thing you took the billhook cleaver out. =p
...erg, not pretty thoughts.

And wow, you guys post fast sometimes.
Oh flickering blaze burn...
Why use skill when you can just spam fireball? /mage <3

Offline Roven

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Re: Ava/Sig Thread
« Reply #4527 on: June 13, 2011, 08:44:49 PM »
This is probably the most active I've been since I joined, so yeah It's new for me too.
I basically conquered the last 4 pages :D


Offline ph4zr

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Re: Ava/Sig Thread
« Reply #4528 on: June 13, 2011, 08:54:23 PM »
I don't generally reply quickly unless it's a game thread or I'm in an argument *ahem* "friendly debate", but I was recently gored out of wishes*, and none of the other ones are really inspiring me at the moment.
*じーーーーーーーーーー

On topic, would Gimp be an appropriate program if you were just starting out and messing around, or would its features scare the hell out of me? There are tutorials, but all of the options and tools are rather daunting.

I doubt I'd bother developing to the point everyone else is at, but it'd feel pretty good to have a self made set, and there's plenty of content I'd like to see in a sig/ava.
Oh flickering blaze burn...
Why use skill when you can just spam fireball? /mage <3

Offline Havoc10K

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Re: Ava/Sig Thread
« Reply #4529 on: June 13, 2011, 09:16:43 PM »
Gimp is quite friendly actually, I started doing stuff on it, I just found that PS is better for what I want to do. I'm currently using Gimp seldomly when I have pathing to do.

Offline Tatsujin

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Re: Ava/Sig Thread
« Reply #4530 on: June 13, 2011, 10:38:50 PM »
Gimp is quite friendly actually, I started doing stuff on it, I just found that PS is better for what I want to do. I'm currently using Gimp seldomly when I have pathing to do.
^ This.


¸¸,.-~*'¨¨¨™¤¦ Otakixus ¦¤™¨¨¨'*~-.,¸¸

Offline NaRu

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Re: Ava/Sig Thread
« Reply #4531 on: June 14, 2011, 04:22:48 AM »
Gimp is quite friendly actually, I started doing stuff on it, I just found that PS is better for what I want to do. I'm currently using Gimp seldomly when I have pathing to do.

If you have use Photoshop why would you use gimp. Once you go with photoshop you wont go back

Offline NaRu

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Re: Ava/Sig Thread
« Reply #4532 on: June 14, 2011, 05:05:53 AM »
working on a new AVA


Its not done yet just posting on my progress

Offline BrownMasterV

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Re: Ava/Sig Thread
« Reply #4533 on: June 14, 2011, 05:52:44 AM »
Where the fuck have you been, NaRu?
And I don't think anything will ever beat your Miku set.

Offline NaRu

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Re: Ava/Sig Thread
« Reply #4534 on: June 14, 2011, 06:00:54 AM »
Where the fuck have you been, NaRu?
And I don't think anything will ever beat your Miku set.

I been around lol..Mostly lurking the forums. Do you mean this set?


Offline BrownMasterV

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Re: Ava/Sig Thread
« Reply #4535 on: June 14, 2011, 06:07:58 AM »
Ooooh that one's amazing too, but I meant the lesbian one.

Offline Havoc10K

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Re: Ava/Sig Thread
« Reply #4536 on: June 14, 2011, 06:09:25 AM »
I use gimp only for pathing, cuz the tool in ps isn't very helpful.

Offline NaRu

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Re: Ava/Sig Thread
« Reply #4537 on: June 14, 2011, 06:13:59 AM »
Ooooh that one's amazing too, but I meant the lesbian one.

ah you mean this one


Online Mistgun_Zero

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Re: Ava/Sig Thread
« Reply #4538 on: June 14, 2011, 06:17:49 AM »
^*droll* haven't seen that before, both black rock shooter and miku *droll* *droll* hehe can't get enough of it.
* mistgun is in his own dreamworld now.
« Last Edit: June 14, 2011, 06:20:41 AM by Mistgun_Zero »

Offline NaRu

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Re: Ava/Sig Thread
« Reply #4539 on: June 14, 2011, 06:19:20 AM »
^*droll* haven't seen that before, both black rock shooter and miku *droll* *droll* hehe can't get enough of it.

I didn't keep it up for very long