Author Topic: Aion  (Read 41594 times)

Offline southerndoom

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Re: Aion
« Reply #140 on: September 16, 2009, 06:29:04 PM »
I betad it and plan on giving it a shot.
Graphics are just amazing.Very beautiful.
Game play is fairly standed mmo,i like the chain combo attacks.
Questing is well questing its pretty standed,like the cut scenes and voice over work.
It now has english voices and more westernized looks.Which was a much needed improvment.


Offline Slysoft

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Re: Aion
« Reply #141 on: September 16, 2009, 07:17:54 PM »
The english voices are fail. Luckily the ability to patch over them is still available, however there may be a day where my beautiful asian voices no longer work, and rather the terrible sailor moon english dub / avatar the last airbender-esque voices take their place :(

Offline Drew

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Re: Aion
« Reply #142 on: September 16, 2009, 09:10:31 PM »
Otherwise it looks like WoW in baby form, just in a different skin and will most likely tread down a shitty path as WoW did eventually.
Doubtful. The endgame consists almost entirely of PvP, and there are relatively few 12-man or higher raids at endgame (most of it is 6-man stuff). The gear is not bound by class, only armor/weapon proficiency. All classes are useful in PvP, and there isn't really anyone who's so weak or so strong that they throw everything off-kilter.

At the very least, it's not another mediocre cash shop MMO and it looks pretty. Although, I can see myself regretting paying $100+ after getting bored of it in a few months. Given it's korean, I fear that it is another grindfest MMO as well. /shrug
There is a small grinding element after level 25, but that's really more for Abyss Points than anything else. You won't find yourself grinding hundreds of mobs just to level up. There are enough quests that grinding is a rather small element of the game (though it is there). And would you really regret spending $100 on something that you'll likely spend hundreds of hours in? MMO's have always struck me as providing a surprisingly high cost:entertainment ratio. As opposed to most console games, which you'll spend $60 bucks on, play for 12 hours, and then never touch again. Though really, that's an argument for/against MMO's in general, not just Aion.

Offline Penthero

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Re: Aion
« Reply #143 on: September 16, 2009, 09:39:52 PM »
I'd appreciate it if you could ask.
Ayase decided to answer this on his twitter.

Quote
First off, I'm able to confirm that the grace period for applying your #Aion retail key after Head Start *ends* is 24 hours.
As time has shown, hope exists only in name. It´s actual meaning is despair.

Offline Drew

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Re: Aion
« Reply #144 on: September 16, 2009, 09:50:45 PM »
Good to know, thanks. Not as long as we initially thought. :(

Offline RenDiz

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Re: Aion
« Reply #145 on: September 16, 2009, 11:31:56 PM »
And would you really regret spending $100 on something that you'll likely spend hundreds of hours in? MMO's have always struck me as providing a surprisingly high cost:entertainment ratio. As opposed to most console games, which you'll spend $60 bucks on, play for 12 hours, and then never touch again. Though really, that's an argument for/against MMO's in general, not just Aion.

Yeah, that's why I don't rush to buy new releases of games in general. I don't have a problem spending that much into it as long as I'm enjoying it, especially when if it has cash value if I decide to quit. My main concern was ending up investing too much time and money in another korean grindfest again, which I want no part of. I'm liking the sound of that though, it seems to have some desirable traits for something different for a change.

Offline flamedance58

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Re: Aion
« Reply #146 on: September 17, 2009, 03:00:25 AM »
Just curious but can anyone accept or deny GU Comics review of the game?

http://www.gucomics.com/comic/?cdate=20090911

Offline Borror0

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Re: Aion
« Reply #147 on: September 17, 2009, 03:01:56 AM »
Personally, I'm always a little scared to get attached to NCSoft games of fear it gets shut down quickly after.

Today's news only strengthen that feeling: http://teethandclaws.blogspot.com/2009/09/blundering-towards-failure.html
« Last Edit: September 17, 2009, 03:04:11 AM by Borror0 »

Offline Drew

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Re: Aion
« Reply #148 on: September 17, 2009, 04:25:26 AM »
Personally, I'm always a little scared to get attached to NCSoft games of fear it gets shut down quickly after.

Today's news only strengthen that feeling: http://teethandclaws.blogspot.com/2009/09/blundering-towards-failure.html
Guild Wars, City of Heroes, and Lineage I & II say otherwise.

Also, this game already has 3.5m subscribers or so in Asia - in addition to over 300,000 North American preorders. The chances of it dying off anytime soon are very, very, very small.

Offline Borror0

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Re: Aion
« Reply #149 on: September 17, 2009, 04:40:32 AM »
Personally, I'm always a little scared to get attached to NCSoft games of fear it gets shut down quickly after.

Today's news only strengthen that feeling: http://teethandclaws.blogspot.com/2009/09/blundering-towards-failure.html
Guild Wars, City of Heroes, and Lineage I & II say otherwise.
No, it does not. It just says they can be successful too which I never contested.

It's not that I don't believe that NCsoft can pull off a successful game but rather that I don't necessarily associate success with the name. Rather, what comes to my mind is a record number of closed online games where some of their competitors still have games online have 10 years. Yes, they've had their number of successes but they have also made a fair number of failure.

I'm not saying I won't try Aion. Actually, it's the next on my list but... I have little trust for NCsoft.
« Last Edit: September 17, 2009, 04:42:21 AM by Borror0 »

Offline Drew

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Re: Aion
« Reply #150 on: September 17, 2009, 05:18:22 AM »
It's not that I don't believe that NCsoft can pull off a successful game but rather that I don't necessarily associate success with the name. Rather, what comes to my mind is a record number of closed online games where some of their competitors still have games online have 10 years. Yes, they've had their number of successes but they have also made a fair number of failure.
Right. What I'm trying to say is that Aion is already a success. It's been out for almost a year in Korea, six months in China, and has a massive number of subscribers. The chance of this particular NCSoft game (I admit they've been sketchy with their less popular titles) getting shut down are slim, because of that.

