Author Topic: Stupid ideas. Should we bring them into reality?  (Read 2227 times)

Offline fohfoh

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Stupid ideas. Should we bring them into reality?
« on: November 28, 2009, 05:30:36 AM »
An idea for a manga

So I was napping just now, and I had a really weird dream. Now, before someone runs off with my idea, I just have a few comments about the dream.

The idea is really cool.
It's not fantasy, but seems like something that could be done that would provoke real life.
The idea doesn't seem like it can be horribly long, maybe a segment that would interest someone for 5 minutes and then be dropped back into nothingness
I suck at drawing
Should I bother?
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Offline Enzedder

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Re: Stupid ideas. Should we bring them into reality?
« Reply #1 on: November 28, 2009, 06:09:08 AM »
I would bother. Experiment. If it turns out crap then you at least you have tried, at least you know what to do and what not to do. Everything is a learning experience so try it all at least once in your life.  ;D

What do you have to lose from proceeding with the idea?

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Offline cubensis55

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Re: Stupid ideas. Should we bring them into reality?
« Reply #2 on: November 28, 2009, 06:26:09 AM »
Please proceed so that we may poke fun of you
*ahem*
Let hear it!   :D
« Last Edit: November 28, 2009, 08:26:46 AM by cubensis55 »

Offline fohfoh

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Re: Stupid ideas. Should we bring them into reality?
« Reply #3 on: November 28, 2009, 08:07:13 AM »
I dunno... it's sort of creepy yet weird at the same time.

Totally has a japanese theme to it, but I truly bet the japanese aspect to it is totally gibberish.

I'll see what I do. Even if I do make it, I can't scan, so it'll be crap photos of the stuff i draw.
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Offline kurandoinu

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Re: Stupid ideas. Should we bring them into reality?
« Reply #4 on: November 28, 2009, 09:22:22 AM »
There was a comic book artist years back who couldn't draw for toffee but had pretty good ideas. He used to draw his scenes out as stick people and then get other people to do the final comics. If only I could remember his name...

http://en.wikipedia.org/wiki/American_Splendor

Theres a link to the comic info. Might be an idea to collab with someone :)

Offline fohfoh

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Re: Stupid ideas. Should we bring them into reality?
« Reply #5 on: November 28, 2009, 08:14:30 PM »
Well, I tried the manga thing. TOTALLY didn't work out. Stick figures don't work because there's actually an emphasis in the story on the image of the person, yet not quite.

I'm writing a story instead now.
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Offline rathoriel

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Re: Stupid ideas. Should we bring them into reality?
« Reply #6 on: November 28, 2009, 11:44:24 PM »
as the old saying goes you cant make a omlette without breaking a few eggs. looking forward to reading/seeing your idea

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Offline Xiong Chiamiov

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Re: Stupid ideas. Should we bring them into reality?
« Reply #7 on: November 29, 2009, 02:10:07 AM »
The only way you can get better at drawing is by doing it, although of course that doesn't guarentee anything.  Doodle periodically in between writing and perhaps someday you'll be able to draw what you can see in your mind.
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Offline fohfoh

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Re: Stupid ideas. Should we bring them into reality?
« Reply #8 on: November 29, 2009, 04:24:34 AM »
Well, doing the manga, it started ok at first, but it just progressively got uglier and uglier. So I guess I'll go with a written story at first to try and preserve the idea, and maybe I'll go back to finish off the manga at a later date.

Anyways... Here's a terrible glimpse at what I hoped to create.

(click to show/hide)

IDEA:

The premise of the story is somewhat of a thriller/horror. Tomo (Stupid name, I know) is supposed to unlock a supernatural being whom is tied to the world. The being is similar to a "ghost" per se. However, the being is a chimera of ghosted beings. (Women in this case) But shows only one look/image at a time. Each woman's story is unraveled one at a time, each usually with a story that is disturbing to say the least. Mizuki's story "goes first" but that's not the actual story that bound her to the current being. Each woman's story is somehow interconnected, but they never knew each other. (In fact, some live in different time frames. There was the "original 2, and the 2 whom were added after".

