Author Topic: Resident Evil 5  (Read 3319 times)

Offline Takeshi

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Resident Evil 5
« on: December 12, 2009, 06:18:19 PM »
Yes, it's true, there is a thread on this page, but this one's more official.

Got the game, and am quite pleased with it. I had to use some time to get used to the controls, but once that was out of the way I found myself enjoying the game. It has really nice graphics and my laptop can quite well take it. It lags a bit, but it's better than to have crap-looking enemies.

I've gotten to the point where that crap-crap-chainsaw guy comes again, the oil platform. I'm really starting to hate him, hated him in RS4, too. :-\

The atmosphere isn't a frightening as RS4, but I do catch myself looking over my shoulder whenever the game is in this alarm-mode. I didn't know that how you arranged your items meant being able to choose them through your keyboard numbers. Only after half an hour of play did I realize that. They could've done a better job at informing users of this as it's common in other games, though I can't remember if it was available in the other versions of RS. I had to go in the item option and choose a different weapon if I wanted to change it. And the game didn't stop. I'll just have to deal with it since it does make the game more realistic, the game not stopping just because I have to reload and heal my partner.

Even though there's not a lot of improvement from RS4, I would recommend it since it's definitely worth it if you liked the other RS games, but I have to admit, I expected a bit more new stuff when I saw the trailer for the first time.

I tried the benchmarks that is incorporated in the game, and the best score I was able to get was B, but that was with everything off, hell no. Then I'd rather have lags once in a while.

Offline fohfoh

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Re: Resident Evil 5
« Reply #1 on: December 12, 2009, 11:40:21 PM »
Gameplay is good.

Scariness factor is almost nil.
Storyline was so retarded, I wanted to kick babies.

Overall... disappointed.
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Offline shabutie

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Re: Resident Evil 5
« Reply #2 on: December 13, 2009, 01:48:22 AM »
I liked it, but once I beat it, I was pretty much done with it.


I did some money runs in the Caverns to upgrade my guns, but not much past that.

Agreed on the story being lackluster

Offline Haleos

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Re: Resident Evil 5
« Reply #3 on: December 13, 2009, 02:40:22 AM »
Their basic COPY/PASTE of RE4 didn't go off as well as they planned.  I dislike the way the series has turned into a point and shoot semi not scary crapfest.  The allure of the first games was that it was actually scary.  Like when a zombie jumped out and you had NO ammo and knew that if you got killed a save wouldn't be there to save you, because you had been hoarding typewriter ink.  I do like the over the shoulder view which was definitely a needed improvement, but now they use that as an excuse to not have scary environments.  The series has become way to shallow. 

I did like RE5 as a game overall but not a good RE game.  Though I did pretty much clear everything out, upgrade all my weapons, and stuff.  The replayability is minimal and don't even get me started on Versus that is a whole other *****ing session

(click to show/hide)

Overall,  it was crap as a RE game.....mildly amusing as an aimless shooting game with a shotty plot

Offline fohfoh

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Re: Resident Evil 5
« Reply #4 on: December 15, 2009, 06:06:08 AM »
RE5 in my opinion was sort of Childish. I recall playing the old biohazard and freaking out because I had 3 bullets to my name and dogs were running at me. I loved it.

But then again, most horrors have failed quite badly these last few years. IMO the only one worth mentioning was Dead Space(Awesome IMO). Condemned was a joke. A horrible joke. Silent hill 4 was pretty sad too, but I still need to try homecoming. I might try to take the new Siren game for a whirl. The controls seem a hell of a lot better than the original siren. Oh... FEAR was scary in 1 spot. FEAR2... not even close at all.

Now, if there was a MGS movie length level of game + cutscenes type of horror game... That might give me a run for my money. Even if on the xbox 360 or wii or PS3, I don't care. scare people shitless. You get my money. (Having lots of cutscenes might even add to the scariness if you do it right)
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Offline SeventyX7

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Re: Resident Evil 5
« Reply #5 on: December 16, 2009, 06:44:42 PM »
(mixed in some RE4 stuff as well, since RE4 and RE5 are more or less the same game  ::))

The one thing I really think they did right was allowing upgradable weapons, letting you play with a friend, and third person view.

They failed by taking out puzzles completely (sorry, finding the right lever to pull to open a door is NOT a puzzle), giving us WAY too much ammo, and quick-time events.  More specific to RE5 was the incredibly weak villains, too.  None of them were as interesting as the ones from 4, but then again, how can you top a Napoleon midget?

Seriously, remove the quick-time events, they're not fun.  I've seen Krauser stab me in the face enough times already.

Offline Takeshi

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Re: Resident Evil 5
« Reply #6 on: December 16, 2009, 07:02:44 PM »
Maybe I am not as hardcore as you guys, but I do think there's not enough ammo in the game, especially when I get to a boss, also, I don't find them easy. Sure, I take them down in the 5th try or so, but damn I have to work hard.

