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BlazBlue

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Ken34:
New matches from me:
http://www.youtube.com/watch?v=EKvKzuo3kgA
http://www.youtube.com/watch?v=jVajhtpCHCk
http://www.youtube.com/watch?v=I57r6bkKkEk

zenken:

--- Quote from: LiquidZero on July 14, 2009, 05:12:31 AM ---
--- Quote from: Mele on July 14, 2009, 04:29:48 AM ---
--- Quote from: LiquidZero on July 14, 2009, 02:22:05 AM ---
--- Quote from: Mele on July 10, 2009, 10:12:43 PM ---So far I'm rather disappointed in this game. The 12 character roster is highly limited and I'm having difficulty picking a main. I've been disinclined to play after the first 2 days of owning it. I sort of need a push into the game again, and I need to decide on a main for sure.

--- End quote ---

well it is the FIRST BlazBlue in the first GuiltyGear if i didnt want my main to be Sol or Ky (I.e. Ryu and Ken) i couldn't seem to get into any one else. but since its new er what ever it could have character updates.

--- End quote ---

Even if it that's the case, it doesn't make the shitty and limited roster any better. In fact, the fact that they have developed such a large number of fighting games should make it easier for them to develop games with large rosters.

All this game has made me want to do is go back to Street Fighter IV. Shouldn't have spent $60 on this.

--- End quote ---
mwhaha ha ha! I agree with that i could play StreetFighter 4 all day long!
the proly skimped on the characters for pure laziness... "well we have a complete game and a solid system.. 12 characters.... PERFECT done!" "People will play with every one since the game is new!" "plus!! people will buy this shit cus it's like guilty gear!"


--- End quote ---

The first Street Fighter only had 2 playable character. Street Fighter II only had 8 playable characters. Street Fighter Alpha 1 only had 10 playable characters, 2 of them new. Street Fighter III only had 11 playable characters, 9 of them new.

12 characters is actually pretty damn good for a new series.

LiquidZero:
just got it on 360 today!!
 so far im lovin it, only problem is the fighting fundamentals are really different.
elaboration.
SF2 fundamentals equal constant spamming, priorizing throws and really good mashing.
Umk3 fundamentals = dial-a-combo (a,b,c,b+c) to specials. and good countering.
Guilty Gear fundamentals = prioritzing offense and advanced play requires really well timed roman cancels with a good one hit kill desperation move on the side.

Blaz Blue fundamentals....... Really good zoning with projectiles so far! (arakune,alucard, and V-13) been havin a real hard time fightin them with Ragna the blood edge.  not to mention you only get your max super cool awsome special as a "flash finish" since you cant use it until they have 20% or lower health and its the final round. they shoulda kept the same desperation moves that they had in GG.

Mele:

--- Quote from: zenken on July 24, 2009, 02:48:38 AM ---
--- Quote from: LiquidZero on July 14, 2009, 05:12:31 AM ---
--- Quote from: Mele on July 14, 2009, 04:29:48 AM ---
--- Quote from: LiquidZero on July 14, 2009, 02:22:05 AM ---
--- Quote from: Mele on July 10, 2009, 10:12:43 PM ---So far I'm rather disappointed in this game. The 12 character roster is highly limited and I'm having difficulty picking a main. I've been disinclined to play after the first 2 days of owning it. I sort of need a push into the game again, and I need to decide on a main for sure.

--- End quote ---

well it is the FIRST BlazBlue in the first GuiltyGear if i didnt want my main to be Sol or Ky (I.e. Ryu and Ken) i couldn't seem to get into any one else. but since its new er what ever it could have character updates.

--- End quote ---

Even if it that's the case, it doesn't make the shitty and limited roster any better. In fact, the fact that they have developed such a large number of fighting games should make it easier for them to develop games with large rosters.

All this game has made me want to do is go back to Street Fighter IV. Shouldn't have spent $60 on this.

--- End quote ---
mwhaha ha ha! I agree with that i could play StreetFighter 4 all day long!
the proly skimped on the characters for pure laziness... "well we have a complete game and a solid system.. 12 characters.... PERFECT done!" "People will play with every one since the game is new!" "plus!! people will buy this shit cus it's like guilty gear!"


--- End quote ---

The first Street Fighter only had 2 playable character. Street Fighter II only had 8 playable characters. Street Fighter Alpha 1 only had 10 playable characters, 2 of them new. Street Fighter III only had 11 playable characters, 9 of them new.

12 characters is actually pretty damn good for a new series.

--- End quote ---

This is true. I guess it's more the fact that none of the characters playstyles appeal to me thus far. Maybe I simply dislike the game rather than the characters, but I just feel like the quality of the roster, not necessarily the quantity, is very lacking.

LiquidZero:
Heres the tier list just in case anyone was wonderin. Red Bein my main , blue being the characters im learning
S-Tier
Nu (66.5)
Rachel (64.0)
Arakune (61.5)

A-Tier
Jin (59.5)
Carl (59.0)

B-Tier
Noel (55.0)
Ragna (55.0)
Litchi (54.0)
Taokaka (53.5)
Hakumen (51.5)

C-Tier
Bang (48.0)

D-Tier
Tager (40.0)

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