Author Topic: Aion  (Read 41527 times)

Offline Slysoft

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Re: Aion
« Reply #260 on: October 21, 2009, 01:54:03 PM »
Theobomos.

Offline Arveene

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Re: Aion
« Reply #261 on: October 23, 2009, 03:55:35 PM »
Yup, go there if you haven't already. The harpies are great to grind too. I think I did a few levels there.

In other news, level 47 and Expert Tailoring is like free money. Especially when you're the only 420+ tailor on the server. I'm also one of few 449 crafters at all, I think. Sooo close to 50... >.>
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Offline Tatsujin

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Re: Aion
« Reply #262 on: October 23, 2009, 04:00:05 PM »
So can you change your spec, say your a tanker and you want to dual-wield weapons or have a 2-hander ... possible, or not possible?


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Offline GoGeTa006

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Re: Aion
« Reply #263 on: October 23, 2009, 05:57:59 PM »
So can you change your spec, say your a tanker and you want to dual-wield weapons or have a 2-hander ... possible, or not possible?

nop. . .once you choose your class you'r stuck with it. . .im a Templar but I use my 2 handed sword every once in a while to kill faster
I cant even compete with Gladiators on dps. they have more abilities that take advantage of their weapons. . .they dont have all the shield abilities i have tho.

Offline newy

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Re: Aion
« Reply #264 on: October 24, 2009, 12:01:18 AM »
Haven't played my sorceress in a while but have been to Brusthonin ;) for two lv22 quests and haven't been there since I reached 23. I will check my lv23 quests and after that decide whether to grind again or not.

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Offline newy

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Re: Aion
« Reply #265 on: October 26, 2009, 09:26:18 PM »
Has anyone the Logitech G500 and is able to create a profile for Aion?

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Offline GoGeTa006

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Re: Aion
« Reply #266 on: October 27, 2009, 04:23:26 PM »
Has anyone the Logitech G500 and is able to create a profile for Aion?

MX air totally WTFPWNZ G500. . .
I feel very comfortable with the way it works so Ive never actually tried

I also had the MX500 but I never really went into creating special profiles (i hope you mean the controls in the mouse) for aion. . .whats on your mind to change for "convenience" ?

and my old MX500 and MX600 dont work on vista =/ (the logitech suite that is)

Offline newy

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Re: Aion
« Reply #267 on: October 27, 2009, 05:07:43 PM »
I want to assign two of the three keys at the thumb's position to "open inventory" (that somehow works) and to "auto run". "Auto run" doesn't work because when I use the assigned key, my character watches a bit to the right (when I open my inventory with the key (s)he looks to the left) and in the options, it also says that the keys are "Alt+Leftclick" in the case of "auto run". Tried it, didn't work. Well, I don't want it to work that way. I want to use the assigned keys :(

The G500 has a program which recognizes the programs' .exe-files but (as I had found out with the help of the internet) the NCSoft launcher uses a .bin-file to start Aion. So, no recognition.

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Offline Arveene

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Re: Aion
« Reply #268 on: November 16, 2009, 08:25:46 AM »
I just finished up my Miragent armor set tonight, working on the weapon next!
http://www.aionarmory.com/itemset.aspx?id=14

Now that there's a decent amount of 50s, I must say this is getting really good. Fortresses are crazy fun, and there's quite a bit of competition from both Asmos and other legions on Elyos. Dredgion is a blast. There's a lot more players in the abyss now, and usually you can find some pvp. I think Aion is going to take a hold of the niche PvP MMO and hold onto it.

There's a rumor going around that NCWest is going to take over development of the game from now on and it'll be separate from the KR version. I really hope that it stays just a rumor.
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Offline Ixarku

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Re: Aion
« Reply #269 on: November 16, 2009, 10:36:11 PM »
I'm finding the game to be mildly annoying the more I level.  I just hit 30 with an Assassin.  My observations so far as a melee class:

1) Aggro is a bit screwy at times.  Just one example:  I was fighting a mob near someone else fighting a similar mob, then mine called for help, pulling my neighbors mob to me.  I've had this happen a few times now; combine it with respawns and mobs being too close together in the first place, the occasional intentional or unintentional training of mobs by boneheads, and soloing can be deadly all too frequently if you're not on your toes.

