Aneroph - how long did you write on your post

- i updated mine some time ago^^
All these things you just mentioned as flaws were complete changes from ME1 that are fixes.
that's the best thing i have heard in years. having less choices and reducing your number of options is now a "fix".
do you by chance play the game on a console?
all you say still doesn't change the fact that i can not choose anymore but am stuck with what the developer think is the "best" way to play.
why should i be punished for choosing one class over another (in the form of having less shots/weaker weapons by gaining
no noticeable additional utility)? why should i not be able to decide what armor stats i want to equip or what weapon i choose as the perfect fit for this specific enemy - your issue with the "style" is a completely different matter the developer could easily fix by changing the armor to look like you want and add upgrades as interchangeable additions. you are admitting it yourself: armor is not useful in this game - a lot of wasted potential.
what you are saying about ME1 is plain wrong. playing as an adept without using your powers would have been just stupid as you couldn't skill into specific weapons thus limiting your potential output by a good margin. just compare singularity in ME1 (awesome) with singularity in ME2 (meeehh). I played ME1 as an Adept, ME2 up to getting Zero to join me. But restarted the game as a Soldier because 80% of the time i was stuck with powers on cooldown and my pistol alone. The game is a lot less dynamic and manifold playing an adept - despite the seemingly greater pool of active skills. (and that's comming from someone playing the "ranged power" class in every game - avoiding the "brute force" class like the plague.)
If you don't want to bother with your party members, that's fine by me - but completely taking the option to bother about them is a flaw.
that i can switch out weapons at some useless points in the mission (did you ever do it? - i doubt it because there are no options to choose from) doesn't really solve the issue that i can't react to specific situations with specific weapons. (like taking out the nukeman for a big boss - but no, you are stuck with the collector gun because you thought their might be a lot of accuracy work required again.)
I have no idea what your talking about with the team members...using all tech specialists in a Geth area isn't very bright. You want more even teams because neither biotics nor techs do a lot of damage, they just help disable shields, destroy armor, overload objects, or prevent attacks. Once these team members do these things you still need someone with a gun to finish off the enemy.
the problem is that your team members aren't that intelligent (and you can't command their (weapon) attacks yourself) so taking the direct damage approach yields always better results. why should i waste a cooldown on disabling a shield if i could use the same cooldown to kill 2 or 3 of those shielded targets? and i thought the relation between tech specialists and tech enemies would be obvious...