Author Topic: Mass Effect 2  (Read 15158 times)

Offline sneg

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Re: Mass Effect 2
« Reply #40 on: January 27, 2010, 08:55:29 PM »
Love it. Action is so much better than in the first part.

Offline kenshin-dono

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Re: Mass Effect 2
« Reply #41 on: January 28, 2010, 09:04:25 AM »
Yeah,I know.
I was referring to the redesigned points system,that RPG system.It basically removes all the epicness of ME1's leveling points.I mean,when I first saw all those powers and didn't know where to put my first points...
Dang that sucks. I assumed I would aquire new abilities or something as I went through the game, but it sounds like I will only have this tiny skill list though it all. Definitely liked the ME1 system better if that is the case.

wait.. what? you dont get skill point to distribute at lvl up? that would be really dumb if thats the case.

About the DLC crap... well im just glad it was free for me. I REALLY hate EA. Theyre horible for the game industry. "Oh gee, other companies are making better football games than us. Should we make maden better? Nah, f it. Just buy the NFL licence." They also rape you horribly for DLC as you see here. I was unbelivably saddened to hear they got Bioware, and actually didn't plan on buying ME2 at all. Theyve improved themselves slightly though so i will probably snag it, but i still cant stand them



to those who have played, is there a checklist of what the key points from teh ME1 save are? Penny-arcade made me think there was but then the dev posted that it was a test kit he was playing on, and the final version probably wont have such a list.

Barring that, anyone aware of a guide out there that lists what they are so when i replay 1 i can make sure i do what i want to carry over? (been too long since i played i gotta replay with most of the chars i want to transfer over, i have like 5 or 6 of them)

All in all the stuff ive been hearing is not so good. I hear theres almost no gear upgrades and this thing you guys are talking about the skill upgrade system has me worried
"I've lived in darkness a long time. Over the years, my eyes adjusted until the dark became my world and I could see"-Dexter

Offline Sosseres

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Re: Mass Effect 2
« Reply #42 on: January 28, 2010, 02:30:44 PM »

wait.. what? you dont get skill point to distribute at lvl up? that would be really dumb if thats the case.

Barring that, anyone aware of a guide out there that lists what they are so when i replay 1 i can make sure i do what i want to carry over? (been too long since i played i gotta replay with most of the chars i want to transfer over, i have like 5 or 6 of them)

All in all the stuff ive been hearing is not so good. I hear theres almost no gear upgrades and this thing you guys are talking about the skill upgrade system has me worried

At the start you get 2 points per level, near the level cap (30) you get 1. You can also respec those in the game using the research feature. You get ~6-8 skills per character if you add in the extra skill you can get from your companions.

Just when you start me 2 there is a list of the major things that carry over, there are lots of minor things that are mentioned as the game progresses but that are mostly there just to make you feel like the world has progressed. I'll edit in a screenshot of the major things in a second.
(click to show/hide)

There are gear upgrades, 7 per weapon type and different weapons in each type. The upgrades are mostly things like +10% damage and larger ammo clips.  They carry over to all weapons of that type. The only place you really feel that using the latest weapon isn't the best choice is in the sniper rifle and heavy weapons where things like amount of shots vs dmg start making a difference.

The game is good, take it for a story heavy shooter with some rpg elements.

MAJOR ANNOYANCE, you can't skip the pre rendered movies. I resorted to replacing them with a 0 sec long black movie that somebody made for that purpose. Just removing the movies crashes the game, have to replace them. (Not fun watching those movies over and over again when starting up new games to try things out...)
« Last Edit: January 28, 2010, 02:37:41 PM by Sosseres »

Offline Sion4000

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Re: Mass Effect 2
« Reply #43 on: January 29, 2010, 05:16:21 AM »
Just beat it, Man that was an awesome game. ;D
I just hate what they did with the exploration,skills, and inventory. Besides that its great though.
(click to show/hide)
« Last Edit: January 29, 2010, 05:18:53 AM by Sion4000 »

