Discussion Forums > Gaming
Mass Effect 2
Aneroph:
--- Quote from: blubart on February 03, 2010, 12:11:56 PM ---the major flaws of mass effect 2 imo:
choice - or the lack thereof
(click to show/hide)there are two weapons for every weapon type in the game + one advanced weapon
+ a collection of heavy weapons (only your character can wield one of those) with very limited ammo
in addition to the fact that the second weapon you get is in most cases the superior weapon most classes can only wield 2 weapon types
-> absolutely no choice in the weapon department
the situation with the armor is similar. there are roughly 3 pieces for every "slot" (not counting collector or preorder items) of which are roughly 66% useless. you can only equip your own character.
the so called "updates" are bought or "researched" and are all similar to the concept "all <weapon type>s do 10% more damage" there is only the "choice" if can afford them or not. they are global for your whole party.
your control over your party is limited to telling them what weapon to use and if you want them to control their powers or if you want to manage them all yourself.
no leeway to react to situations
(click to show/hide)you can only change your characters equipment while on the ship. this makes a choice between for example a helmet with 10% more head-shot damage and 10% negotiate bonus useless as you will (or at least should) always choose the helm with more damage as the situations where a negotiation bonus would be useful are basically non-existent and you can't change for the damage in situations that are actually difficult.
you can only choose your weapons (not that there is any real choice to begin with) at the start of the mission. a ton of lowhp creeps at the end of the mission? sucks that picked the slow firing weapon with less shots!
the choices for party members is pretty limited in the sense that you can not develop them into a specific directions which results in standard groups not chosen by the upcoming task but the weaponry the carry by chance (and for which you have found the upgrades for). it is absurd that it takes longer to clear a geth station with 2 tech specialists than with two random characters equipped with assault riffles.
powers vs. weapons - the demise of the power based classes
(click to show/hide)
have to go - will finish later q.q
--- End quote ---
All these things you just mentioned as flaws were complete changes from ME1 that are fixes.
(click to show/hide)Weapon types are highly improved. In the first game you could choose an adept class, receive a battle rifle, and dominate the game without ever even using adept powers because you could do just as good with the battle rifle as anyone else as long as you had some skills. You could also use the sniper rifle whenever the situation arrived. In this game you must be specific classes to be able to use specific weapons, which forces you to use what your character is best at. When I played as the infiltrator my first play through I found myself using the sniper a lot and switching between a heavy pistol and an smg for shorter fights. Then I would whip out the big gun for bosses or guys with barriers and armor. Now that I am playing as an adept I find that without a sniper, and without ammo effect I am forced to use my powers to overcome enemies instead of just fire fighting.
Armor doesn't give your character enough bonuses to actually be really useful in this game. If I had to complain about ME1 it would be that I always ended up finding a piece of armor that had good stats but looked like shit, and then I would be stuck wearing it forever. In ME2 they made it so you could basically just wear whatever armor at whatever color and design you wanted without having too much of a penalty. In the end this game is more story/choice oriented so allowing further customizations of your armor for looks makes more sense.
Nothing at all is different with controlling party members than there was in the first game. You choose who you want in your party based on there strengths and then, aside from using some powers here and there, you really never even need to bother with them (assuming you have them use powers on their own).
(click to show/hide)There is at least one place to switch out weapons on most missions. If you didn't see them then you're blind because they were always in plain sight. They didn't put them all over the levels because, if you didn't notice, when you change your weapons you get a complete restock on ammo as well. There is no need to switch out armors or casual clothes in the middle of a mission so they didn't bother putting stations to do so anywhere except on your ship.
I have no idea what your talking about with the team members...using all tech specialists in a Geth area isn't very bright. You want more even teams because neither biotics nor techs do a lot of damage, they just help disable shields, destroy armor, overload objects, or prevent attacks. Once these team members do these things you still need someone with a gun to finish off the enemy.
To everyone complaining about the movies: Are you playing computer or Xbox version? I'm on Xbox and pressing the 'X' button skips dialogue a line at a time and also skips all movies except the very first one, and the really, really short landing sequence movies when you enter a new station.
I did have another problem/glitch with this game. In the suicide mission when you have the biotics person following you arround creating a shield, she decided not to recognize that I had killed all the enemies and I couldn't move forward. I had to get myself killed and redo the whole part in order to get past it.
blubart:
Aneroph - how long did you write on your post :P - i updated mine some time ago^^
--- Quote from: Aneroph on February 03, 2010, 03:37:38 PM ---All these things you just mentioned as flaws were complete changes from ME1 that are fixes.
