Discussion Forums > Gaming
RPG's dying?
Carnivus:
--- Quote from: Drew on December 12, 2009, 11:15:13 AM ---RPGs will be around until the end of humanity. It's in our nature to want to take on the roll of somebody else, somebody greater than ourselves. We strive to be the best, and as long as we remain human, we'll continue to strive for that. So, until humanity becomes something beyond human, RPGs will remain.
--- End quote ---
You.
Are.
Epic.
Lupin:
On this date, 10 years ago, Planescape Torment was released.
Some of the best computer RPGs are D&D based. I think the mote D&D games being developed, the more good RPGs comes out (not necessarily D&D based)
Aesthesis:
RPG's are addictive, the way gameplay rewards effort gives you a great feeling of progress. Its an old, repetitive genre but it has spawned some of the best moments in my gaming life. JRPG's are great for their story and American/ARPG's usually have a better hold on the fun branching gameplay. I stick more to the JPRG side since its always been the story that pulls me into these games but it seems like the stories of all rpg's are going downhill, either that or I'm getting too old to be engrossed by them any more. Still with Final Fantasy they generally get the balance between story, difficulty and variety right, although recently its been nowhere near as good as it was...
AceHigh:
--- Quote from: kostya on December 12, 2009, 01:26:56 AM ---It depends on which Final Fantasy he is talking about.
--- End quote ---
Any of them, JRPG is like a graphic novel book, they usually have good stories, but you have no freedom of choice whatsoever and end up playing an adventure game that strictly follows the main story and has RPG stat building element.... oh and you have so many annoying long ass cinematics, that sometimes you wonder: "Wow this battle looks good, it would be more fun if they let me do that instead of watching it".
So call it whatever you want: Interactive graphic novel, adventure game with oversized swords, trigger of an epileptic seisure, but don't call it a role playing game, because the only role play you do is to navigate through a maze of fucking confusing skill systems that give the same effect as drinking gazolene and watching at excell spreadsheets at the same time. (Damn that last quote is good, from my favorite game critic, Yahtzee)
sdedalus83:
--- Quote from: AceHigh on December 12, 2009, 03:32:50 PM ---Any of them, JRPG is like a graphic novel book, they usually have good stories, but you have no freedom of choice whatsoever and end up playing an adventure game that strictly follows the main story and has RPG stat building element.... oh and you have so many annoying long ass cinematics, that sometimes you wonder: "Wow this battle looks good, it would be more fun if they let me do that instead of watching it".
So call it whatever you want: Interactive graphic novel, adventure game with oversized swords, trigger of an epileptic seisure, but don't call it a role playing game, because the only role play you do is to navigate through a maze of fucking confusing skill systems that give the same effect as drinking gazolene and watching at excell spreadsheets at the same time. (Damn that last quote is good, from my favorite game critic, Yahtzee)
--- End quote ---
Play an SMT game. They usually have more than one endgame sequence, cinematics and exposition are kept pretty minimal, and the skill system management takes a sledgehammer to every other JRPG.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version