I think that at this point you shouldn't be worrying about the game going anywhere. It's too big of a success to be put down by NCSoft anywhere in the foreseeable future.

Offline Borror0

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Re: Aion
« Reply #151 on: September 17, 2009, 05:27:06 AM »
It's too big of a success to be put down by NCSoft anywhere in the foreseeable future.
I'll wait until I hear more from the reception that the American market will have for it before concluding that. While I know that it's being quite successful in Asia, the West, especially America, is quite a different beast and, quite frankly, whether there will be US servers in the long run depends of the success it will have here rather than the success it has in Asia.

In general, I am hearing quite reserved feedback about it.

The only exception being anime fans who seem to like Aion quite a bit.

Offline Drew

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Re: Aion
« Reply #152 on: September 17, 2009, 05:39:10 AM »
I'll wait until I hear more from the reception that the American market will have for it before concluding that. While I know that it's being quite successful in Asia, the West, especially America, is quite a different beast and, quite frankly, whether there will be US servers in the long run depends of the success it will have here rather than the success it has in Asia.
While I know that pre-orders aren't always a good way to measure long-term success (see Conan), it does count toward something - and Aion has over 300,000 of them in North America. Seeing as the reason Conan failed in the long run was because of the fact that it, for all intents and purposes, was released as an unfinished product, I think that Aion will fare much better in that particular department, as an unfinished product it most certainly is not.

In general, I am hearing quite reserved feedback about it.

The only exception being anime fans who seem to like Aion quite a bit.
All of the people coming from my LoTRO kin (except for me) either hold no interest in or dislike anime as a whole. They played the Aion beta and really enjoyed it. LoTRO is, arguably, about as western as it gets. Of course, anything at this point is speculation until we start seeing reviews and long-term usage statistics, but I'm confident. :)

Offline flamedance58

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Re: Aion
« Reply #153 on: September 17, 2009, 05:53:18 AM »
Many subscribers doesn't make it successful. Two Girls One Cup had a lot of people who watched it and it doesn't mean that's the new porn of the century :P

Lets see how the numbers work and how the game works out for the next year or so then you'll really be able to judge whether it's going well or not.

Though from what I've seen and heard it's just Lineage 2 with wings.

Offline Borror0

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Re: Aion
« Reply #154 on: September 17, 2009, 06:05:31 AM »
Many subscribers doesn't make it successful.
No, that's exactly what makes a subscription-based MMO successful: having a lot of people playing it.

I think what you're looking for is "popular does not mean it's good" also known as argumentum ad populum.

Offline flamedance58

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Re: Aion
« Reply #155 on: September 17, 2009, 06:18:04 AM »
Actually what I'm saying is correct in a sense...if a MMO has 2m subscribers and then dies a week later because it releases updates that fucks with the system and everyone hates it...it ain't successful.

It's the same way that doing your homework is good but when schools gives you so much homework it's overwhelming and takes over your social life and everything else it's not successful for a proper learning experience.

Just cause a ton of people play it at the moment doesn't make it successful; the game has to be able to hold good numbers that gives the company enough money to pay for all costs and extra for payments and even more to prove that the game is doing so well over a time that it doesn't have any issues.

It's not so much a popularity issue cause if it was then WoW should be the best thing since sliced bread and all MMO companies other than Blizzard should admit failure cause their not WoW and just give up :P (aka Fast Food Wars of Judge Dredd).

Offline Borror0

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Re: Aion
« Reply #156 on: September 17, 2009, 06:33:15 AM »
Actually what I'm saying is correct in a sense...if a MMO has 2m subscribers and then dies a week later because it releases updates that fucks with the system and everyone hates it...it ain't successful.
By your logic, were Blizzard were to make such a huge mistake that they would lose such a large percentage of their playerbase and be forced to close all servers, the only logical position that one could hold would be that World of Warcraft never was a successful game.

That's well beyond preposterous.

If a game had two million subscribers, it was successful. If it suddenly loses so many subscribers that it is forced to stop all services, then it stopped being successful. However, the position that it never was a successful game is simply nonsensical.

More importantly, when deciding if a game is currently successful, looking at the number of active players is a very good metric; second only to net profits.

Offline Slysoft

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Re: Aion
« Reply #157 on: September 17, 2009, 06:56:58 AM »
This video may have already been posted, but here is a preview at some of the dungeons that were added in patch 1.5 (the build NA and EU will be launching in)

http://www.youtube.com/watch?v=c8Po_tSfrEM

Make sure to watch in HD!

Offline Drew

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Re: Aion
« Reply #158 on: September 17, 2009, 07:15:42 AM »
This video may have already been posted, but here is a preview at some of the dungeons that were added in patch 1.5 (the build NA and EU will be launching in)

http://www.youtube.com/watch?v=c8Po_tSfrEM

Make sure to watch in HD!
Awesome. Glad to see strong PvE and PvP at endgame.

Also, for those thinking about Israphel: stop. Ebonlore and BR zergs are invading. Stay the FUCK away. I think Zikel is a better option at this point (plus, they've got an awesome community site Zikel.net).

Offline Slysoft

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Re: Aion
« Reply #159 on: September 17, 2009, 07:31:40 AM »
Or you can come to Azphel and hang out with yours truely and my legion of amazing.