Author Topic: Do you think its better to adhere to grids when playing D&D?  (Read 1113 times)

Offline nstgc

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Do you think its better to adhere to grids when playing D&D?
« on: February 17, 2010, 03:28:08 AM »
Well, I suppose this goes here if you allow "PnP" to be a console. I can't think of a better place to put it.

I'm not fond of grids. I feel they are unnecessary. Having a definite position sort of ruins the feel of free imagination.

Grids do help with communication. I know frequently its there is question of who is where. This eliminates the problem. However, while it can be chaotic, the game still progresses and the four DMs I've played with have all handled the chaos well. What is important is "Clare is behind a tree writing in her book" (Clare Sulristar is probably my favorite character that I created). As long as everyone knows if she is in range of whatever is important at the time, does it matter exactly which square she is in. Perhaps that not the greatest example since all Clare really does is watch from a distance (she's an RP character, although she is excellent in combat). Another Character of mine, a Duskblade, had a whip. It was important to know if she moved would she still be in range of her target and outside the range of all hostiles. Simply talking to the DM ensured I never had any problems. In another instance, in the campaign I'm currently playing in (a Star Wars D20 campaign) Lloyd is a sniper. I needed to find a place for him to set up his bipod, trying to avoid falling prone. A simple grid would not have helped. When explaining where I was in respects to a particular door the GM had it all in grid form in his head and explained how Lloyd would be situated.

Placing these characters in a rigid grid would draw me out of the illusionary would I was trying to created. For me, D&D, or equivalent, is not about the combat or the rules, but about the world. That also happens to be why I tend to push things to their limit (making Clare, for instanced, required that all her gear be made from scratch, I had to legally make an entire race, and then clean up the left over problems resulting in over 80 pages of documentation). I don't care if I push the rules of the game as far as possible, I care about the world the character lives in. If you tried to write a series of books explaining how the real world worked, you would find that you will fail. If you consider the imaginary worlds to be a world of their own, why would you try to adhere to a finite set of rules and pregenerated crap? Similarly why would you restrict the locations of your characters when in the real world such limitations aren't observable (its arguable whether or not they exist, but thats for a different topic). "Lloyd takes a 2 meter step" verses "Lloyd steps to the side". Would Lloyd take a 2 meter step, or would he simply step to the side within the world of Star Wars? When you step to the side, do you measure out one unit, whatever that may be, or do you simply do it?

In general I'm a strong believer in the world over the game. Using a grid lessens the worlds importance and so long as the DM or GM is competent, it should be necessary.

[edit] Oh, I have never been DM before by the way.

[edit2] I change the title of the poll a bit since it didn't seem to alter the way people would have voted. In the discuttion itself please feel free to discuss anything on the subject. Miniatures were left out of my opening post, and aren't allowed to influence the pool, but they also may be mentioned.

[edit3] When talking about miniatures make sure its about their use as representations, now about how bad ass they look or likely to have them for reasons other than as a proxy for your character.
« Last Edit: February 17, 2010, 04:06:36 AM by nstgc »

Offline ant900

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Re: Do you think its better to adhere to grids when playing D&D?
« Reply #1 on: February 17, 2010, 03:51:17 AM »
I prefer to use them, it makes things a lot more coherent and easy to understand, and as a left brained person that tends to be a bit more important to me than usual.  Though of course I only use them in battles really.  Outside of them it tends to be less important and I just use the grid for the general area if where the characters are and the layout of the dungeon/area.  Plus I enjoy using miniatures :)

Offline shabutie

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Re: Do you think its better to adhere to grids when playing D&D?
« Reply #2 on: February 17, 2010, 03:54:38 AM »
The closest thing I've ever used to a grid in PnP games is a quick sketch on a napkin/paper just to get a general outline of where we were.  And sometimes we didn't even use that.

We usually just used estimates for all our distances.  It just seems more real that way.

Offline nstgc

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Re: Do you think its better to adhere to grids when playing D&D?
« Reply #3 on: February 17, 2010, 03:57:59 AM »
I prefer to use them, it makes things a lot more coherent and easy to understand, and as a left brained person that tends to be a bit more important to me than usual.  Though of course I only use them in battles really.  Outside of them it tends to be less important and I just use the grid for the general area if where the characters are and the layout of the dungeon/area.  Plus I enjoy using miniatures :)

Again, this should be a problem so long as you can talk with your DM. I'm left brain too and like visual representations, but I keep mine in my head. The miniatures look soooo much better in my head. After all, they move.

The closest thing I've ever used to a grid in PnP games is a quick sketch on a napkin/paper just to get a general outline of where we were.  And sometimes we didn't even use that.

We usually just used estimates for all our distances.  It just seems more real that way.