Offline Proin Drakenzol

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Re: Mass Effect 2
« Reply #44 on: January 31, 2010, 02:02:45 AM »
Things I like better in ME2 vice ME1:
  • Invisibility for Infiltrators
  • Weapon enchants (such as Disrupting Ammo)
  • Sniper Rifles better
  • Headshots do more damage.
  • You only carry weapons you're proficient with, I hated having the extra weapons that I couldn't use. It just irritated me.
  • The graphics. They are beautiful. The way the smoke curls up from the Illusive Man's cigarette is just icing on the fucking cake.
Things I like less:
  • Shrunken skill list. Fine for Infiltrator, but terrible for Sentinel. I changed my class when I imported my character 'cause Sentinel was so garbage in this one.
  • Limited upgrade and weapons system. I enjoyed scouring the universe for that Frictionless Materials IX and what not and being able to upgrade different weapons differently or change specs on the fly. Ammo enchants somewhat make up for it.
  • "Heat Sinks," essentially ammo clips. One of the things that made playing a Sentinel in ME1 tolerable from a weapon proficiencies standpoint was that you could keep plugging away forever with your pistol. Neither the Heavy Pistol or the SMG are particularly strong, and limited ammo hurts even more.
Overall I really enjoy ME2. Won't be able to play it for another 2 weeks, though since we're going underway ;_;

The linear nature of your Euclidean geometry both confounds and befuddles me.

Offline shabutie

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Re: Mass Effect 2
« Reply #45 on: January 31, 2010, 03:51:11 AM »
Just finished a playthru as an Adept.


Only thing that I didn't like was (Parts of) the main story. (See below... though it does have a spoiler tag for a reason)

(click to show/hide)

Offline Aneroph

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Re: Mass Effect 2
« Reply #46 on: January 31, 2010, 04:21:33 AM »
(click to show/hide)
Really?! Dang it! I've been working on that psycho Jack chick for nothing....

I've actually come across quite a few more bugs in my playing. For some reason right when I get into the heat of battle and start getting meleed a lot it automatically disconnects my paddle from my system and doesn't bother pausing the game. So there I am getting my ass beat trying to hit the button on my paddle to reconnect before I die. It's full battery and happens with all 4 of my wireless paddles and all 6 of my different battery packs (without happening in any other game), so I can only blame Mass Effect.

Possible flaw in the story:
(click to show/hide)

Offline shabutie

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Re: Mass Effect 2
« Reply #47 on: January 31, 2010, 04:53:13 AM »
Possible flaw in the story:
(click to show/hide)


Quite possible that was a Joke ^_^
(click to show/hide)

Offline sanguis

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Re: Mass Effect 2
« Reply #48 on: January 31, 2010, 09:57:11 AM »
Possible flaw in the story:
(click to show/hide)


Quite possible that was a Joke ^_^
(click to show/hide)

Joker works with Cerberus which spent 2,000,000,000 credits on bringing Shepard back from the dead, I think they can afford to fix Jokers legs.

One question though; Where, oh where, am I supposed to find Element Zero (EEZO)? I've scanned quite a few planets and have found very little of it, is there a particular system that has an abundance of it.

Offline Proin Drakenzol

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Re: Mass Effect 2
« Reply #49 on: January 31, 2010, 10:33:07 AM »
Possible flaw in the story:
(click to show/hide)


Quite possible that was a Joke ^_^
(click to show/hide)

Joker works with Cerberus which spent 2,000,000,000 credits on bringing Shepard back from the dead, I think they can afford to fix Jokers legs.

One question though; Where, oh where, am I supposed to find Element Zero (EEZO)? I've scanned quite a few planets and have found very little of it, is there a particular system that has an abundance of it.

There are a few planets I've found so far with a decent amount, but overall it's super rare (that's the point). It's not quite Unobtainium, but it's close.

The linear nature of your Euclidean geometry both confounds and befuddles me.

Offline Viseroid

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Re: Mass Effect 2
« Reply #50 on: February 01, 2010, 10:11:43 PM »
Really liked ME2, it left me longing for more. However, it felt like a lot was left out.

Light analysis of game play improvements:
(click to show/hide)

Beaten ME2 more or less 100% following paragon options. I don't have my ME1 save because my hard drive died a few months after beating it so I'm playing through on casual as a vanguard. ME2 is a great game, it isn't perfect and it could have been longer but it has me looking forward to ME3.

Offline Osmo

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Re: Mass Effect 2
« Reply #51 on: February 02, 2010, 07:36:31 PM »
Im completing the first one the second time for the save also.

Wrex is going to die.
Kaiden is going to die.
Asari chick is gona get banged.
You think darkness is your ally? You merely adopted it.
I was born in it, built in it.
I didn't see the light until I was a man, by then, it was nothing but blinding.
The shadows betray you because they belong to me. - Bane

Offline kenshin-dono

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Re: Mass Effect 2
« Reply #52 on: February 03, 2010, 07:43:05 AM »

wait.. what? you dont get skill point to distribute at lvl up? that would be really dumb if thats the case.