2) Doesn't seem like there are enough solo quests so far.  I've found myself grinding a bit here and there, as I don't usually do a lot of group quests.  (Doesn't help that I'm not a big fan of pugging and my legion has mostly outleveled me, but that’s no one’s fault but my own.)  Quest XP mostly sucks IMO compared to XP from killing mobs.

3) Lag, lag, lag.  Ugh.  It makes what PvP I’ve done so far frustrating, as even when it looks like I’m on top of someone, my attacks aren’t firing when I key them.  And, pretty much as expected, PvP while leveling means about 80% of the time, you’re getting attacked by someone 6-15 levels higher than you.  The aerial combat is interesting, but I just don’t like having a flight time limit.

4) Rifts.  Outgoing rifts never seem to spawn in the lower level parts of Morheim when I’m in the zone.

5) Gathering is fine, and the crafting system is OK, even if it’s monotonous.  I think the drop rate of weapon fluxes needs to go up dramatically.

6) Maybe I’m doing something wrong, but it feels like mob damage on my leather-wearing guy is a bit too high, and occasionally too spiky.  I generally keep my gear at all greens, all +1 enchants, no lower than 2-3 levels below my level, and at least 50% of my pieces are usually my level or 1 lvl less.  It strikes me as odd when a single mob 2 levels below me can get a string of lucky shots and beat me to half HP or less from full.  The net effect is, if I get attacked by a second mob while fighting the first, I’m usually popping a potion.  Maybe I just need to start ponying up more $ for better gear, but I don’t like the idea of spending a lot on gear that’s just going to get replaced in a few levels.


I’m still not sure if I’ll be playing Aion in 3 or 6 months, but for now it still has my interest, at least until I see what endgame is like.
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Offline GoGeTa006

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Re: Aion
« Reply #270 on: November 17, 2009, 10:51:42 PM »
I'm finding the game to be mildly annoying the more I level.  I just hit 30 with an Assassin.  My observations so far as a melee class:

1) Aggro is a bit screwy at times.  Just one example:  I was fighting a mob near someone else fighting a similar mob, then mine called for help, pulling my neighbors mob to me.  I've had this happen a few times now; combine it with respawns and mobs being too close together in the first place, the occasional intentional or unintentional training of mobs by boneheads, and soloing can be deadly all too frequently if you're not on your toes.
.


I have a different opinion. . .or experience. . .
I think is dumb to be able to pull a mob (humanoid) from the middle of a crowd. ..
in WoW I remember perfectly that say you pull a dude and if he ran past another dude both dudes would come and kill you. . .that is perfectly logical.

but say. . .im an elyos. . .and I see that an asmodean is pulling another elyos behind me. . .and instead of helping my fellow elyos i keep roaming around !

. . .
I have a templar and dmg is no problem to me ;D Ive been good even when the mobs call for help from their mobby friends.

tip:
always fight near a ramp. . .if worse comes to worse just glide out of battle!

Offline Ixarku

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Re: Aion
« Reply #271 on: November 18, 2009, 02:40:36 AM »
I have a different opinion. . .or experience. . .
I think is dumb to be able to pull a mob (humanoid) from the middle of a crowd. ..
in WoW I remember perfectly that say you pull a dude and if he ran past another dude both dudes would come and kill you. . .that is perfectly logical.

I don't have a problem with a mob aggroing another mob that's not already in combat as he runs past it... that's perfectly reasonable if, say, I make a bad pull or something.

I do have an issue with the mob I'm fighting calling for help and actually pulling a mob that's already in combat off of another player that he's already fighting.  Conversely, I've been fighting a mob only to have it suddenly run off and attack someone else, when that other player's mob has called for help.  I call shenanigans on that!
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Offline Arveene

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Re: Aion
« Reply #272 on: November 18, 2009, 03:23:24 AM »
Screenshot time! I finished up my Miragent set tonight. I got the last piece of the armor last night, and finished up the weapon today. It's almost all pvp from now on for me.

