From Synapse Software, "Zeppelin", "Rainbow Walker", and "Necromancer", 'cause they were just a lot of fun.
From Atari (before Crap Tramiel), "Star Raider" (Master that crappy joystick, dammit! Shields? We don't need no stinking shields!)
From Big Five, "Miner 2049er", 'cause it was just a lot of fun.
By Bill Williams, "Mind Walker" (Let's take another freaky psychedelic trip)
From Lucas Films, "Rescue on Fractalus" (where shadows approaching the ship could be lost survivors or NASTY FREAKIN' ALIENS! Way cool!)
From Microprose, "Kennedy Approach". Y'know, being an air traffic controller is a pretty neat job. Let's see what happens when we get a loaded Concorde into restricted airspace... wheee!
"Empire" and "Empire Deluxe" and "Rogue".
Funny thing. When graphics were crude, game designs seemed so very engaging.