I like the new battle system more than in FFXII, it isn't only similar, it was revamped, I understand it's similar in XIII?
Quick time events aren't my favorites, but they were pretty much disable-able in some of S-E games in the past with some items or settings in options. They often distract from the battle itself, I liked how I could use "A" in summoning in FF8 but didn't need to use it to progress battles (even though attacks later on were pretty devastating, but near the end of the game 9999 max damage from most Summons wasn't very boost-needing, so I think Quick Time events should never be necessary to progress the game, only to boost or help players, but not needed to complete a battle, cuz from what I can see there is no way you can beat Atlas without using successful QT events cuz from I heard you will simply die.
The fact that there are multiple endings in the game kind of sounds weird, as a matter of fact, if Lightning really is alive but can't do anything there are probably Normal/bad/good/best/worst/neutral endings in which some things happen and some don't, probably in the best ending Lightning will miraculously return or something like that so it's not fairly surprising, S-E is known for this setup, they did the same thing in FFX-2, The game is interesting, but as I said, it's bad that so many good games are console exclusive, I know it's to piss of PC gamers and to make real gamers buy more hardware like the damned consoles and stuff, at the very least I have to say FFXIII was rather cheap, i expect the same from XIII-2, if you look at it, you have one console you have at least the same amount of games for it you could buy another console or two for the cash you spent on those games.
time to put a few coins in for the PS3 then, at this rate I'll play this game next year I think.