Out of combat.
(click to show/hide)
Combat stance.
(click to show/hide)
Stats!
(click to show/hide)
(Right click, view image to see the full sized screens)

Yes.. I'm a sorc with 8.2k HP.  ;D I stacked 20x HP +85 manastones in my armor and put in 4x MB +25 in my weapon. It's quite funny when I'm rifting and some assassin thinks he's tough and jumps me. Also funny when I run into Resist Magic stacked players who still get trucked because of my absurdly high Magical Accuracy from this set / using a Tome. The Miragent set has a surprising amount of evasion on it. So much that I contemplated stacking Evasion +15 manastones in my armor, which would put my evasion around.. 1860, which is really high for this early in the game. I opted for HP because I would eventually have to switch to it once more players had higher accuracy.

I have a different opinion. . .or experience. . .
I think is dumb to be able to pull a mob (humanoid) from the middle of a crowd. ..
in WoW I remember perfectly that say you pull a dude and if he ran past another dude both dudes would come and kill you. . .that is perfectly logical.

I don't have a problem with a mob aggroing another mob that's not already in combat as he runs past it... that's perfectly reasonable if, say, I make a bad pull or something.

I do have an issue with the mob I'm fighting calling for help and actually pulling a mob that's already in combat off of another player that he's already fighting.  Conversely, I've been fighting a mob only to have it suddenly run off and attack someone else, when that other player's mob has called for help.  I call shenanigans on that!


I use that 'trick' to train bots all the time. I aggro a few mobs, run them over to the bot, and just sit and laugh as the bot gets its ass kicked.

Pulling in this game can be very tricky. One thing you need to know is that when a Templar uses Inescapable Judgment to pull it reduces the mobs aggro circle when it's pulled. So you can get widely varying results from a different class pulling. I found that out the hard way early on. Also make sure to check other mobs around the one you want to pull first. Watch aggro circles, different types of mobs will have different size circles and different ranges at which they'll chain. Many headaches can be saved if you pull stuff in the correct order.

Edit: If you're a ranger, I hate you. Just thought you'd like to know.
« Last Edit: November 18, 2009, 03:31:40 AM by Arveene »
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Offline blubart

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Re: Aion
« Reply #273 on: November 18, 2009, 07:33:53 PM »
...piece of the armor...
this + the screenshot = lol

amore - maybe, but armor - definitely not :P

Offline kyanwan

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Re: Aion
« Reply #274 on: November 19, 2009, 07:51:31 AM »
I'm finding the game to be mildly annoying the more I level.  I just hit 30 with an Assassin.  My observations so far as a melee class:

1) Aggro is a bit screwy at times.  Just one example:  I was fighting a mob near someone else fighting a similar mob, then mine called for help, pulling my neighbors mob to me.  I've had this happen a few times now; combine it with respawns and mobs being too close together in the first place, the occasional intentional or unintentional training of mobs by boneheads, and soloing can be deadly all too frequently if you're not on your toes.

2) Doesn't seem like there are enough solo quests so far.  I've found myself grinding a bit here and there, as I don't usually do a lot of group quests.  (Doesn't help that I'm not a big fan of pugging and my legion has mostly outleveled me, but that’s no one’s fault but my own.)  Quest XP mostly sucks IMO compared to XP from killing mobs.

3) Lag, lag, lag.  Ugh.  It makes what PvP I’ve done so far frustrating, as even when it looks like I’m on top of someone, my attacks aren’t firing when I key them.  And, pretty much as expected, PvP while leveling means about 80% of the time, you’re getting attacked by someone 6-15 levels higher than you.  The aerial combat is interesting, but I just don’t like having a flight time limit.

4) Rifts.  Outgoing rifts never seem to spawn in the lower level parts of Morheim when I’m in the zone.

5) Gathering is fine, and the crafting system is OK, even if it’s monotonous.  I think the drop rate of weapon fluxes needs to go up dramatically.

