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God of War III -- Get Pumped!

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Tatsujin:
http://arstechnica.com/gaming/news/2009/08/god-of-war-1-and-2-come-ps3-updated-graphics-trophies-40.ars

Updated graphics with AA intergrated running on 720p @ 60 FPS! FUCK YEA SONY! <3333333

And it's for $40.00 for BOTH games. Have no problem spending 40 on two of the greatest games!

One more thing, PS3 Slim is $255.00 as a limited offer by some companies right now. Google it and find who's doing that.

Edit [9.23.09] -- http://www.psxextreme.com/ps3-news/5845.html

God of War III Demo will be included in the package!

shabutie:
thats pretty sweet

God of War was one of my favorite games for the PS2.  Didn't really care for God of War 2, but this would be worth it for GoW1!

ant900:
this is perfect for me.  I never bought the original, and I have been planning on playing the sequel before march comes along.

Tatsujin:
The game is REMASTERED for the PS3, it's not an upscale or anything like that and you won't see any hard edges. That's very good because I want to play the game in HD. Now, Sony needs to bring other masterpieces like Shadow of the Colossus to the PS3.

Edit -- Some fact sheets with the graphic cards in the PS3 and 360 ... interesting enough to say the 360's graphic card is less powerful than the PS3:-


RSX Reality Synthesizer
GPU - 550MHz on 90nm process
300+ million Transistors
8 Render Output Units
Pixel Fill Rate - 4.4 gigapixel per second
Z Sample Rate - 8 gigasamples per second
Anti-aliasing sample rate - 8 gigasamples per second
Maximum Vertex Count - 1.6 billion vertices per second
Maximum Polygon Count - 886 Million
Maximum Shader Operations - 146 billion per second
Floating Point Operations per Second: 1.8 TFLOPs
Maximum texel fillrate: 12 GigaTexels per second
32 unfiltered texture samples per clock
Maximum Dot product operations: 54 billion per second

Xenos
GPU - 500MHz on 65nm process
337 million Transistors
8 Render Output Units
Pixel Fill Rate - 4 gigapixel per second
Z Sample Rate - 8 gigasamples per second
Anti-aliasing sample rate - 16 gigasamples per second
Maximum Vertex Count - 1.5 billion vertices per second
Maximum Polygon Count - 500 Million
Maximum Shader Operations - 48 Billion per second
Floating Point Operations per Second: 240 GFLOPS
Maximum texel fillrate: 8 gigatexel per second
16 unfiltered texture samples per clock
Maximum Dot product operations: 24 billion per second

Only area the Xenos beats the RSX is in Anti-aliasing. I don't know about the Transistors tho' since the RSX wasn't confirmed (or was it?). Everything else is either the same or the RSX beats Xenos with. Any other fact sheets out there for the graphic cards in those systems?

UMMX:
This has to be an DREAM!!!!!! I am going to wake up and this thread is not going to be here.....

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