Also, I'm never really able to dodge when I'm supposed to (F+V) so, like playing a guitar, I found it necessary to rehearse how I was going to transit from having my fingers on A+S+D+W, and then suddenly to have them on F+V. I always used to press a mix of F+D+V. That did not result in me dodging! :P

Offline fohfoh

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Re: Resident Evil 5
« Reply #7 on: December 16, 2009, 10:30:58 PM »
Takeshi, you need to learn more ammo management. For instance, if you play Dead Space, you should be able to kill an enemy with 3-4 shots. This means you should be gaining each time since each drop of ammo is 6 shots. (Plasma cutter). But if you're going nuts like 2 shots per appendage which is like 6 shots, you're going down. 

Left4dead is a terrible ammo management game. It's literally spray and pray for the next ammo pile.

Grab a few skills in Dead Space, play RE5 again and it's easy as hell. True, you might end up spending more time running to get a nicer shot, but that's just how it works.
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Offline Takeshi

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Re: Resident Evil 5
« Reply #8 on: December 16, 2009, 10:55:15 PM »
Maybe but I don't want to get too serious. It stops being fun that second.

I was at 5-2 I think, and then this guy joins me? What the hell? I thought Single Player was Single Player, but it seems like they can join your game so I accept, don't know about his abilities or not, but I am just curious as to how it'll be. He's half-decent and actually helps me get past a point I have had several problems with. Only thing I dislike about it is that you can't chat with your partner. I mean, you can in CS so it would be logical to be able to do it in this kind of situation? Anyway, that's not the last time I'll be playing with other people. That's one thing I like over RS4.

There are RS games which are solely played online, right?
« Last Edit: December 16, 2009, 10:59:38 PM by Takeshi »

Offline beezer08

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Re: Resident Evil 5
« Reply #9 on: December 17, 2009, 05:16:35 AM »
Dead Space ruined the RE series for me.  It pretty much improved on everything from the RE series and brought back the scariness factor that RE lacked for a couple games now.  After playing Dead Space, I couldn't even go 10 minutes into RE5 without cursing the stiff controls and dated gameplay.   

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Offline kenshin-dono

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Re: Resident Evil 5
« Reply #10 on: December 17, 2009, 05:50:00 AM »
meh.. played the demo, said F this. I stoped caring about RE after 2, its been alll downhill since then. Its not even about friggin zombies anymore. The moment i realized you still cant aim and move i turned it off

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Offline fohfoh

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Re: Resident Evil 5
« Reply #11 on: December 17, 2009, 06:46:26 AM »
Dead Space ruined the RE series for me.  It pretty much improved on everything from the RE series and brought back the scariness factor that RE lacked for a couple games now.  After playing Dead Space, I couldn't even go 10 minutes into RE5 without cursing the stiff controls and dated gameplay.   

I agree. I would be more excited at a Dead Space 2 than a RE6.
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Offline SeventyX7

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Re: Resident Evil 5
« Reply #12 on: December 17, 2009, 05:11:39 PM »
I still like the Resident Evil series.  I just think of everything 4 and beyond as an entirely different beast.  It's clearly TRYING to be a more action oriented, less mood-oriented series.  The only reason people are complaining so much is because up until Dead Space, no one else really did the whole "Resident Evil" thing very well.

Offline Aesthesis

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Re: Resident Evil 5
« Reply #13 on: December 17, 2009, 07:11:16 PM »
Dead Space ruined the RE series for me.  It pretty much improved on everything from the RE series and brought back the scariness factor that RE lacked for a couple games now.  After playing Dead Space, I couldn't even go 10 minutes into RE5 without cursing the stiff controls and dated gameplay.   

I agree. I would be more excited at a Dead Space 2 than a RE6.
In terms of scariness I don't really think Dead Space did much better then RE5. I mean they've got the survival feel better then RE5 but as far as horror goes, its just cheap shock moment after shock moment and while that's all right every now and then they pile them so close together that I got desensitised. I mean seriously I can't recall a single lift trip where they didn't try to shock me with some cheap scream or a random guy walking away and never appearing again. Its also annoying that you can never really run away, enemies follow you through vents constantly until dead and that's just no fun.

Anyway, back to RE5 and if I have one main gripe it'd have to be Sheva. Not as a character, but as a redundant AI that serves as nothing more than inventory space with a health bar. On professional difficulty I ended up pulling my hair out as I tried to figure how not to make Sheva kill herself in the Wesker & Jill fight. I love online gaming and I understand the fun of Co-op but it should be in its own mode, away from the single player survival experience.   

To put it bluntly, Co-op gaming destroys any and all good horror elements in a game.