Barring that, anyone aware of a guide out there that lists what they are so when i replay 1 i can make sure i do what i want to carry over? (been too long since i played i gotta replay with most of the chars i want to transfer over, i have like 5 or 6 of them)

All in all the stuff ive been hearing is not so good. I hear theres almost no gear upgrades and this thing you guys are talking about the skill upgrade system has me worried

At the start you get 2 points per level, near the level cap (30) you get 1. You can also respec those in the game using the research feature. You get ~6-8 skills per character if you add in the extra skill you can get from your companions.

Just when you start me 2 there is a list of the major things that carry over, there are lots of minor things that are mentioned as the game progresses but that are mostly there just to make you feel like the world has progressed. I'll edit in a screenshot of the major things in a second.
(click to show/hide)

There are gear upgrades, 7 per weapon type and different weapons in each type. The upgrades are mostly things like +10% damage and larger ammo clips.  They carry over to all weapons of that type. The only place you really feel that using the latest weapon isn't the best choice is in the sniper rifle and heavy weapons where things like amount of shots vs dmg start making a difference.

The game is good, take it for a story heavy shooter with some rpg elements.

MAJOR ANNOYANCE, you can't skip the pre rendered movies. I resorted to replacing them with a 0 sec long black movie that somebody made for that purpose. Just removing the movies crashes the game, have to replace them. (Not fun watching those movies over and over again when starting up new games to try things out...)

wow.. that sounds VERY underwhelming. Im not really jonsing to play this game. Is there any real variety in teh armor or anything at least? The no movie skipping does suck, especially with how many times i replayed ME1

i gotta belive your list of the stuff that carries over is incomplete. Ive heard about a few other characters and events changing how things play out that aren't listed there

isn't there a complete list yet? Im surprised no ones hacked it or looked at the debug set where it shows what the carry over checklist is

"I've lived in darkness a long time. Over the years, my eyes adjusted until the dark became my world and I could see"-Dexter

Offline forevr

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Re: Mass Effect 2
« Reply #53 on: February 03, 2010, 08:28:16 AM »
Finished it twice.
I think it's better than the first game. More difficult and a lot bigger (two discs) but those damned movies that you can't skip are annoying indeed.
I read in one of the loading tips that you could skip the movies after you finished the game once by pressing "start" or something but it doesn't work. Not even if you use the same character for a second play through. Maybe it'll get fixed in some patch.

They are warming us up for the third and last game. I can certainly see where it's heading with unexpected allied species or a supreme human race depending on your choices.
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Offline blubart

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Re: Mass Effect 2
« Reply #54 on: February 03, 2010, 12:11:56 PM »
the major flaws of mass effect 2 imo:
choice - or the lack thereof
(click to show/hide)

no leeway to react to situations
(click to show/hide)

powers vs. weapons - the demise of the power based classes
(click to show/hide)
« Last Edit: February 04, 2010, 09:10:06 AM by blubart »

Offline Aneroph

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Re: Mass Effect 2
« Reply #55 on: February 03, 2010, 03:37:38 PM »
the major flaws of mass effect 2 imo:
choice - or the lack thereof
(click to show/hide)

no leeway to react to situations
(click to show/hide)

powers vs. weapons - the demise of the power based classes
(click to show/hide)

have to go - will finish later q.q


All these things you just mentioned as flaws were complete changes from ME1 that are fixes.

(click to show/hide)

(click to show/hide)

To everyone complaining about the movies: Are you playing computer or Xbox version? I'm on Xbox and pressing the 'X' button skips dialogue a line at a time and also skips all movies except the very first one, and the really, really short landing sequence movies when you enter a new station.

I did have another problem/glitch with this game. In the suicide mission when you have the biotics person following you arround creating a shield, she decided not to recognize that I had killed all the enemies and I couldn't move forward. I had to get myself killed and redo the whole part in order to get past it.