6) Maybe I’m doing something wrong, but it feels like mob damage on my leather-wearing guy is a bit too high, and occasionally too spiky.  I generally keep my gear at all greens, all +1 enchants, no lower than 2-3 levels below my level, and at least 50% of my pieces are usually my level or 1 lvl less.  It strikes me as odd when a single mob 2 levels below me can get a string of lucky shots and beat me to half HP or less from full.  The net effect is, if I get attacked by a second mob while fighting the first, I’m usually popping a potion.  Maybe I just need to start ponying up more $ for better gear, but I don’t like the idea of spending a lot on gear that’s just going to get replaced in a few levels.


I’m still not sure if I’ll be playing Aion in 3 or 6 months, but for now it still has my interest, at least until I see what endgame is like.


If you're already faltering - you'll be doing more as soon as you hit the top.    From what I'm hearing - Aion is exactly what I said it was.   So - who here has hit the top already ... if anyone. 

http://wowriot.gameriot.com/blogs/d-in-my-a/My-final-Aion-review-a-must-see-as-im-a-big-deal
« Last Edit: November 19, 2009, 07:53:46 AM by kyanwan »
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Offline Ixarku

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Re: Aion
« Reply #275 on: November 19, 2009, 10:43:14 AM »
If you're already faltering - you'll be doing more as soon as you hit the top.    From what I'm hearing - Aion is exactly what I said it was.   So - who here has hit the top already ... if anyone. 

http://wowriot.gameriot.com/blogs/d-in-my-a/My-final-Aion-review-a-must-see-as-im-a-big-deal


No argument there.  I pretty much said from the beginning that I wasn't sure if I was going to be playing the game long-term.  I've more or less figured out that in small doses, the game's OK, but playing for hours on end = a bigger chance of frustration or boredom.  So, we'll see how it goes.  At least it's something to do for now.

Nice pics, BTW, Arveene.   ;D
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Offline Arveene

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Re: Aion
« Reply #276 on: November 19, 2009, 03:11:55 PM »
If you're already faltering - you'll be doing more as soon as you hit the top.    From what I'm hearing - Aion is exactly what I said it was.   So - who here has hit the top already ... if anyone.  

http://wowriot.gameriot.com/blogs/d-in-my-a/My-final-Aion-review-a-must-see-as-im-a-big-deal

Hi. I'm 50, I've been 50 for weeks now. Still playing, still going strong. The game is amazing, if you're a fan of RvR this is THE game for you. I'm by far the best geared sorc on the server.

It's grindy, there's no doubt about that. If you've paid any attention to recent patches, that's going to be addressed in the next patch. They're greatly increasing quest exp for almost all zones. I'm going to read that review in full today and I'll post counter arguments to most of it. Some of the stuff I read when I glanced through it is just flat out wrong.

You know what, I'm just going to do this now. This is going to be half me refuting statements made in that review as well as some of my own statements about the game.

Just so you see where I'm coming from with these responses I'm a pretty hardcore MMO player. In WoW, I was in a top 25 US guild through BC, and a top 50 (maybe it was 75-100) US guild in vanilla WoW. In Wrath, I was a server first 80 human, and server second 80 priest. I was beaten by 3 hours, I spent a good 12 hours without power during Wrath launch. I was one of the first groups to clear 10 man Naxx, etc etc. I quit shortly before Ulduar came out in WoW.

In Aion, I'm on one of the larger servers. My legion is in the top 10 on legion rankings, and our members are currently dominating the top of the abyss point rankings. Most of us come from DaoC (a game very similar to Aion in PvP), and we have very similar WoW backgrounds. We're much smaller than other legions though, close to half the size of most of the top 20 legions.

PvE
Quote
Surprisingly, all of the instances in the game are pretty enjoyable, with only a few problems, mostly related to loot drops.  For example, bosses have about a 50% chance to just plain drop nothing, a 30% chance to drop a green, a 15% chance to drop a blue, and a 5% chance to drop an epic.  It's pretty funny fighting a boss for the first time, killing it, and getting 10k gold for your troubles with the corpse despawning before you even notice it was there.  
QQ I deserve free epics. No. You don't. WoW has made you believe that every boss in the game should be a loot pinata and just rain free gear on your head. Sorry, I like to avoid WoW comparisons when talking about Aion, but sometimes you have to. I don't think getting loot everytime you kill a boss is right, it makes loot and gold (epic) gear that much more valuable.