Offline Takeshi

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Re: Resident Evil 5
« Reply #14 on: December 17, 2009, 09:25:56 PM »
Holy mother, I just played with the most stupid person. We're against this boss which has this arm which needs to be dodged, I fell for it a couple of times before I got the rhythm. Now this person keeps being hit by it. And I keep going over to heal him. 5 times in a row even though it expressively says what you need to press. And A+D is not hard to do since you already have your fingers there. :-\ We die and I say fuck it. I logged out and in again, without the "no limits".

And I would have to agree with you on Sheva, her IQ suddenly drops to 0 as she continues to want to block my shooting range. I can't kill her because then the game will stop. Damn it. And if I launch the Rocket Launcher while she's in front, well, you get the point.

I'll try again when I'm not this agitated.

Offline fohfoh

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Re: Resident Evil 5
« Reply #15 on: December 17, 2009, 11:56:25 PM »
Dead Space was good because of the shock factor. Not much is really "horror" to us anymore, but the jumps and surprises are where it's at. That's where Dead Space actually did well.

The only horror that was there was essentially when the lady jumps out at you when you beat the game.

RE4 had the chainsaw dude. That shit was scary the first time. You have to admit. Later on, the novelty wears off.

Anyone else also realize that horror games now have less and less random dead bodies laying around?
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Offline Aesthesis

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Re: Resident Evil 5
« Reply #16 on: December 18, 2009, 12:36:50 AM »
Dead Space was good because of the shock factor. Not much is really "horror" to us anymore, but the jumps and surprises are where it's at. That's where Dead Space actually did well.

The only horror that was there was essentially when the lady jumps out at you when you beat the game.

RE4 had the chainsaw dude. That shit was scary the first time. You have to admit. Later on, the novelty wears off.
I can't disagree, shock moments are great, they get the pulse going and pull you in but when there are shock moments around every single corner they really lose their edge.

RE4's Dr Salvador was an ammo sponge so easy to just run past so not really a challenge. The real frightening enemies for me in that game are those god-damned Regenerators, featureless, thin, barely humanoid and all but invincible until you get a thermal scope. When you see one you feel so powerless. In a panic to get around it you gun for a leg to knock it over and then jump out of your skin when they prove just as deadly with one leg. RE4 definitely got that one right, truly an awesome way to introduce a difficult enemy.

Garridors also creep me out, the whole blind thing just makes them more unnerving. Anyone else remember 'The Sack' ?

Offline SeventyX7

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Re: Resident Evil 5
« Reply #17 on: December 18, 2009, 05:43:44 AM »
Dead Space was good because of the shock factor. Not much is really "horror" to us anymore, but the jumps and surprises are where it's at. That's where Dead Space actually did well.

The only horror that was there was essentially when the lady jumps out at you when you beat the game.

RE4 had the chainsaw dude. That shit was scary the first time. You have to admit. Later on, the novelty wears off.
I can't disagree, shock moments are great, they get the pulse going and pull you in but when there are shock moments around every single corner they really lose their edge.

RE4's Dr Salvador was an ammo sponge so easy to just run past so not really a challenge. The real frightening enemies for me in that game are those god-damned Regenerators, featureless, thin, barely humanoid and all but invincible until you get a thermal scope. When you see one you feel so powerless. In a panic to get around it you gun for a leg to knock it over and then jump out of your skin when they prove just as deadly with one leg. RE4 definitely got that one right, truly an awesome way to introduce a difficult enemy.

Garridors also creep me out, the whole blind thing just makes them more unnerving. Anyone else remember 'The Sack' ?
Oh yeah, both the sack and those regenerators scared the shit out of me.  Especially the first one, I totally had no idea what to do, let him get way too close.  Then when they go down, they leap on you lol.  Good times.

RE4 had far better enemies than 5.  Was also longer, it seemed.

Offline beezer08

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Re: Resident Evil 5
« Reply #18 on: December 18, 2009, 07:41:03 PM »
Dead Space ruined the RE series for me.  It pretty much improved on everything from the RE series and brought back the scariness factor that RE lacked for a couple games now.  After playing Dead Space, I couldn't even go 10 minutes into RE5 without cursing the stiff controls and dated gameplay.   

I agree. I would be more excited at a Dead Space 2 than a RE6.

Well, be exited then.  Dead Space 2 was already announced. 

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Offline fohfoh

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Re: Resident Evil 5
« Reply #19 on: December 19, 2009, 12:43:58 AM »
OH fuck yes. The regenerators were fun! :D

Too bad there were few of them.

The humanoid speed conversion dudes who shudder in front of your face in Dead Space were annoying... but not scary. Regenerators were actually, "Aa... shit. Run away. That shit is invincible!"

Now... I'm hoping for a dead space 2 demo. :D 
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