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Saki
Mcgreag:
--- Quote from: XinWind on September 22, 2009, 06:42:32 AM ---I've read all this before, but reason why its hard to understand fully for me is because its complicated for my mind to comprehend lol. I'm starting to understand it more day by day though =D.
--- End quote ---
As said on the last line you don't really need to understand the math. I would dare guess that the majority of all riichi players can not calculate the score by hand, it's not uncommon that in a mahjong playing group only 1 guy actually know how to calculate the score. Just get yourself a scoring sheet with the tables (there is one with both the yaku list and scoring tables from EMA).
And if you don't have scoring sheet either then you can make it even easier and just say:
1 han = 1000
2 han = 2000
3 han = 4000
4 han = 8000
50% more for east.
after that you have the mangan haneman etc list which you should probably learn anyway.
A much more important thing to learn are the Yaku list. As long as you know the Han number for a hand then you will be able to at least aproximite the value. It might seem difficult but it's not as hard as it looks. I suggest you learn them in order of how common they are. This means that you can mostly skip stuff like Ryan pei kou, San shoku doku and San kantsu for later as some of these are more rare than the most common yakuman hands (Suu ankou and Kokushimusou).
XinWind:
--- Quote from: Mcgreag on September 22, 2009, 03:59:12 PM ---
--- Quote from: XinWind on September 22, 2009, 06:42:32 AM ---I've read all this before, but reason why its hard to understand fully for me is because its complicated for my mind to comprehend lol. I'm starting to understand it more day by day though =D.
--- End quote ---
As said on the last line you don't really need to understand the math. I would dare guess that the majority of all riichi players can not calculate the score by hand, it's not uncommon that in a mahjong playing group only 1 guy actually know how to calculate the score. Just get yourself a scoring sheet with the tables (there is one with both the yaku list and scoring tables from EMA).
And if you don't have scoring sheet either then you can make it even easier and just say:
1 han = 1000
2 han = 2000
3 han = 4000
4 han = 8000
50% more for east.
after that you have the mangan haneman etc list which you should probably learn anyway.
A much more important thing to learn are the Yaku list. As long as you know the Han number for a hand then you will be able to at least aproximite the value. It might seem difficult but it's not as hard as it looks. I suggest you learn them in order of how common they are. This means that you can mostly skip stuff like Ryan pei kou, San shoku doku and San kantsu for later as some of these are more rare than the most common yakuman hands (Suu ankou and Kokushimusou).
--- End quote ---
I get the han part and stuff, but when it comes to always getting a yaku is when I fall short lol xP. I always also ain't to bright in memorize all the yaku. So yeah I'm learning and sooner or later I'll memorize it lol. Also another thing I don't quite get is the whole no/multiplier part. I usually get a hand that should have worked, but yeah multiplier always stops me lol. Either way I enjoy the game a lot and love to learn to play this game better. You should join us in irc =D. We're always looking for more people to join us and chat =P.
Mcgreag:
--- Quote from: XinWind on September 23, 2009, 12:57:33 AM ---I get the han part and stuff, but when it comes to always getting a yaku is when I fall short lol xP. I always also ain't to bright in memorize all the yaku. So yeah I'm learning and sooner or later I'll memorize it lol. Also another thing I don't quite get is the whole no/multiplier part. I usually get a hand that should have worked, but yeah multiplier always stops me lol. Either way I enjoy the game a lot and love to learn to play this game better. You should join us in irc =D. We're always looking for more people to join us and chat =P.
--- End quote ---
I assume you are playing the flash game here: http://www.gamedesign.jp/flash/mahjong/mahjong_e.html
In that game "no multiplier" actually means "no Yaku" ie the hand does not contain a scoring patter that allows it to finish.
A few tips:
Keep your hand closed, several easy and common yaku requires the hand to be closed to be counted. Pinfu (peace/chicken hand) is one such example. Another is riichi, if you have no other yaku then riichi will always work but only if the hand is closed.
Actually the only time you should open your hand is if you are close to specific yaku that allows open hand and doing so will bring you closer.
Some yaku for which opening your hand is ok but only if you are very close to finishing it: All simples (if the rule-set allows it, some variations require all simples to be closed), Outside hand (and it's variations like pure outside hand etc), straight, half color and color, dragon/own wind/round wind pon.
Note that dora while increasing your score is not a yaku, just having dora is not enough to to be allowed to finish your hand.
XinWind:
--- Quote from: Mcgreag on September 23, 2009, 08:17:35 AM ---
--- Quote from: XinWind on September 23, 2009, 12:57:33 AM ---I get the han part and stuff, but when it comes to always getting a yaku is when I fall short lol xP. I always also ain't to bright in memorize all the yaku. So yeah I'm learning and sooner or later I'll memorize it lol. Also another thing I don't quite get is the whole no/multiplier part. I usually get a hand that should have worked, but yeah multiplier always stops me lol. Either way I enjoy the game a lot and love to learn to play this game better. You should join us in irc =D. We're always looking for more people to join us and chat =P.
--- End quote ---
I assume you are playing the flash game here: http://www.gamedesign.jp/flash/mahjong/mahjong_e.html
In that game "no multiplier" actually means "no Yaku" ie the hand does not contain a scoring patter that allows it to finish.
A few tips:
Keep your hand closed, several easy and common yaku requires the hand to be closed to be counted. Pinfu (peace/chicken hand) is one such example. Another is riichi, if you have no other yaku then riichi will always work but only if the hand is closed.
Actually the only time you should open your hand is if you are close to specific yaku that allows open hand and doing so will bring you closer.
Some yaku for which opening your hand is ok but only if you are very close to finishing it: All simples (if the rule-set allows it, some variations require all simples to be closed), Outside hand (and it's variations like pure outside hand etc), straight, half color and color, dragon/own wind/round wind pon.
Note that dora while increasing your score is not a yaku, just having dora is not enough to to be allowed to finish your hand.
--- End quote ---
I play that and with Arveene, southrop, Mirgond, and a few other people =].
Also I kinda already figured what the no multiplier means after asking Areevne xP. Just have trouble making yaku sometime. I just ain't too bright when it comes to memorizing yaku's. Which usually leads to the no multiplier lol.
Thank you for the tips. I think its more of me needing to be patient and thats where the real problem is haha. Also me needing to memorize yaku's a bit more. xD
relic2279:
--- Quote from: Mcgreag on September 23, 2009, 08:17:35 AM ---I assume you are playing the flash game here: http://www.gamedesign.jp/flash/mahjong/mahjong_e.html
--- End quote ---
How difficult is that game, or rather, is the program sufficient enough to give regular joes entertainment or is it just simply a learning tool?
I have yet to play anyone other than a computer (still learning), but do fairly well against that game. My highest hand has been 18,000 points:
(click to show/hide)
I'm wondering if I should begin to try playing against real people now...
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