Discussion Forums > Gaming
RPG's dying?
Mirgond:
--- Quote from: Carnivus on December 12, 2009, 05:58:45 PM ---
--- Quote from: Aesthesis on December 12, 2009, 05:15:52 PM ---
--- Quote from: AceHigh on December 12, 2009, 03:32:50 PM ---JRPG is like a graphic novel book, they usually have good stories, but you have no freedom of choice whatsoever and end up playing an adventure game that strictly follows the main story and has RPG stat building element....
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I agree with this, but I put it to you that this is exactly what some people such as myself actually want. To me the story is a very involving and powerful element in any game, so much so that I am more than willing to lose some playability to get a good one. Yes JRPG's lock you in to a limited linear path but in return they have the potential for strong, emotive and generally awesome storylines. Where other RPG storys fail because of bad writers struggling to give the player freedom while still telling a story and keeping it all consistent, JRPG's don't.
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Yes but did it never happen to you to find yourself screaming at the screen for some odd choice of the lead character.That's why today's RPG's are with choices,so that when you don't like what's happening there,you think how idiot you were and try to repair the situation.You have taken a decision,and now you must live with its consequences.
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Baldur's Gate/NWN had that a decade ago...
Smokeyjr2:
Final Fantasy 4 LIFE!!!
Carnivus:
--- Quote from: AceHigh on December 13, 2009, 09:20:34 AM ---Ah, that must be reffered to "The Witcher". There you don't see the consequence of your actions until much further in game, so save/reload won't work there. Simply love that game.
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Uhm,yes The Witcher is certainly the best example but not the only one.The Witcher's system influenced the story quite a lot,better said it influenced the means of getting to the end.Another type of decision-consequence is on party-based games,such as ME and DA:O.There,party members can live your side if they don't agree to your methods/actions.A more simple and present version is in Fallout 3,when it's all up to Karma.But in Fallout 3,decisions lock up quests,makes you enemies and/or friends.This I believe it's present in all RPG's.
gotenks8:
--- Quote from: Jesta23 on December 11, 2009, 04:54:38 PM ---
Am I just missing some little known game(s) or has the genre really slowed down to nothingness?
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No, it's just a lot of games are being stream lined and dumbed down for masses of nuckel draggers. Long ago the studios learned a good game doesn't always make as much money as a popular game.
Zuly:
It's not dying at all. Simply, WRPGs are getting better and JRPGs are getting shittier.
Although, I clearly doubt that there will ever be another WRPG like Planescape: Torment (the greatest story in a video game of ALL TIME), there has been some great WRPGs this gen: Mass Effect, Bioshock, Dragon Age: Origins, to mention a few. JRPGs on the other hand are not holding up as well. The only great console JRPGs this gen are: Tales of Vesperia, Lost Odyssey and Valkyria Chronicles. (I don't consider Demon's Souls an RPG, mind you.)
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