Author Topic: Facebook Games  (Read 5180 times)

Offline DaggerLite

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Re: Facebook Games
« Reply #40 on: October 25, 2009, 11:06:08 PM »
If you believe that no one is interested in making a fun Facebook game, you are dead wrong.
Didn't say no one was. Corporations like the one we're talking about aren't, however.

I didn't even say that. There is a clear difference between "there is a new audience that we had not appealed to before and now we have a new medium to do so" and "there is design space that is left unexploited and can improve our games". Both are happening on to Facebook but, in the case of my Mass Effect example, it's the latter. It's become quite clear that social interaction improves gameplay and Facebook games are just a proof of that.

You say these games introduce non-gamers to games in a good way. So what are you trying to tell me, that they're introducing non-gamers to new games like these? It's not that the games are appealing, it's just that they're there, as I've been saying. My friends were all playing Snake back when cell phones started coming out with two to three mini-games installed. I was curious about exactly what introduces them to more complicated games here.

Just because they happen to be there and the people surfing the site have nothing better to do than sit and chat with some friends, they might as well play the game while doing so. Nothing to lose, to say the least. I'm hoping that Tetris game gets a ton of attention, because it sounds a whole lot better than the games I'm talking about.

It's not a fun in the same manner than, say, BioShock is but it's a different type of fun.
I won't argue much about that. I do enjoy some flash games, as well as various types of games myself. It's just that I can't justify the quality produced in many of these so called Facebook games, but the people behind them still earn money on them.

No, it's not different. You're simply making them be different for no justifiable reasons.
No, it's you who are saying they're the same.

On the one side we have a game with an infrastructure. On the other side we have a social networking site with various games. You simply can't say they're the same.

A good social networking site can have a good game or a bad game available to its clients. A good game can have good or bad infrastructure. In both cases, it's the first part everyone is participating in, and the second is in various degrees optional. (Of course, you need to be able to chat in an MMO, but that's not the point. Stuff like that Twitter function would be an optional improvement to the game, while Facebook games are an optional improvement to the site.)

No, that's false. If two games who appeal to the same audience coexist, have comparable advertising and share the same business models, the best game will make more money and will get the more play.

If you talk about different audience, different business models, etc., that's only normal (and an orange/apple comparison).

And what I've consistently been writing here is that Facebook games, being available to a huge mass with no effort from the user-end is at a huge advantage here, so the quality of the games don't matter much until someone reinvents the model so that it allows proper games to be marketed the same way. Unless Facebook starts out a shop similar to Steam, I don't really see it happening anytime soon.

Offline Borror0

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Re: Facebook Games
« Reply #41 on: October 25, 2009, 11:38:16 PM »
Didn't say no one was. Corporations like the one we're talking about aren't, however.
It seems you've changed the topic without warning me.

You say these games introduce non-gamers to games in a good way.
Don't try to conflate two separate points that I have even told you are separate.

I was curious about exactly what introduces them to more complicated games here.
If you want to discuss that point, then I'm going to have to go back and bring up a point that I believed we had both agreed on: Facebook is, basically, free advertising. When you do certain actions in the game, Facebook will notify all your friends. If the says FarmVille, people will get curious about FarmVille and might try it out. If that notification says Mass Effect, they might get curious about Mass Effect.

Additionally, a big barrier to enjoyment is skills. For kids, that is much less of a problem as they tend to view games differently than we do and failing is much less an obstacle for them. Most of us either grew up with games to a point where we're pretty skilled with any game even though we've never played it. At worse, we'll catch up pretty quickly because we're used to gaming.

However, most people are not as good. If you put them on a game "for gamers", the kind of information they'll have to process per minute will be too overwhelming and they just won't enjoy it. Starting with simpler game is thus better: they earn skills and, once that game has become too easy, they can move on to something more challenging. I have not mentioned this one before but I have alluded to it and it's fairly intuitive but since you asked...

No, it's you who are saying they're the same.

On the one side we have a game with an infrastructure. On the other side we have a social networking site with various games. You simply can't say they're the same.
That's a false dichotomy. "Facebook games" interact with a social networking site; Dragon Age interacts with a social networking site.

Everything else is academic.

