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Aion

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Havoc10K:
lol thats a bummer for you, l personally don't like the many things in Aion, for instance, they tried to follow WoW in multi classing one class, WoW did it in talents, Tank/dps/healer was resolved here awkwardly to me, as far as l see it, you gain a class change when you hit a specciffic level, l'm kinda tired of this kind of change wich was actually pleasant in Ragnarok Online but every other game with this simply tired me out, and l think WoWs idea of simple talents was the most perfect that way.

Aion has too little classes to choose from, and personally l think thats quite unballanced, little veriety in this matter, WoW on the other hand had slightlty a lot classes (10 as it is now) and ballancing them out was very hard and still is, but at least you had enough of frontline meatbags (melee) enough heaers (shamans/priests/paladins/druids) and enough ranged annoyance in heavy boss fights, like mages, hunters, locks also so called hybrid classes like paladins shamans druids and priests as healers were very welcome however when they were tank/dps specced it was sometimes annoying unless there wasn't a lot of them in the group, especially paladins, since on my server, every instance seemed to love paladins anyways, so it was a paladin paradise for looting.

as a shaman l loved being in the center of attention when l was DPSing and some idiot tank lost aggro and a healer died, l was a backup healer thanks to being elemental with enough spellpower to actually support the raid group long enough for a druid to revive the fallen healer (or a paladin to sacrifice himself on me so l could ress teh healer but then healing wasn't enough)

that aspect was great if you pugged in raids, especially surprise puling by me ;]

Drew:

--- Quote from: Borror0 on October 14, 2009, 07:55:47 AM ---Look, it's just a way to describe the archetype. Another term would be theme park but there are theme parks that are very unlike WoW's design so I find using theme parks, for that, to not really be accurate. For me, "WoW clone" does not carry a pejorative baggage. It would be silly to expect all MMOs to be revolutionary and quite different one from another. It's just a way to point out that X or Y game has not really purpose something vastly different from what has been offered in the last five years.

--- End quote ---
Right, but if 99% of all MMO's are very similar, just with a different wrapping, why are we comparing them all to WoW? Why not just call them an MMO? Everyone knows that they're all similar, so why specify a particular one?

The same thing goes for any other genre where similar stigmas exist. Halo is a really good example. Every shooter released since 2001 one has been called a Halo-clone at some point, which I think is really dumb. Unless the game is literally an exact copy with different art or something, it can't be called a "clone". Shit, even then, it technically isn't a clone, because a clone would be the exact same thing.

All I'm asking is that we do away with that kind of close-minded mentality. I think it makes us all look like idiots, and doesn't help the genre get anywhere.

Borror0:

--- Quote from: Drew on October 16, 2009, 05:42:54 PM ---Right, but if 99% of all MMO's are very similar, just with a different wrapping, why are we comparing them all to WoW? Why not just call them an MMO?
--- End quote ---
Because it's not true that 99% of all MMOs are very similar to WoW.

There are several archetypes of MMOs and what is called "WoW clones" is only one of them. It's not even the summation of all "theme parks" as there are theme parks that are quite different from WoW in their gameplay and design. Then are sandboxes, MMOFPSes, MMORTSes, so on and so forth. Simply labeling them MMOs would not do.

It would not fulfill the same function as the two expressions are not synonymous (or even close to).

Don't get me wrong; I'm not a fan of the term but it does have a use.



Havoc10K:
l really loved Ragnarok Online, simple, easy, lotsa fun.

think l'll go and check it out again

Drew:

--- Quote from: Borror0 on October 16, 2009, 05:50:58 PM ---Because it's not true that 99% of all MMOs are very similar to WoW.
--- End quote ---
Er, I meant "If 99% of MMORPGs are very similar, just with a different wrapping, why are we comparing them all to WoW? Why not just call them an MMORPG?"

Probably should've been more specific, sorry about that. >_>

---

To Ragnarok: I had a blast playing on private servers a long time ago. Trying to play Ragnarok with normal XP gain is excruciating, to say the least.

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