Discussion Forums > Gaming
What is your favorite game?
atlonglast:
Left 4 dead on 360 and comtemplating on getting it on pc as well. It's AI directer makes sure that when you play its never the same game twice. It's definitely a game to at least try once. Also Leisure suit larry on pc uncut and uncensored: great game to pick up girls and just hilarious
Futaba:
--- Quote from: Icedream on May 13, 2009, 05:49:12 AM ---I used to really like fps's but the market has seemed to become so conjested with them now that they've lost alot of their appeal to me. Also, fps's on consoles = fail. Even if the game is acctually good, controlling a fps with an analog vs a keyboard and mouse bears a definite difference.
--- End quote ---
Yeah there hasn't been a good FPS in quite a while. Most recent ones suffer from "Console-ification", where devs remove movement techniques, menus, controls, and gameplay depth so that the games will function better on a console. The worst is when they actually physically slow down all the players (ala Halo), or add low-gravity (ala Halo) so that everyone with a thumbstick can actually hit a moving target, and jump is actually useful when you have to take your thumb off of the aiming control to use it, respectively, AND THEN PORT THAT TO PC. Keep that off of my computer.
I totally agree with you on Mouse and Keyboard vs. Controller, but there are some console FPS's I do enjoy. I'm not a keyboard/mouse snob... I just don't like that the PC market is cluttered with trash console ports and graphics-obsessed games with junk for gameplay.
logos:
--- Quote from: Icedream on May 13, 2009, 05:49:12 AM ---I used to really like fps's but the market has seemed to become so conjested with them now that they've lost alot of their appeal to me. Also, fps's on consoles = fail. Even if the game is acctually good, controlling a fps with an analog vs a keyboard and mouse bears a definite difference.
--- End quote ---
Aren't there just more of every type of game out nowadays, FPS doesn't seem to have a higher overpopulation that anything else to me...although I think there are to many karaoke/guitar hero type games...seriously play a real instrument....but anyways. I prefer console FPS way more than computer, using a controller takes a lot more skill to become truly good, you have to put the sensitivity to the max to be comparable to a mouse's reaction time, which makes accuracy much more difficult, so with consoles it takes a lot more to be really good. I can easily play on equal footing with a computer player...unreal 3 proved that
Futaba:
--- Quote from: logos on May 13, 2009, 06:25:45 AM ---Aren't there just more of every type of game out nowadays, FPS doesn't seem to have a higher overpopulation that anything else to me
--- End quote ---
I guess this is true, but after Halo and the crowd it brought it, it seems to have tons of people trying to cash in on the console FPS market. The genuinely good games to come from this I could probably count on one hand. The few old guard FPS franchises left haven't put out a decent game in years because they're busy developing for consoles, and there are huge communities still playing 5-15 year old PC games that are neglected and waiting for something new.
--- Quote ---using a controller takes a lot more skill to become truly good, you have to put the sensitivity to the max to be comparable to a mouse's reaction time, which makes accuracy much more difficult, so with consoles it takes a lot more to be really good.
--- End quote ---
I'm not going to argue with you about the aiming. You can do alright with joystick aiming, I think you're wrong, but you're entitled to your opinion. To me I'm essentially working harder to do less, and you could never get to the level of skill you can reach with a mouse. Just look at videos from high-end players from each platform's FPS's.
The big difference is MOVEMENT. Can you jump or crouch without moving a thumb from a stick? Are your games designed for rapid strafing or movement key combinations? Can you bunny-jump? Strafe-jump? Snap down for a rocket jump, then bounce off of a wall, snap around to shoot a rocket behind you, and air-strafe to a ledge? Can you skitter around at 5 bajillion mph as an alien in AvP2 (or Natural Selection), bouncing from the floors to the walls and snapping the camera around accordingly?
Ever notice how modern console shooters all seem to move at a somewhat similar pace? This is for a reason. If everyone was able to move the way they can on good PC games, 95% of console users couldn't hit anything.
--- Quote ---I can easily play on equal footing with a computer player...unreal 3 proved that
--- End quote ---
UT3 was absolutely horrible and removed almost all of the things that made it a challenging game. Of course you could compete, it was designed and optimized for consoles, and all the competitive players went straight back to UT2k4. (interesting note, Killzone 2 has an option to filter out mouse/keyboard users for a reason)
Really though, if you're competitive enough to sink your time into becoming that skilled with a controller, why not compete in harder games with a higher skill cap?
logos:
--- Quote from: Futaba on May 13, 2009, 07:34:50 AM ---The big difference is MOVEMENT. Can you jump or crouch without moving a thumb from a stick? Are your games designed for rapid strafing or movement key combinations? Can you bunny-jump? Strafe-jump? Snap down for a rocket jump, then bounce off of a wall, snap around to shoot a rocket behind you, and air-strafe to a ledge? Can you skitter around at 5 bajillion mph as an alien in AvP2 (or Natural Selection), bouncing from the floors to the walls and snapping the camera around accordingly?
--- End quote ---
You can do that sort of thing, it's just more difficult, although it's true that very few-no console games are geared towards that style play.(if only) With a standard xbox controller and halo control scheme, i can do anything that a pc player could do. As for the AvP, that kind of movement speed is easy to control, sensitivity just has to be raised to the appropriate level.
Although it would be really nice to see a console FPS with the kind of speed and intesity AvP had, that game was really fun. But in reality not many pc games have or need that sort of precision, I'm not as familiar with pc but games like half-life played just as well on console as it did on pc.
Anyways back on topic, Morrowind is the best game ever made, I think vigilante 8 deserves a spot on the list as well(or twisted metal).
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version