The premise of the idea of the story is that the protagonist is watching the story of the others in the first person yet third person at the same time. Similar to the premise of the game "fatal frame" the protagonist must gather information of the "subject" at hand. Unlike the game, the subject is learning this in reverse. You do not know the story first, you learn it after while "watching the scene from both first and third person".

The floating room takes ideas from 3 locales. #1: Silent hill. You live in a world tied off to the other, even though you can see the outside, the outside cannot see you. #2: Gantz (to a certain extent). Again, you're in a room tied off from the world. But unlike Silent hill in which you still fight, the premise of the fight is different. I'll continue to explain in a moment. #3: A christmas story - As Ebenezer scrooge, you watch life past present and future. You watch as an entity engaged, yet unable to engage at the same time.

As I stated before. The story plays out like a game. (Video game to be clear) however, it moves in both the first AND third person. The third person POV is oblivious to the first person POV and vice versa. Tomo will see woman below but there are people following the woman. Each person will be different. and unknown to Tomo. One will have the mind of Tomo, the others will either be there to try and help Tomo or the woman. There are also others whom will try to sabotage either Tomo and/or the woman.

Connective ties:
#1: Silent Hill: You're boxed off and sent to an area. Unlike Silent Hill, you're sent to a real area, not an alternate reality. However you are fully interactive your surroundings.  (1st person)
#2: Gantz: You're boxed off and sent to an area. Like Gantz, the area is a "real world" area. Unlike Gantz, you're not passing by without real world damage or not noticed by real world people. You are within the surrounding and fully interactive. (1st person)
#3: Scrooge: You're not boxed off. You're not noticed by anyone. You watch the event unfold. (It's not a game, but the story is played out like one)

3rd person: You learn things and put hints in certain "connective areas". However, you don't know who will get your information. You will learn this at a later date though that you cannot choose who gets the information. (In fact, the information falling in the wrong hands is what makes you alter your information.) So you fall into the confusion of, "Do I put in hints which take time to solve?" or do I put in blatant information that changes the flow of the "game"? You get to watch the game 15 minutes in advance. That's all.
1st person: You learn things and can get information or hints in the "connective areas". You have a mission that you are given at the beginning of the "game". You have to figure out how to complete it though. Also, you cannot be sure that people you interact with will help you. Sabotage can be blatant, or unknown. (Someone leading you astray by accident)

There is no time limit, but if something happens that is contrary to your mission objective. You lose. So if your objective per se was to "Sabotage someone else" by keeping them away from a location, then if the person gets to the location, you lose. etc.

Mizuki is shown to be frozen in "blue". She can only be unfrozen when her story is "gamed". Unfrozen either releases her, or will rebind her back to the entity.

Abigail will be the first "game" played out. This is actually just an intro... one full of shit.

In any case, Abigail will be a woman who lives in a "real world" by which she is capable of magic, exceptional dexterity. But will have human like abilities. (Her magic is limited to destruction and the "flood ritual")

Woman A will be one incapable of magic. However, she will be given one or two attributes that are "not normal" to our reality.

Mizuki will not have any abnormal attributes, but she will have high levels of cunning.

Woman B will also be capable of magic another overly high attribute, but remainder human attributes.

Figured it out yet? Abigail and B will be in the same "game". They are tied. But they don't actually see each other in the game, but each's actions will affect each other.

Mizuki and B will be in the same "game". Same as above.

Tomo must "play" all 4 "games" to reveal the last stage to release the girls. Tomo might run into himself again after playing for the second time, but he won't know it until the second game.

What is revealed? Unknown.

In any case, it plays more like a video game with a shitload of cuts cenes than an actual story. So it's somewhat like a Video game, but more like a manga in a sense as well.

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darkjedi

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Re: Stupid ideas. Should we bring them into reality?
« Reply #9 on: November 29, 2009, 04:28:05 AM »
Does Tomo get to have sex at the end of each game or something?

