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RPG's dying?

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DaggerLite:

--- Quote from: kyanwan on January 04, 2010, 10:03:33 PM ---What is Akira Toriyama?  

A writer / artist.

IMO - computer programmers are terrible for creativity ... outside of devising new ways to crunch numbers & process data.   ;)    The better they are and more devoted to the trade - the more they've got all of the personality of a doorknob.   Having the personality of a doorknob ... does not a good story produce.
--- End quote ---

Games aren't made by one person. They have programmers, sound engineers and composers, writers, etc. It seems like you're implying that other RPGs aren't scripted by professionals. I can't speak for all of them, of course. The problem is that just because a game is well written by a professional, it can still be full of clichés and stuff that causes it to not sit well with most players.

The sole problem in my case is that I don't have time to play RPGs much now a days since I now have other obligations, with the vast internet taking up pretty much what I have left of spare time. I just recently got to play Kingdom Hearts 2 and thought it was horrible compared to the first. That's all just because they messed up the story. But aside from that, I can't really say that there are no good RPGs around just because I haven't played them. People have suggested a bunch of them in this thread, and I'm sure Uncharted 2 (RPG?), Tales of Vesperia, Bayonetta, and so on are good games if you actually give them a try. Or perhaps people could list the games they played recently that did not sit well, having played more than the first 5 hours of it.

As for graphics, I am sure most people will agree with you. It doesn't matter if it looks great if the gameplay and story sucks, or vice-versa. However, you can't make a game today with the graphics of a game made in '95 and expect it to hit anything else than a small niche market. Most poor looking games today are done so purposely. I think most companies would like their games to be as good as it can be overall.

fohfoh:

--- Quote from: DaggerLite on January 04, 2010, 10:22:36 PM ---As for graphics, I am sure most people will agree with you. It doesn't matter if it looks great if the gameplay and story sucks, or vice-versa. However, you can't make a game today with the graphics of a game made in '95 and expect it to hit anything else than a small niche market. Most poor looking games today are done so purposely. I think most companies would like their games to be as good as it can be overall.

--- End quote ---

Umm... actually you can. It's called the wii. In fact you can have WORSE graphics than 1995. (Hints at the black and white and red games from that console)

DaggerLite:

--- Quote from: fohfoh on January 05, 2010, 12:12:41 AM ---Umm... actually you can. It's called the wii. In fact you can have WORSE graphics than 1995. (Hints at the black and white and red games from that console)
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Well, I stand corrected. ;p

But it's not exactly what I was aiming for. I was speaking of games for "gamers." Not this new generation of games for everyone crap. Making an RPG with delicious graphics versus a game with visible pixels in isometric view or low polygon counts, the prior is obviously more desired by the bigger market. At least, that's what I'd think.

fohfoh:

--- Quote from: DaggerLite on January 05, 2010, 12:26:22 AM ---
--- Quote from: fohfoh on January 05, 2010, 12:12:41 AM ---Umm... actually you can. It's called the wii. In fact you can have WORSE graphics than 1995. (Hints at the black and white and red games from that console)
--- End quote ---

Well, I stand corrected. ;p

But it's not exactly what I was aiming for. I was speaking of games for "gamers." Not this new generation of games for everyone crap. Making an RPG with delicious graphics versus a game with visible pixels in isometric view or low polygon counts, the prior is obviously more desired by the bigger market. At least, that's what I'd think.

--- End quote ---

True, but in all seriousness, I believe that a few of those games are all "test beds". Or "cash cows". Something to keep the bankflow rolling while they figure out the "BIG" projects.

Btw... I was hinting at games like "No more heroes" which displays graphics that rival someone trying to rip off an SNES with a toothpick, paperclip, several sticky notes and with one of those game doctor things, and finding a way to convert the thing to an orange shaped tank top. Game is fun though... but not really an rpg in the same sense you guys want.

kardz:

--- Quote from: TorturdChaos on January 04, 2010, 01:27:42 AM ---Personally I think they are dying out.  I guess I should clarify what I think of when I think RPG - because a lot of games list don't stick with me as RPG's.  I'm thinking of the Final Fantasy's, Shadowhearts, Star Ocean, Chrono Trigger & Cross - and Kingdom Hearts (more or less) - games like that. While I love diablo 2, I don't really consider that style of game an RPG - nor do I consider Oblivion or Dragon Age an RPG - although I'm not sure what to call them.  Nor are Devil May Cry or God of War style games and RPG in my opinion.  More of an Action Adventure.

I actually was just thinking the the other day - man I haven't seen a good RPG in a long time.  maybe its just that my definition of RPG hasn't changed since I was 13 or so and first played FF7 and was hooked.  But I have agree my idea of a good classic RPG hasn't been put out in a while, and its rather depressing... :(

I mean when i look up RPG on GameFAQs i do see Baldur's Gate, Aion, Diablo 1,2 &3, Dragon Age, Fable  and so forth- but that doesn't stick in the classic RPG category with me :(


EDIT
Also -
Making a clone of the mechanics of a game does not guarantee a great RPG (not hit or top seller, but great.  It may be a top seller just because its riding the success of its predecessor)

Take Legend of Legia for example - first was was great IMO.  The whole Arts system of combat was well thought out, and different from anything around at the time - and I think is what really made the game, without the Arts system it wasn't a block buster game.  If they had tried the same game with a standard turn bases system, I think it would have failed.
Now take Legia 2.  New story, same combat mechanics.  But the story felt kinda lack luster i guess.  Didn't hold up to the first one.  Same innovative combat system, but not as great of a game.

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alskndlsandslandasd s.a,ndsa

What the fuck did I just read?

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