Discussion Forums > Gaming
RPG's dying?
Sosseres:
Role playing is a great way to get money when just starting out in a game. Assuming a game goes bronze -> silver -> gold you can usually get a few gold at the start by role playing well, at the very least you have more fun than grinding for a while. It worked in DAoC and EQ2. ^^
flyawave:
the problem is that some of us were given snes games and told "This is an RPG!" and others were given FF and told "This is an RPG!" or shown Elder Scrolls Oblivion and told... you can see where I'm going.
I see two broad RPG types: the "play your story how you want" type and the "This is a story, play through it" and both have advantages over each other. this can apply to other genres as well. eg. metal gear is of the latter category or Fallout which comes under the former, but the main trend is that JRPGs are almost always the latter and to be honest I prefer it that way
MammalSauce:
--- Quote from: AceHigh on January 11, 2010, 04:48:09 PM ---Role Playing Game. Basically a game where you play a character which you create using a set of rules for combat and social interaction. That is by the way what real RPG are anyway, be it pen and paper or pc based.
I don't need to tell that in P&P the freedom and storyline is limited to imagination of players, although a gamemaster may limit that by guiding players back to his planned storyline if they stray too far.
Pc games that get closest to the roleplay element are the ones that have an open world, have a set of rules for skill usage, have a main storyline, yet do not restrict a player to it, have a stat improvement element and should have a bunch of side quests to give the illusion of the freedom the P&P actually have.
Many games have more or less of those things, for me the one that has most of them is the "truest" RPG. For example Elder scrolls games are all sandbox games and have stat buiding, but they are controlled like FPS which make them less "playing a role of your character" and more "take direct control of him and use your own reaction skills". On other hand games like Icewind Dale and Fallout Tactics have stat building and is oriented around combat neglecting the social aspect making them tactical games rather then RPG.
Ofcourse you have that piece of stinking shit of Japanese games made obviosly in a society of little free thinking, making you follow a narrow path, slaying many things containing only one fucking element of the RPG which is stat building and a few dialog option which will lead you to nothing other then one result anyway.
--- End quote ---
Japanese games do tend to be linear, but many of them still contain the makings of a good RPG. I played Dragon Quest VIII some time ago and it actually possessed most of the qualities that you listed: a nonrestrictive main storyline, an open world, side quests, a set of rules for skill usage, stat improvements, not to mention things like RNGs and good ol' stat-based equipment. I think this makes it as much an RPG as any western game, even if it doesn't let you create your own character, let you loose right from the get go, or have dialogue/story that branches off into a dozen different directions.
But, hey, that's just me.
fohfoh:
Legend of Zelda.... hey... where's the char creation? I MUST CREATE CHAR!
/sarcasm off
Proin Drakenzol:
--- Quote from: fohfoh on January 13, 2010, 10:17:22 PM ---Legend of Zelda.... hey... where's the char creation? I MUST CREATE CHAR!
/sarcasm off
--- End quote ---
Legend of Zelda has only had one offering in its entire saga that was classified by Nintendo as an RPG (Action/RPG, iirc), and that was Zelda II.
All others are classified as Action/Adventure.
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