Yeah, we do that too. They aren't to scale usually, and more so we know the layout of the surroundings. That doesn't interfere with anything.

Offline zorena86

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Re: Do you think its better to adhere to grids when playing D&D?
« Reply #4 on: February 17, 2010, 04:10:04 AM »
My group never uses grids, just uses feet when calculating range and distance. "Zorena casts Fireball from 250ft" and "you see a minotaur charging at you from what appears to be 50ft away" kind of thing. When traveling in a group we always determine traveling formation (Brez has lead, Zorena and Jrodak following behind Brez side-by-side...) so that the DM can determine who's getting attacked from what direction.

If things ever got confusing, we would either make a quick sketch on scrap paper, or use dice to display formations.

Offline nstgc

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Re: Do you think its better to adhere to grids when playing D&D?
« Reply #5 on: February 17, 2010, 04:13:34 AM »
My group never uses grids, just uses feet when calculating range and distance. "Zorena casts Fireball from 250ft" and "you see a minotaur charging at you from what appears to be 50ft away" kind of thing. When traveling in a group we always determine traveling formation (Brez has lead, Zorena and Jrodak following behind Brez side-by-side...) so that the DM can determine who's getting attacked from what direction.

If things ever got confusing, we would either make a quick sketch on scrap paper, or use dice to display formations.

Thats almost exactly how we do it. The difference is that unless you have a reason to know the distance, its left off.

Offline zorena86

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Re: Do you think its better to adhere to grids when playing D&D?
« Reply #6 on: February 17, 2010, 04:28:26 AM »
Yea that's same for us then, but our distance is pretty much needed a lot because people like me (Sorcerer) get technical when calculating distances and escape routes. Just to give a brief example of our attention to detail...

Brez (half fire-giant fighter) fell to -3 HP in battle and I asked the DM how far he was from me, and if he was face down or lying on his back. DM said roughly 10ft and lying on his back. For my action I casted Mage Hand and propelled a Minor Healing Potion to my fallen ally and poured it into his mouth from a distance behind a tree, allowing him to receive the full effect of the potion (as opposed to throwing the potion). BTW we play D&D 3.0

Offline Proin Drakenzol

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Re: Do you think its better to adhere to grids when playing D&D?
« Reply #7 on: February 17, 2010, 06:36:20 AM »
Over the years I've done both and overall I prefer a grid. It allows for a more tactical combat experience than not using a grid does and that's one of the more fun aspects of the game (for me).

I currently play 4e and DM.

The linear nature of your Euclidean geometry both confounds and befuddles me.

Offline DeadSpaceX

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Re: Do you think its better to adhere to grids when playing D&D?
« Reply #8 on: February 17, 2010, 08:38:08 AM »
Used grids (hex) and a ruler...and string, and torn paper...I ran pretty loose open world campaigns so the ruler was used more often than not, hex paper for areas i made before hand. a grid is needed for the placement of quite a few things, and can be added to be viewed by all if within characters sight/sense range. Gives them the option of figuring out what to do, where to do it, and how to accomplish whatever it is they might need to do.

Though both can break down in unusual situations, running battle across the roof tops of a city, 2 characters on the roofs chasing and the rest below following through the streets and alleys...it wasn't supposed to go that way.

Haven't played d&d since 3rd edition rules, was dm 90% of the time...found out so much had to be played by ear given somewhat random, unruly players. Flexibility, i couldn't afford to get locked into any one way of doing things because sure enough the group or individuals would go haring off into the unknown.

Sorry, longer than it needed to be. grid or hex is great for tactical, trap, ambushes...and perfect for formation during travel, encounter distances are long range usually (travel) and let players and me have a good visual representation of how they're going to face what's coming. Ambushes and traps it gave me an easy way to keep track of where everything was initially, using small pieces of torn paper. String for straight line sight distance. hmm, it was also handy for AoE, precut lengths.
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Offline Ixarku

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Re: Do you think its better to adhere to grids when playing D&D?
« Reply #9 on: February 18, 2010, 10:42:33 AM »
"Better"?  Depends on the play style you prefer.  I take a more cinematic approach for the games I run, and it's always worked well.  Cinematic meaning a quick sketch on a piece of paper, with most of the details in my head.  Most of the people I've played with are less interested in tactical games and more interested in flashy action.  Less bookkeeping also usually helps me keep the game moving along.
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Offline erious

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Re: Do you think its better to adhere to grids when playing D&D?
« Reply #10 on: February 18, 2010, 02:28:16 PM »
For the short time I played D&D, I never used grids - but that's because combat was never the focus of games I run, well, at least not the numbers and tables and precise distances part of combat. Coincidentally, that's also the reason my time with D&D was short - it encourages focusing on numbers way too much for my tastes, so I preferred other systems instead.