--- End quote ---
that's the best thing i have heard in years. having less choices and reducing your number of options is now a "fix".
do you by chance play the game on a console?
all you say still doesn't change the fact that i can not choose anymore but am stuck with what the developer think is the "best" way to play.
why should i be punished for choosing one class over another (in the form of having less shots/weaker weapons by gaining no noticeable additional utility)? why should i not be able to decide what armor stats i want to equip or what weapon i choose as the perfect fit for this specific enemy - your issue with the "style" is a completely different matter the developer could easily fix by changing the armor to look like you want and add upgrades as interchangeable additions. you are admitting it yourself: armor is not useful in this game - a lot of wasted potential.
what you are saying about ME1 is plain wrong. playing as an adept without using your powers would have been just stupid as you couldn't skill into specific weapons thus limiting your potential output by a good margin. just compare singularity in ME1 (awesome) with singularity in ME2 (meeehh). I played ME1 as an Adept, ME2 up to getting Zero to join me. But restarted the game as a Soldier because 80% of the time i was stuck with powers on cooldown and my pistol alone. The game is a lot less dynamic and manifold playing an adept - despite the seemingly greater pool of active skills. (and that's comming from someone playing the "ranged power" class in every game - avoiding the "brute force" class like the plague.)
If you don't want to bother with your party members, that's fine by me - but completely taking the option to bother about them is a flaw.
that i can switch out weapons at some useless points in the mission (did you ever do it? - i doubt it because there are no options to choose from) doesn't really solve the issue that i can't react to specific situations with specific weapons. (like taking out the nukeman for a big boss - but no, you are stuck with the collector gun because you thought their might be a lot of accuracy work required again.)
--- Quote from: Aneroph on February 03, 2010, 03:37:38 PM --- (click to show/hide)I have no idea what your talking about with the team members...using all tech specialists in a Geth area isn't very bright. You want more even teams because neither biotics nor techs do a lot of damage, they just help disable shields, destroy armor, overload objects, or prevent attacks. Once these team members do these things you still need someone with a gun to finish off the enemy.
--- End quote ---
the problem is that your team members aren't that intelligent (and you can't command their (weapon) attacks yourself) so taking the direct damage approach yields always better results. why should i waste a cooldown on disabling a shield if i could use the same cooldown to kill 2 or 3 of those shielded targets? and i thought the relation between tech specialists and tech enemies would be obvious...
shabutie:
I played through ME2 as an Adept with no problems. Sure the cooldown sucks for a little while in the beginning but end game... it's nearly overpowered (and would be without a shared cooldown). Getting Warp and Biotics up to level 4 and the cooldown isn't much of a problem. My team usually made up for my shared cooldown. I'd take Miranda (Bio/Tech) and Thane (Bio/Sniper) and just Warp spam and most things would die in one volley.
Waves of Husks aren't a problem if you know how to dispatch them right as an adept. and they're the only ones who come at you in large numbers that you'd have to worry about your cooldown with.
I agree that singularity sucks in ME2 though.
(EDIT Side Note: I didn't let the AI use any of their powers and just kinda micromanaged the whole time)
BuriaL:
Tried Mass Effect 2 the other day. I got so dissapointed i got angry.
In 20min this is what i thought about, instead of enjoying myself:
(click to show/hide)- This movie / sequence(intro) kinda sucks, and its long.
- I work for Cerberus? I killed alot of those guys in ME1, now theyre my friends? Not a good story.
- How do i ajust mouse sens? Oh.. they removed it from the options..
- Why are the controls different? Now i cant even crouch, and i need to press keys to take cover.
- Cant open inventory and character screen. Wtf.
- That australian voice keeps repeating the same annoying shit over and over, when iam trying to figure the game out..verry aggrovating.
- Help messages pop up on the screen, firstly they block the view, secondly when i change the key bindings they show the wrong keys.
- I get shot at and cant get over the crate, i now need to press 2 keys. In ME1 you cant jump(a bit wierd), but you dont ever need to.
- I get in my first firefight and notice that i got an ammo counter. Okay.. i think, why would they start to use normal projectile weapons with ammo when they used "micro-particle-railguns" with infinite ammo in
ME1? Just to make it worse, the gun fucking sucks, becouse the bullets fly slow enough for me to see, and enemies to dodge.
- I get to the first npc / team8 and start shooting the robots, seems to be an infinite amount of them, i run outa ammo.. At this point iam really pissed off, and i quit. Havent played it since.
Its like the retarded version of Mass Effect, that is my oppinon.
Phaedris:
Run down of things I don't like.
- The character customizations is severely lacking, also no inventory management is shit, not having to decide how to share out equipment amongst the team is disapointing.
- I dislike the research in the game, just seems like a lazy way of implementing it, why not have it so I have to attach addons to the weapons and have a limited amount of addons per weapon thus making me choose for example +10% vs shields or +10% vs armour not both.
- Different armour meaningless other then aesthetics.
- Squad A.I. = Artificial Stupidity, often leaving cover for no reason and getting killed, not using abilities effectively without me micro managing them.
- The planetary scanning is just a pain and not interesting at all (other then the odd mission), plus I have all these credits and can't use them to buy resources?
- Hacking mini-game might as well not be there the same boring thing over and over, also way too easy.
- The projectiles are very slow this is something I hate in any game it just looks stupid having them move so slow you can dodge them.
- Renegade/Paragon options don't have enough differences and in most cases they have the same outcome and not enough effect on later events.
Overall the combat reminded me alot of Gears of War and the RPG elements like character customization seemed lacking.
I assume alot of you played the old Mass Effect while I never have and probably never will, so alot of you may see things about the game in a different light.
It probably sounds like I hate the game but I don't, I just don't think it's all that great.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version