Author Topic: Apple iPad launch  (Read 19620 times)

Offline fohfoh

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Re: Apple iPad launch
« Reply #220 on: April 20, 2010, 04:33:11 PM »
Such as?

The comment about iboobs or redundant apps etc. being how Steve Jobs controls Apple. I mean come on... that's just being stupid about a certain qc function. I dislike Apple just as much as the next guy and even I think that's being out of line.
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Offline AceHigh

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Re: Apple iPad launch
« Reply #221 on: April 20, 2010, 06:25:38 PM »
The real question is:

Will it blend?
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline shabutie

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Re: Apple iPad launch
« Reply #222 on: April 20, 2010, 06:29:55 PM »
The real question is:

Will it blend?

That was posted a few pages ago, but still funny :P

Offline ilk3000

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Re: Apple iPad launch
« Reply #223 on: April 20, 2010, 06:30:12 PM »
Such as?

The comment about iboobs or redundant apps etc. being how Steve Jobs controls Apple. I mean come on... that's just being stupid about a certain qc function. I dislike Apple just as much as the next guy and even I think that's being out of line.

They can do whatever they like with their distribution channel, whether it's prohibiting graphic content or competing apps. I'm just saying that if you buy into Apple, it's your only distribution channel. Just like a game console, though perhaps less now than before.

As long as they have the market share, they'll have developers. But they won't have the developers that can't afford to be shut down or the developers capable of expanding the limits of the device, not to mention the developers who can't be arsed to work in their proprietary platform.
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Offline AceHigh

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Re: Apple iPad launch
« Reply #224 on: April 20, 2010, 06:40:53 PM »
The real question is:

Will it blend?

That was posted a few pages ago, but still funny :P

Meh, I accept it as a fail on my side then, understand it from my position, as I am not bothered of reading through 12 pages about an iPad.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline fohfoh

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Re: Apple iPad launch
« Reply #225 on: April 20, 2010, 08:38:33 PM »
Such as?

The comment about iboobs or redundant apps etc. being how Steve Jobs controls Apple. I mean come on... that's just being stupid about a certain qc function. I dislike Apple just as much as the next guy and even I think that's being out of line.

They can do whatever they like with their distribution channel, whether it's prohibiting graphic content or competing apps. I'm just saying that if you buy into Apple, it's your only distribution channel. Just like a game console, though perhaps less now than before.

As long as they have the market share, they'll have developers. But they won't have the developers that can't afford to be shut down or the developers capable of expanding the limits of the device, not to mention the developers who can't be arsed to work in their proprietary platform.

Might as well complain that gaming consoles are the same, no? I dont understand the correlation here.
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Online lapa321

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Re: Apple iPad launch
« Reply #226 on: April 21, 2010, 06:16:50 AM »
Please stop using banners as an example.  I thought I already addressed that.  Try using some real flash, lol.

Because your claim was that even tho it uses little resources, having a lot of it (Like multiple tabs) will kill the battery. My answer illustrated that it is not the case. So what is your definition of "real flash" that you commonly see?

If your answer is "Flash games" then just like any other application, it will use the CPU. A sudoku flash game will use 0 resources while you're thinking, a side scroller takes more power but then again, it's an actively running game.

Offline vuzedome

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Re: Apple iPad launch
« Reply #227 on: April 21, 2010, 06:23:32 AM »
Screw iPad, I'm getting me a HP slate.
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Online Tiffanys

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Re: Apple iPad launch
« Reply #228 on: April 21, 2010, 08:35:24 AM »


lol! That's totally what came to my mind.

Offline kyanwan

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Re: Apple iPad launch
« Reply #229 on: April 21, 2010, 06:26:59 PM »
Adobe gives up on bringing Flash to Apples i-cum products
http://www.wired.com/gadgetlab/2010/04/adobe-flash-iphone/

Good news -lol- Apple (and loser developers using Adobe CS to dev for the iphone/pad ) just got punched in the eye, in my opinion at least.

As long as they have the market share, they'll have developers. But they won't have the developers that can't afford to be shut down or the developers capable of expanding the limits of the device, not to mention the developers who can't be arsed to work in their proprietary platform.

Exactly why I won't even touch it.   It's potentially highly useful @ where I work, and I could put it to huge time-saving use.   Why can't I use it?   Because I can't do my own work on it.   That's why.   I'm not touching it.  

As shitty as PocketPC might sound to you - they're a big success in certain channels - say - the applications I'd like to put iPad to work in.   Part of the reason - all you needed to do for PocketPC dev was - get a compiler, and write your apps.

Only problem I had doing work on PPC - was the fact that it was so small.  It was too small to be really useful.
« Last Edit: April 21, 2010, 06:32:09 PM by kyanwan »
Nothing.

Offline fohfoh

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Re: Apple iPad launch
« Reply #230 on: April 21, 2010, 08:50:46 PM »
Please stop using banners as an example.  I thought I already addressed that.  Try using some real flash, lol.

Because your claim was that even tho it uses little resources, having a lot of it (Like multiple tabs) will kill the battery. My answer illustrated that it is not the case. So what is your definition of "real flash" that you commonly see?

If your answer is "Flash games" then just like any other application, it will use the CPU. A sudoku flash game will use 0 resources while you're thinking, a side scroller takes more power but then again, it's an actively running game.

I'd like to believe that restaurant city burned out quite a few motherboards in its day.
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Offline iindigo

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Re: Apple iPad launch
« Reply #231 on: April 21, 2010, 11:22:31 PM »
I really can't blame Apple for not allowing Flash on iPhone/iPad/etc... it's really bad on OS X, and an iPhone OS port of flash would be little more than a recompiled version of the Mac flash for a different processor architecture. Adobe seems completely unwilling to make Flash a lean beast, which is unfortunate since THAT would do a lot to attract developers in itself. They're trying to push it as a desktop development suite... if they went whole-hog into optimization and provided a cross-platform alternative to Java that took way less resources than it and didn't have the characteristic Java lag, they'd really have a gold mine. But no, they insist on sitting on their shitty old code.