Offline blubart

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Re: Mass Effect 2
« Reply #56 on: February 03, 2010, 04:22:24 PM »
Aneroph - how long did you write on your post :P - i updated mine some time ago^^

All these things you just mentioned as flaws were complete changes from ME1 that are fixes.
that's the best thing i have heard in years. having less choices and reducing your number of options is now a "fix".
do you by chance play the game on a console?

all you say still doesn't change the fact that i can not choose anymore but am stuck with what the developer think is the "best" way to play.
why should i be punished for choosing one class over another (in the form of having less shots/weaker weapons by gaining no noticeable additional utility)? why should i not be able to decide what armor stats i want to equip or what weapon i choose as the perfect fit for this specific enemy - your issue with the "style" is a completely different matter the developer could easily fix by changing the armor to look like you want and add upgrades as interchangeable additions. you are admitting it yourself: armor is not useful in this game - a lot of wasted potential.
what you are saying about ME1 is plain wrong. playing as an adept without using your powers would have been just stupid as you couldn't skill into specific weapons thus limiting your potential output by a good margin. just compare singularity in ME1 (awesome) with singularity in ME2 (meeehh). I played ME1 as an Adept, ME2 up to getting Zero to join me. But restarted the game as a Soldier because 80% of the time i was stuck with powers on cooldown and my pistol alone. The game is a lot less dynamic and manifold playing an adept - despite the seemingly greater pool of active skills. (and that's comming from someone playing the "ranged power" class in every game - avoiding the "brute force" class like the plague.)
If you don't want to bother with your party members, that's fine by me - but completely taking the option to bother about them is a flaw.

that i can switch out weapons at some useless points in the mission (did you ever do it? - i doubt it because there are no options to choose from) doesn't really solve the issue that i can't react to specific situations with specific weapons. (like taking out the nukeman for a big boss - but no, you are stuck with the collector gun because you thought their might be a lot of accuracy work required again.)

(click to show/hide)
the problem is that your team members aren't that intelligent (and you can't command their (weapon) attacks yourself) so taking the direct damage approach yields always better results. why should i waste a cooldown on disabling a shield if i could use the same cooldown to kill 2 or 3 of those shielded targets? and i thought the relation between tech specialists and tech enemies would be obvious...
« Last Edit: February 04, 2010, 09:16:07 AM by blubart »

Offline shabutie

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Re: Mass Effect 2
« Reply #57 on: February 03, 2010, 04:44:12 PM »
I played through ME2 as an Adept with no problems.   Sure the cooldown sucks for a little while in the beginning but end game...  it's nearly overpowered (and would be without a shared cooldown).  Getting Warp and Biotics up to level 4 and the cooldown isn't much of a problem.  My team usually made up for my shared cooldown.  I'd take Miranda (Bio/Tech) and Thane (Bio/Sniper) and just Warp spam and most things would die in one volley.

Waves of Husks aren't a problem if you know how to dispatch them right as an adept.  and they're the only ones who come at you in large numbers that you'd have to worry about your cooldown with.

I agree that singularity sucks in ME2 though. 


(EDIT Side Note: I didn't let the AI use any of their powers and just kinda micromanaged the whole time)

Offline BuriaL

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Re: Mass Effect 2
« Reply #58 on: February 03, 2010, 07:35:49 PM »
Tried Mass Effect 2 the other day. I got so dissapointed i got angry.

In 20min this is what i thought about, instead of enjoying myself:
(click to show/hide)

Its like the retarded version of Mass Effect, that is my oppinon.

Offline Phaedris

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Re: Mass Effect 2
« Reply #59 on: February 04, 2010, 06:23:39 AM »
Run down of things I don't like.
- The character customizations is severely lacking, also no inventory management is shit, not having to decide how to share out equipment amongst the team is disapointing.
- I dislike the research in the game, just seems like a lazy way of implementing it, why not have it so I have to attach addons to the weapons and have a limited amount of addons per weapon thus making me choose for example +10% vs shields or +10% vs armour not both.
- Different armour meaningless other then aesthetics.
- Squad A.I. = Artificial Stupidity, often leaving cover for no reason and getting killed, not using abilities effectively without me micro managing them.
- The planetary scanning is just a pain and not interesting at all (other then the odd mission), plus I have all these credits and can't use them to buy resources?
- Hacking mini-game might as well not be there the same boring thing over and over, also way too easy.
- The projectiles are very slow this is something I hate in any game it just looks stupid having them move so slow you can dodge them.
- Renegade/Paragon options don't have enough differences and in most cases they have the same outcome and not enough effect on later events.

Overall the combat reminded me alot of Gears of War and the RPG elements like character customization seemed lacking.
I assume alot of you played the old Mass Effect while I never have and probably never will, so alot of you may see things about the game in a different light.
It probably sounds like I hate the game but I don't, I just don't think it's all that great.