Offline fohfoh

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Re: Stupid ideas. Should we bring them into reality?
« Reply #10 on: November 29, 2009, 04:30:06 AM »
Does Tomo get to have sex at the end of each game or something?

No. More like, each woman will be a frozen chunk of energy in the room and Tomo will not know whether or not he actually succeeded. I'm willing to consider that the "end" is where he has to replay the game of maybe 1 or 2 "failed missions". but overall, I have no idea.

But this should be somewhat a thriller/horror though. Not a comedy/ecchi.
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darkjedi

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Re: Stupid ideas. Should we bring them into reality?
« Reply #11 on: November 29, 2009, 04:32:00 AM »
But then sex is a very attractive premise. At least in my opinion.

He doesn't need to get rewarded each time he completes a game. Just once in a while with one of the girls in the story... lol

But it's your story, yeah.

Offline fohfoh

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Re: Stupid ideas. Should we bring them into reality?
« Reply #12 on: November 29, 2009, 04:40:09 AM »
Since when was there a reward that had to be sex? The reward in most horror games is just to get the fuck out.

True, there could be sex, but then it takes from the story. (because no one freaking knows how to do it properly)

I've also gotten the idea that each "game" can last over several days. This is a premise that came to me earlier but I forgot to mention it.

"Hauntings" within the game are supposed to continually occur. Warping of reality occurs in such a way where ordinary objects can be used to "sabotage players". For instance, I had the idea of certain colored lights becoming "eyes" to scare and deter the players. (Usually by causing them to move slower throughout the game, or to distrust people etc.)
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darkjedi

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Re: Stupid ideas. Should we bring them into reality?
« Reply #13 on: November 29, 2009, 04:42:20 AM »
Ok, what about rape? The guy's bound by some horrible terrible invisible force while the girl's doing herself in, just like in FEAR 2. Hahahaha!

Scratch that, it's the girls that are bound, not the guy.

Offline fohfoh

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Re: Stupid ideas. Should we bring them into reality?
« Reply #14 on: November 29, 2009, 04:51:10 AM »
Ok, what about rape? The guy's bound by some horrible terrible invisible force while the girl's doing herself in, just like in FEAR 2. Hahahaha!

Scratch that, it's the girls that are bound, not the guy.

Seriously wtf. Do you have anything other than sex on your mind?

I'm going for a thriller like Monster. Maybe some action like Gantz, but not the crap that was deemed the anime.
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darkjedi

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Re: Stupid ideas. Should we bring them into reality?
« Reply #15 on: November 29, 2009, 04:54:45 AM »
What about the 'power' of Tomo? Is he just an average human being, or could he be gifted with exceptional intellectual or athletic abilities, etc?

Offline fohfoh

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Re: Stupid ideas. Should we bring them into reality?
« Reply #16 on: November 29, 2009, 05:01:09 AM »
What about the 'power' of Tomo? Is he just an average human being, or could he be gifted with exceptional intellectual or athletic abilities, etc?

Well... 3rd person Tomo has no power beyond omnisciency. 1st person Tomo isn't in his own body, so it can be presumed he can have random abilities. (but no crazy haxxor bullshit ofc)
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darkjedi

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Re: Stupid ideas. Should we bring them into reality?
« Reply #17 on: November 29, 2009, 05:04:35 AM »
What is the advantage of the 3rd person Tomo's omniscience? Can he somehow play the same scenario by himself if he did not like the outcome?

Offline fohfoh

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Re: Stupid ideas. Should we bring them into reality?
« Reply #18 on: November 29, 2009, 05:07:47 AM »
What is the advantage of the 3rd person Tomo's omniscience? Can he somehow play the same scenario by himself if he did not like the outcome?

He can give hints. but only 15 minutes in advance

But essentially, he puts the story together for the reader to know. 1st person is supposed to be somewhat random.(ie: shit just happens, you don't know why)
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darkjedi

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Re: Stupid ideas. Should we bring them into reality?
« Reply #19 on: November 29, 2009, 05:13:35 AM »
What's the range of 1st person's Tomo's random abilities? Which kind of powers would not constitute an omg haxxor ololol cheat plot device?