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CoreAVC 2.0... coming soon!

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vuzedome:
http://forum.corecodec.com/viewtopic.php?f=3&t=3123

To fix the latest problem with the latest x264 build.
YAY!!

k3ik0:
Important to note:
if you are using CUDA-enabled decoding via Coreavc, you will not be subject to the same issues people are now experiencing with weighted p-frames (ie. recent encodes from for instance GG). Nvidia's implementation of their hardware decoder supports this feature already.

AceD:

--- Quote from: k3ik0 on November 26, 2009, 12:30:47 AM ---Important to note:
if you are using CUDA-enabled decoding via Coreavc, you will not be subject to the same issues people are now experiencing with weighted p-frames (ie. recent encodes from for instance GG). Nvidia's implementation of their hardware decoder supports this feature already.

--- End quote ---
was wondering what the fuss was about, i use CUDA so never noticed  :-X

Takeshi:

--- Quote from: k3ik0 on November 26, 2009, 12:30:47 AM ---Important to note:
if you are using CUDA-enabled decoding via Coreavc, you will not be subject to the same issues people are now experiencing with weighted p-frames (ie. recent encodes from for instance GG). Nvidia's implementation of their hardware decoder supports this feature already.

--- End quote ---
I thought gg's release was corrupted somehow since the file size for Sacred Blacksmith was lower than usual. Heh, just think about the many people who're re-downloading because they think that's what's wrong.

sneg:
ATI Stream support, perhaps? This when deadly competition really starts to go against what consumer wants... Developers nowadays need to support so many APIs... I can't really blame them for choosing one and sticking with it.

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