Quote
In Theobomos Labs, there's seriously about 15 keymasters and 15 doors you have to open before you're at the last boss.
Try 8..

I'd like to note that he posted this "review" before he even hit level 50. This means he has not run the hardest PvE instance in the game, Dark Poeta. (or the Asmodian equivalent) Dark Poeta is a whole new bag of tricks. It's a pretty straight forward instance, and generally the bosses are quite simple. The interesting part of it is that there's a 4 hour time limit. You get a certain amount of points for each mob, boss, and item you gather in there. Depending on how fast you clear the instance and how many points you have you earn a certain rank. The better your rank the harder the final final boss is. The S grade boss has only been killed a handful of times on even the KR servers. You want challenging? You got challenging. I've only managed to hit B rank with groups I've run with. That being said, I really haven't felt the need to get to A or S rank because I'm quite happy with grinding out my Miragent set (which I posted about earlier and PvPing) I didn't pick up this game for PvE, but there's some content there for those who like to mix it up a bit. I would also like to note that they're increasing the drop rate of items off of bosses in patch 1.6. So you will be able to gear up pretty quickly in PvE instances after this.

I am not going to sugarcoat this though. If you are playing this game for PvE instances, you will be sorely disappointed. Do not think for even a second that this is a PvE game, it's not. It's a RvR game.

PvE Raiding (World Bosses)
Yup, there are no raid instances. Yes, there's about 4-5 raid bosses with level 50 loot. Yes, they are on long spawn times. They do drop loot though, I don't think I've even seen any of the really high level raid bosses ever drop no loot. I've done quite a few of them too.

Quote
There is a multitude of people who want to kill these bosses but obviously only 1 raid is going to be doing them every 1-2 days.  Pretty much there's 1-2 guilds per server with a monolopy on the very few world spawn bosses in the game, leaving any other guilds with the playerbase and interest in pve raiding with nothing to do.  Oh, also, these bosses drop nothing 50% of the time.

Wrong wrong wrong. I've never seen any of the level 50 raid bosses flat out drop 0 loot. They've at least dropped 2 blues, sometimes even 2 blues +  a gold. I know a few drop 2 golds every time. This is NOT a PvE game! 1-2 legions do not have a monopoly on my server. Everyone, I mean everyone wants loot off of some of these bosses. In addition to everyone wanting the loot, they also don't want others to get the loot. So what does this mean? A lot of mob training. I've seen full raid groups from multiple legions fight over a raid boss by training mobs onto other legions. It's perhaps the MOST fun I've had doing PvE in a MMO in a long time. It adds an entirely new dimension to PvE. Occasionally we've even had Asmodian groups rifting join the mix as well.

Quests
Quest exp does suck, I'll admit that. They've admitted that and they're nearly quadrupling quest exp in patch 1.6.

PvP
The review gives a surprisingly positive review on PvP, and like I've been saying this is a PvP game. There's a few fixing coming up to make it even better, the z-axis range calculation is a bit messed up. It's like someone didn't take trig back in high school. This can makes things a bit frustrating in the abyss, but otherwise PvP is quite good.

Quote
Personally I couldn't care less about balance in an open PvP game, good players can still do OK on any class, whatever, and you can pick your fights pretty easily when you can go up and down in addition to forwards, right, left and backwards.  You won't die if you're smart.  Mute was wrong when he implied that avoiding fights you can't win isn't balance, because it's exactly that.  Balance isn't relevant if you never fight the class that's the scissors to your paper, and hell, pretty much every class gets an ability on a 30min-1hour cooldown at level 50 that is a guaranteed 1 shot, so who cares?  If you can't beat them fair, just ******* 1 shot them.  Problem solved.

Amazing. I like this. I bolded the key part. Another thing that I believe players miss in an world PvP game is that it's not suppose to be fair. This is what should happen.

