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Apple releases new... everything

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fohfoh:

--- Quote from: PowerMac on March 09, 2009, 02:03:06 AM ---
--- Quote from: fohfoh on March 08, 2009, 07:10:20 PM ---Repeat after me...

"All BASIC things a mac can do, windows can do."
"All BASIC things windows can do, Mac can do."

Seriously don't fuck it up. A corporation is not going to be happy if all macs are not compatible with their software and they have to buy more stuff to dual boot. A nit picky person is going to flip out when he/she realizes he/she cannot scroll with two fingers, change pages with a swipe etc.

--- End quote ---
??? ???
Apple laptops have had two finger scrolling for years (My 2005 iBook has it). And the new laptops have multi finger gestures like swiping to change pages.

--- End quote ---

I mean't an apple user on a pc won't be able to do the double swipe etc stuff on a windows pc laptop.

mgz:
whats so great about scrolling with 2 fingers it takes half as many on most laptops (my asus netbook had a bunch of goofy little gestures on the touchpad i didnt bother with)

molbjerg:

--- Quote from: iindigo on March 06, 2009, 02:15:49 PM ---
--- Quote from: molbjerg on March 06, 2009, 02:00:06 PM ---"better side of computing" my arse. Macs are for idiots.

--- End quote ---

That's personal opinion. Ironically, I've found that OS X generally does less hand holding and expects the user to be more technically adept than Windows does, which is odd considering that Macs are supposedly better for computer noobs than Windows is.

Besides, going to Windows means giving up my commandline (cmd.exe is a poor excuse), which is something I'm not willing to do >_>


--- End quote ---
Well, I had a little look into xCode and programming on a Mac, and it all seems retarded. Not to mention that the GUI of the Mac's main coding program is awful, far worse than Microsoft visual studio for example, with too many retarded floating windows that it's impossible to keep track of what's going on, if you have multiple projects open there is no easy way to distinguish between them, and one accidental drag and drop can ruin your project. Seriously, when you get to complicated structures, you don't want to be able to drag and drop anything to anything. At least a "You have chosen to drag essential file 'x' into useless directory 'y', which will break your application. Are you sure you weren't trying to just click on file 'x' instead?

All of the above spells retarded to me.

iindigo:

--- Quote from: molbjerg on March 09, 2009, 09:15:43 AM ---Well, I had a little look into xCode and programming on a Mac, and it all seems retarded. Not to mention that the GUI of the Mac's main coding program is awful, far worse than Microsoft visual studio for example, with too many retarded floating windows that it's impossible to keep track of what's going on, if you have multiple projects open there is no easy way to distinguish between them, and one accidental drag and drop can ruin your project. Seriously, when you get to complicated structures, you don't want to be able to drag and drop anything to anything. At least a "You have chosen to drag essential file 'x' into useless directory 'y', which will break your application. Are you sure you weren't trying to just click on file 'x' instead?

All of the above spells retarded to me.

--- End quote ---

While I'm no expert, I've programmed some with Xcode (have coded a webkit-based browser and a couple other random doodads), and honestly, I have no idea what you're talking about. Xcode only has a single floating palette, and it's only open when the user invokes it. Each project is contained in a single window.




Now if you're speaking about Interface Builder, which is separate from Xcode and does nothing but what its name implies, yes it does have a few more palettes. However, to prevent confusion between windows you're working on between separate projects, windows that belong to projects other than the currently active one are dimmed.




As for drag and drop in the file browser "ruining" projects, umm, I don't believe I've ever had that problem happen in my 12+ years of using Macs (which even includes pre-OS X classic Mac OS), despite the fact that I often multitask like a madman. A single glance at the file browser window's path bar tells me exactly where the directory is, and even if a misdrag DOES occur, whoopitee-freakin'-do - Hit command-z (undo) in the Finder (Mac file browser), and that fatal relocation is completely undone. Also, maybe I'm just unnaturally good with my mouse cursor, but accidentally dragging when I intend to click is a rarity - once a month or less.

I tried MS Visual Studio several times, and honestly, I found it confusing and not straightforward at all. Perhaps that's a side-effect of using Xcode, but that's how I feel about it. Xcode/Interface Builder is simple - Create your project, design the interface, write the code, and compile.

molbjerg:
I haven't used xCode a huge amount, mainly watched and heard the frustrations of a fellow programmer who is mac porting a project we're working on, and have seen it's issues shown to me... Suffice to say that an excellent programmer I know detests xCode, with the reason that the simpler you try to make it the more ridiculous it becomes.

As for the confusion of multiple open projects, I don't mean in the interface builder, I mean that you have one instance of xcode in your mac bar, whatever it's called. Click on that, and you're given a load of crap, especially if both project names are the same you're screwed.

And for misdragging files and ruining a project? Yes, it would be nice if undo actually worked in those instances. Unfortunately though, all undo ever really helps is editing text...

Like I say, I've not messed with xCode much, my opinion is pretty much stolen from a programmer, far, far superior to you or I.

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