Your point seems to be  that it's different because Facebook encourage games that are less entertaining that games that interact with Twitter; therefore, there is a difference and it is a bad one. But, it does not follow. Facebook does not inherently support bad games and can also support good games.

[...] until someone reinvents the model so that it allows proper games to be marketed the same way.
I have been telling you, for three pages now, that this is the future of gaming. Have you yet to realize this is my point?
« Last Edit: October 25, 2009, 11:42:42 PM by Borror0 »

Offline DaggerLite

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Re: Facebook Games
« Reply #42 on: October 26, 2009, 12:05:17 AM »
It seems you've changed the topic without warning me.
I came into this thread talking about the shitty Facebook games, and that's the topic I've been circling around. I don't know where you lost me.

Don't try to conflate two separate points that I have even told you are separate.
But you can't separate two points when they're about the same matter. You say these games are good because they introduce people who don't usually play games to gaming. If the point of whether or not they move on to proper games is unrelated, then how is the first statement still valid?

I might be misunderstanding you here, so help me out if I am.

If you want to discuss that point, then I'm going to have to go back and bring up a point that I believed we had both agreed on: Facebook is, basically, free advertising.
(...)
But in this example, Mass Effect would not be something you could just jump into. Even so, it would be each player's choice to consciously link it up with their Facebook profile. I am not 100% sure how these things work out, but I am under the impression that these specific Facebook games are rather linked already, and that those who don't want notifications are the ones that actively have to turn them off.

Every game has good and bad players. I suck at Unreal Tournament, but I still love playing with my friends over the net. I don't see why everyone would use that as an argument, though I do see your point (some would).

That's a false dichotomy. "Facebook games" interact with a social networking site; Dragon Age interacts with a social networking site.

Everything else is academic.

Your point seems to be  that it's different because Facebook encourage games that are less entertaining that games that interact with Twitter; therefore, there is a difference and it is a bad one. But, it does not follow. Facebook does not inherently support bad games and can also support good games.
I still say you're dead wrong on this. If you buy a game that allows you to post Web 2.0 content from its UI, that's something different than signing up for Web 2.0 content which allows you to play games. It's the main service you are primarily after, the other services are optional. No one (hopefully) chooses to buy Dragon Age so that they can post Twitter comments.

I have been telling you, for three pages now, that this is the future of gaming. Have you yet to realize this is my point?
And since page one I've been reluctant to accept it as that. The future of competitive gaming are fun games, perhaps with achievements, perhaps online, not terrible games that don't require you to play.

Offline fohfoh

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Re: Facebook Games
« Reply #43 on: October 26, 2009, 12:33:44 AM »
Quote
A good social networking site can have a good game or a bad game available to its clients. A good game can have good or bad infrastructure. In both cases, it's the first part everyone is participating in, and the second is in various degrees optional. (Of course, you need to be able to chat in an MMO, but that's not the point. Stuff like that Twitter function would be an optional improvement to the game, while Facebook games are an optional improvement to the site.)

I like this statement.

But here's the thing. People are going to make games for facebook, but they aren't really going to change the gaming industry. There's a difference to "oh hello, hi, I'm popular" to "This game is deep, difficult and very rewarding". We know this because I'm certain we all have the former on our cellphones which we don't play.

People are going to make facebook games. True. But these people/companies are not going to change the gaming industry. I view the gaming industry as PC(as in a CD you install and play), Xbox 360 and PS3. Wii is in there too, but not to the same extent.

If you really look at playfish. How much of that stuff isn't really a rehash? If you look at many of the old Hasbro games that were released or given away in cereal boxes, many of those games are showing back up in facebook games as a remake with rename.

Remember outburst? scrabble? monopoly? (Board game remakes)
Or how about harvest moon? dine and dash(name?)? etc. (old game industry remakes)
Or even the flash game ports like bowling? the helicopter game? bejeweled etc. (addicting games.com etc.)

Most of the facebook games are remakes or just rehashed and not new. Most gaming industry may borrow from each other, but overall, the innovation that comes from gaming is done here and not by facebook. Saying the social networking is a change is silly. You might as well say Ventrilo was a change to the gaming scene and same as forums.
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Offline Borror0

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Re: Facebook Games
« Reply #44 on: October 26, 2009, 01:12:43 AM »
The future of competitive gaming are fun games, perhaps with achievements, perhaps online, not terrible games that don't require you to play.
By that logic, all games are "terrible games that don't require you to play."