1. You get ganked by someone.
2. You call about 5 of your friends to get revenge, 6v1 someone and laugh at them and call them terrible in irc or the forums.
3. They call even more of their friends and you end up with a massive chain of events that ends up in a ton of people killing each other.

Of course there's always the times you could 1v2/3 some people, or some good 1v1 fights, but it's always more fun the above way.

Open PvP isn't fair, it never is. That's the point.

He mentions that the "zerg" or fortress PvP isn't that great. Some aspects of it aren't, those are being addressed in 1.6. The crash issue with too many people on your screen has forced many people, including myself, to tone down their graphics during a fortress siege. For a game with such beautiful graphics, it's highly disappointing. The actual fortress combat itself hasn't been bad at all. Generally the attacker will win, but successful defenses have happened. I think as more people finish leveling, that will happen more and more.

Quote
Even when you're done grinding, gearing is still a grind as bosses don't even drop good items except maybe 1 out of every 20 runs.
Gearing in PvE instances is a pretty silly idea, this is a PvP game. PvP, get abyss points, buy gear. Abyss gear is the best gear in the game by far. Even if you're not the more hardcore PvPer, it doesn't take a ton of abyss points to get some decent gear.

I guess this is sort of a half review of the time, but seeing that review linked earlier made me facepalm. It's not an accurate review of the game. You could say my view could be a bit too positive, but if you have any specific questions about the game I'll try to answer them as honestly and as neutral as possible.

I think this game will be much better for leveling 1-50 after patch 1.6. I've seen some of the experience changes for quests. Some of the exp increases are insane. If anyone complains about the leveling grind after this change, then they're someone who hasn't even hit 80 or even 70 in WoW.
« Last Edit: November 19, 2009, 03:16:18 PM by Arveene »
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Offline Borror0

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Re: Aion
« Reply #277 on: November 19, 2009, 03:19:30 PM »
Arveene, any clue when there'll be a trial for Aion?

Offline Arveene

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Re: Aion
« Reply #278 on: November 19, 2009, 03:33:56 PM »
Probably won't be for awhile tbh, according to NCSoft they're still seeing some really solid sales numbers. They really don't have a reason for a trial if they're still seeing a lot of sales. Whether or not that's true is anyone's guess. I think any MMO could see some benefit from offering 7-14 day trials. I think if they wanted to do one to boost holiday sales they would have offered one already.
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Offline kyanwan

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Re: Aion
« Reply #279 on: November 19, 2009, 09:35:44 PM »
I am not going to sugarcoat this though. If you are playing this game for PvE instances, you will be sorely disappointed. Do not think for even a second that this is a PvE game, it's not. It's a RvR game.

In other words - that's an admit that it's barren of content and ... the players make the game 100%.

That's what I said all along.   What would happen to this game if you subtracted the users?   Yeah, exactly - it would suck hardcore, it would be unplayable - just like all Korean MMOs.   ( WoW - that changed my view of MMOs - why?   Because it has content and entertainment value rather than social and nothing more. )

Pure PvP = no content whatsoever.

Sure - you can pvp in anything, can in WoW - but you can only do it for --- how long?   All you've got to do in order to get a really good fight going, whip up a nice big 20 party and head down to any main city.   Whiners will drag out all the good stuff.

Ditto for that.

Difference here - is when that's not going down, you still have things to do.

Aion ... don't have that.  There's no E at all.   If you aren't playing with a bunch of friends, a good guild, or whatever - the game's going to suck hard.

( My next prediction:  Half of Aion's subscriber base heads back to WoW or elsewhere.   I already see our server filling back up with people, and Raid PUGing picking back up.   Give it a couple months. )

Arveene, any clue when there'll be a trial for Aion?

I'd like to see that - because I'm not about to spend $50 to play something I believe to be borderline on horrible.   They should have thought of that beforehand - they've got the badge of shit stamped on their title:  "Made in Korea".   I'd like them to prove it wrong without me needing to spend money on it. 

« Last Edit: November 19, 2009, 09:37:24 PM by kyanwan »
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