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Aion

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Drew:

--- Quote from: Borror0 on September 17, 2009, 04:40:32 AM ---It's not that I don't believe that NCsoft can pull off a successful game but rather that I don't necessarily associate success with the name. Rather, what comes to my mind is a record number of closed online games where some of their competitors still have games online have 10 years. Yes, they've had their number of successes but they have also made a fair number of failure.

--- End quote ---
Right. What I'm trying to say is that Aion is already a success. It's been out for almost a year in Korea, six months in China, and has a massive number of subscribers. The chance of this particular NCSoft game (I admit they've been sketchy with their less popular titles) getting shut down are slim, because of that.

I think that at this point you shouldn't be worrying about the game going anywhere. It's too big of a success to be put down by NCSoft anywhere in the foreseeable future.

Borror0:

--- Quote from: Drew on September 17, 2009, 05:18:22 AM ---It's too big of a success to be put down by NCSoft anywhere in the foreseeable future.

--- End quote ---
I'll wait until I hear more from the reception that the American market will have for it before concluding that. While I know that it's being quite successful in Asia, the West, especially America, is quite a different beast and, quite frankly, whether there will be US servers in the long run depends of the success it will have here rather than the success it has in Asia.

In general, I am hearing quite reserved feedback about it.

The only exception being anime fans who seem to like Aion quite a bit.

Drew:

--- Quote from: Borror0 on September 17, 2009, 05:27:06 AM ---I'll wait until I hear more from the reception that the American market will have for it before concluding that. While I know that it's being quite successful in Asia, the West, especially America, is quite a different beast and, quite frankly, whether there will be US servers in the long run depends of the success it will have here rather than the success it has in Asia.

--- End quote ---
While I know that pre-orders aren't always a good way to measure long-term success (see Conan), it does count toward something - and Aion has over 300,000 of them in North America. Seeing as the reason Conan failed in the long run was because of the fact that it, for all intents and purposes, was released as an unfinished product, I think that Aion will fare much better in that particular department, as an unfinished product it most certainly is not.


--- Quote from: Borror0 on September 17, 2009, 05:27:06 AM ---In general, I am hearing quite reserved feedback about it.

The only exception being anime fans who seem to like Aion quite a bit.

--- End quote ---
All of the people coming from my LoTRO kin (except for me) either hold no interest in or dislike anime as a whole. They played the Aion beta and really enjoyed it. LoTRO is, arguably, about as western as it gets. Of course, anything at this point is speculation until we start seeing reviews and long-term usage statistics, but I'm confident. :)

flamedance58:
Many subscribers doesn't make it successful. Two Girls One Cup had a lot of people who watched it and it doesn't mean that's the new porn of the century :P

Lets see how the numbers work and how the game works out for the next year or so then you'll really be able to judge whether it's going well or not.

Though from what I've seen and heard it's just Lineage 2 with wings.

Borror0:

--- Quote from: flamedance58 on September 17, 2009, 05:53:18 AM ---Many subscribers doesn't make it successful.
--- End quote ---
No, that's exactly what makes a subscription-based MMO successful: having a lot of people playing it.

I think what you're looking for is "popular does not mean it's good" also known as argumentum ad populum.

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