PS: Read the statement I was replying to. You'll realize how your comment cannot apply.

But you can't separate two points when they're about the same matter. You say these games are good because they introduce people who don't usually play games to gaming. If the point of whether or not they move on to proper games is unrelated, then how is the first statement still valid?

I might be misunderstanding you here, so help me out if I am.
Facebook games have two effects on the industry:
1. Introduces an audience who would otherwise not be gaming
2. Offers the ability to games to become more social which can be fun for current gamers as well

The two are different points and, even though there is an overlap, it's not 100%. Current gamers enjoy socializing, sharing their gaming experience with others, bragging, competing, etc. There is a need for that and Facebook (other social networking sites, too) is a great tool for that. So, while the new audience might not be interested to certain games, that is not to say they won't be interested by other more complex games (or that what we call triple A games will not see changes in design so to both appeal to the current audience and the new audience).
« Last Edit: October 26, 2009, 01:21:30 AM by Borror0 »

Offline DaggerLite

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Re: Facebook Games
« Reply #45 on: October 26, 2009, 01:20:51 AM »
The future of competitive gaming are fun games, perhaps with achievements, perhaps online, not terrible games that don't require you to play.
Did you even read the statement I was replying to?

Yes.

(?) You're not exactly making yourself more clear by posting statements like that, as you've done a couple of times now.

But here's the thing. People are going to make games for facebook, but they aren't really going to change the gaming industry. There's a difference to "oh hello, hi, I'm popular" to "This game is deep, difficult and very rewarding". We know this because I'm certain we all have the former on our cellphones which we don't play.

^ I agree with this, if that somehow makes me more clear to you.

I don't like those (effortlessly created) games at all, and I think they're earning money in a very undeserving manner.

Edit

By that logic, all games are "terrible games that don't require you to play."

PS: Read the statement I was replying to. You'll realize how your comment cannot apply.
The 'statement' you replied to was taken completely out of context. If you're going to cut text and reply, at least make the reply in the full context. In its full sense it was saying that you can't compare a game advertised on Facebook on equal grounds to an identical game advertised by more conventional means. Thus, the quality of the games that receives a lot of advertisement without being questioned is in most cases I've seen horrible.

I'm saying that these games are not the future of gaming, while what I get from you is that this is the direction more companies should be moving in, in order to introduce more people to games.

Facebook games have two effects on the industry:
1. Introduces an audience who would otherwise not be gaming
2. Offers the ability to games to become more social which can be fun for current gamers as well
1. I'm still not sure if I understand you completely. Introduces "an audience" as you refer to them "to gaming" or "to gamers"? Up until now I've been understanding you as this part meaning that these horrible games introduce "an audience" (of non-gamers) "to gaming" (and other, proper games), as to which I've been disagreeing.

2. I haven't been arguing much on that. Though, as a (semi-casual) gamer that doesn't use Facebook myself, I don't think it would help me or anyone to be more social by gaming on Facebook. It's the lowest form of socializing in my opinion, and I'm an introvert writing this. I won't disagree that "social gaming" is making games more fun, as you've said. I'm just saying that the games don't have to be raw sewage just because they allow you to be social and 'play' a game.
« Last Edit: October 26, 2009, 01:35:24 AM by DaggerLite »

Offline Xtras

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Re: Facebook Games
« Reply #46 on: October 26, 2009, 01:25:23 AM »
TETRIS FRIENDS FOR THE WIN !!!!

Offline Borror0

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Re: Facebook Games
« Reply #47 on: October 26, 2009, 01:31:19 AM »
You're not exactly making yourself more clear by posting statements like that, as you've done a couple of times now.
It's only unhelpful if you don't go back to read what I was replying to.

In this case, the statement I was addressing was "[...] until someone reinvents the model so that it allows proper games to be marketed the same way" about which I said that such a model was part of the future of gaming. That is, "proper" games will, sooner or later, also be represented on networking sites or will interact with them one way or another.

