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Decided on my Career

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Borror0:

--- Quote from: Nikran on December 11, 2009, 11:26:41 PM ---If you were given anything you wanted, whenever you wanted it, wouldn't that seem to make whatever you were given sort of empty?

Here's a better example, say you plan to get a game then fully complete it by doing everything possible in that game. What if instead when you got the game it happend to be already fully completeted. How long would you actually be happy with it at that point, an hour, a day maybe? The whole point was to take the time youself to achive all those things through effort and time devoted to it. This is my opinion on the matter at the least.

--- End quote ---
I was just about to give that example, and you stole it from me.

Yes. Contrary to what general wisdom say, the journey is the reward is a fucking like. Okay, well, not completely. Good game design is about providing an enjoyable gaming experience from start to finish (well, ideally anyway). However, without goals, the endeavor often seems completely pointless to the user. That's because, in our day to day life, we are taught to be productive and efficient. We are taught that a straight line is the shortest distance between two points and that we should thus move in straight line unless something compelled us to do otherwise.

If you want a good manifestation of that principle, the best example that I have to offer in all the content that is skipped over in MMOs not because it is not fun but rather because it is under-rewarding. We're better at maximizing time than maximizing fun.

If game designers leave us too much freedom, many of us tend to dislike it.

The same is true outside of games. Human psychology is not any different when in and outside a game.

If you have no goals in your life, you'll just end up doing nothing in the end. The lack of goals, in the short turn, can be quite enjoyable but, sooner or later, you start feeling a sense of purposelessness and you lose the desire to do anything on the ground that it's all pointless (Camus argued that it could lead what he called the "logical suicide").

But, to answer Osmos' question:

--- Quote from: Osmo on December 11, 2009, 11:09:30 PM ---What makes a journey more important then a goal?

--- End quote ---

Nothing. Both are quite important. It is wrong to make an absolute claim that either is better than the other.

A goal is important and most likely crucial, but the journey matters a lot. Rather than either being preferable to the other at all times, it is a case by case type of things. For example, a goal might be worthwhile even if you have to endure things you hate for a while. Likewise, something can be totally pointless but quite enjoyable. It all depends on the situation.

Though, that is for humans with normal psychology.

Yourself, you claimed that:

--- Quote from: Osmo on December 11, 2009, 10:35:01 PM ---I don't thing you can name me one thing that can make me happy for the rest of my life, it's short lived. People who strive for happiness are really just empty inside.
--- End quote ---

Clearly, you've got a weird outlook to life. Thus, any answer that I can give you will be unconvincing if you do mean what you wrote. If bringing yourself happiness or others happiness is pointless, then I cannot even conceive how you justify being alive since life, itself, is pointless. I keep on living because I enjoy being alive but that is not your reason, it seems, so you'll disagree with all I'll say because all I say is based on that premise.

But, I don't think you mean what you wrote. If you did, you would be unable to justify watching anime unless you felt they were somehow educational or allowed you to fulfill whatever your goal was more easily. However, I strongly doubt that it is the case.

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