As proof, under the latest version of OS X (10.6.3) on a 2.66Ghz Core i5 iMac, I opened Safari and viewed a YouTube video page. When playing the lowest resolution available for the video (360p I think) the Flash plugin was eating up about 25% CPU. Memory usage started out at 40MB and gradually creeped up the entire time the plugin was open. That's rather silly, don't you think? In comparison, playing a 480p video in Quicktime or Mplayer with no H.264 acceleration only takes up between 6 and 10% CPU, with memory usage sitting at a solid 25MB. I have to go all the way up to playing a high-bitrate 720p MKV with 5.1 FLAC audio in Quicktime or Mplayer in order to get the same usage that Flash had for a mere shitty-looking 360p movie with shitty audio, and even then QT and Mplayer had set memory usage.

Now this may not matter on a machine which has 400% CPU (that's how OS X sees it) and 4GB+ RAM to work with, but on a mere 600Mhz single-core mobile processor and somewhere in the ballpark of 256MB RAM, it makes a big difference. Going by this usage, a mobile device would be strained to keep moderately complex flash running smoothly, the thing would get hot as hell, and the battery life would be sucked up faster than you can say "Where's my charger?". All in all, it's a terrible user experience, and I can see why Steve doesn't want that having a large presence on the app store. Similarly, having this kick into effect every time you visit a page with a flash banner would not be much better, considering the prevalence of those damned annoying flash ads.
« Last Edit: April 21, 2010, 11:25:41 PM by iindigo »

Offline fohfoh

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Re: Apple iPad launch
« Reply #232 on: April 22, 2010, 03:45:19 AM »
25% CPU on a 2.66GHz i5? Sorry sir, I have issues believing that it's true.

Now, if we were talking restaurant city... that I can believe. But a video on youtube at low quality?
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Offline sdedalus83

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Re: Apple iPad launch
« Reply #233 on: April 22, 2010, 03:51:43 AM »
Exactly why I won't even touch it.   It's potentially highly useful @ where I work, and I could put it to huge time-saving use.   Why can't I use it?   Because I can't do my own work on it.   That's why.   I'm not touching it.  

If you really think a slate would be that useful, go buy a used Fujitsu Stylistic off ebay.  Even a refurb directly from Fujitsu, with a 12" WXGA indoor/outdoor display, core 2 duo, and a 90 day warranty sells for less than a 64GB 3G iPad.

Offline fohfoh

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Re: Apple iPad launch
« Reply #234 on: April 22, 2010, 03:58:02 AM »
Exactly why I won't even touch it.   It's potentially highly useful @ where I work, and I could put it to huge time-saving use.   Why can't I use it?   Because I can't do my own work on it.   That's why.   I'm not touching it.  

If you really think a slate would be that useful, go buy a used Fujitsu Stylistic off ebay.  Even a refurb directly from Fujitsu, with a 12" WXGA indoor/outdoor display, core 2 duo, and a 90 day warranty sells for less than a 64GB 3G iPad.

Or that cheap Acer netbook tablet crossover thing.
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Offline iindigo

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Re: Apple iPad launch
« Reply #235 on: April 22, 2010, 06:07:45 AM »
25% CPU on a 2.66GHz i5? Sorry sir, I have issues believing that it's true.

Now, if we were talking restaurant city... that I can believe. But a video on youtube at low quality?

Orly?




Offline fohfoh

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Re: Apple iPad launch
« Reply #236 on: April 22, 2010, 06:41:39 AM »
Sigh... does it consistently do this? or is it some random spike?

Even on a mac, I really don't think that it should do that. (Sorta want powermac to confirm this)
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Offline iindigo

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Re: Apple iPad launch
« Reply #237 on: April 22, 2010, 06:54:34 AM »
Sigh... does it consistently do this? or is it some random spike?

Even on a mac, I really don't think that it should do that. (Sorta want powermac to confirm this)

At least in my findings, it's consistent, and much more severe on less powerful systems. Just a moment ago I tested the same exact video on my single-core 2.1Ghz PowerPC G5 iMac, and processor usage wavered up and down between 70% and 85%. In cases when viewing 480p or higher video, skipping in the video playback is not uncommon because the processor is so inundated.

When not weighed down by Flash, the system can handle well-encoded 720p material just fine.

Offline fohfoh

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Re: Apple iPad launch
« Reply #238 on: April 22, 2010, 06:59:15 AM »
Sigh... does it consistently do this? or is it some random spike?

Even on a mac, I really don't think that it should do that. (Sorta want powermac to confirm this)

At least in my findings, it's consistent, and much more severe on less powerful systems. Just a moment ago I tested the same exact video on my single-core 2.1Ghz PowerPC G5 iMac, and processor usage wavered up and down between 70% and 85%. In cases when viewing 480p or higher video, skipping in the video playback is not uncommon because the processor is so inundated.

When not weighed down by Flash, the system can handle well-encoded 720p material just fine.


<_<
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Offline Stsin

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Re: Apple iPad launch
« Reply #239 on: April 22, 2010, 07:06:12 AM »
Can use HTML5 on YouTube:

btw, to check out HTML5 on YouTube:
http://youtube.com/html5

It's simple.  Click the "Join the HTML5 Beta" link, and all their videos will use HTML5.  Click again to go back.
« Last Edit: April 22, 2010, 07:08:18 AM by Stsin »