Therefore, when you replied "And since page one I've been reluctant to accept it as that. The future of competitive gaming are fun games, perhaps with achievements, perhaps online, not terrible games that don't require you to play", it suggested that you were not aware of what I was replying to because, if all games are will interact with social networking sites...
« Last Edit: October 26, 2009, 01:33:57 AM by Borror0 »

Offline DaggerLite

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Re: Facebook Games
« Reply #48 on: October 26, 2009, 01:39:52 AM »
That is, "proper" games will, sooner or later, also be represented on networking sites or will interact with them one way or another.
Well, I agree on that. That is, I wish that it is going that way, but I don't think the current system is making much of a stepping stone for larger games to enter on. The way you put it, it's nothing more than a hope right now.

I mean, we have Steam, but how easy is it to launch a game that has legal issues over Web 2.0 content like Facebook. And what will happen to the game when Facebook tarts to die out a bit, and the next social site comes along. I am almost certain it will happen, as it has several times before, depending on how the people behind Facebook lay out their strategy.

Edit
Small typo.
« Last Edit: October 26, 2009, 01:42:06 AM by DaggerLite »

Offline Borror0

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Re: Facebook Games
« Reply #49 on: October 26, 2009, 01:42:04 AM »
Well, I agree on that. That is, I wish that it is going that way, but I don't think the current system is making much of a stepping stone for larger games to enter on. The way you put it, it's nothing more than a hope right now.
No, it was a serious topic as GDC Austin this year and has a number of believers in the industry.

Offline DaggerLite

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Re: Facebook Games
« Reply #50 on: October 26, 2009, 01:45:10 AM »
No, it was a serious topic as GDC Austin this year and has a number of believers in the industry.
Let me just mention this (as I'm not sure if you want to argue with me much more).

Dragon Age including the option to post on Twitter in-game is nothing compared to Twitter beginning to host an online store where you can buy Dragon Age, download it and get verified as the owner each time you need to play it.

Offline Borror0

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Re: Facebook Games
« Reply #51 on: October 26, 2009, 01:51:16 AM »
Let me just mention this (as I'm not sure if you want to argue with me much more).
Oh, no, I want to. I just got tired of more or less going in circle with you. I was aware I could not get my point across to you and not being able to was incredibly frustrating and that was showing up in my posts.

Dragon Age including the option to post on Twitter in-game is nothing compared to Twitter beginning to host an online store where you can buy Dragon Age, download it and get verified as the owner each time you need to play it.
Obviously but the simple fact that the names comes up and that game-related information can be shared is clearly a step forward. It's not like you needed Facebook to host the online store either (although that would be more effective). It could just have link to a demo, for example, and that would already a game changer (especially in terms of advertisement for BioWare).

Offline winterheart

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Re: Facebook Games
« Reply #52 on: October 26, 2009, 06:21:42 AM »
*sees the topic title as she passes by*

*takes a peek*

Just in case you guys need to know, I play them.

*goes on walking*

I own the one and only Brigadoon Marin to Melan website in the entire universe. Seriously.

Offline fohfoh

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Re: Facebook Games
« Reply #53 on: October 26, 2009, 09:41:26 AM »
Facebook hosting the games would be like the creation of another "steam".

On another note, saying facebook games get people into gaming... not always happens.

It's sort of like saying getting more people to drive automatic will get more people to drive manual and get more people interested in modifying cars. The latter doesn't have to be true, but you also may run into the problem of just having a whole bunch of people driving and thinking they know how to control a car.

You can get a whole whackload of people playing games. But to get these "people who play games" to turn into "gamers" is a whole different story. It's easier that "people who don't play games" to jump into "gamers" but it's still not necessarily a sure thing to happen.

Restaurant city isn't necessarily going to inspire us to play diner dash or cooking mama
Word twist, scrabble etc isn't necessarily going to inspire us to play big brain academy
Farmville going to inspire people to play animal crossing or harvest moon? I doubt it.
Bejeweled skills with mafia wars blood lust isn't inspiring people to play CS
Kameo... can go fuck a flaming tire for all I care. It's just as stupid and annoying as the 1000 backed up invites for stupid shit on facebook.
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