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Does the CPU normally affect gameplay?

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ant900:

--- Quote from: lapa321 on March 06, 2010, 01:59:11 PM ---The "Wait for Vertical Refresh" was from the ATI control panel. I'm assuming it's their version of the V-Sync. You're just supposed to set that on the far right "Always On" and click ok right? TDU's seems to be overriding it

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'Wait for Vertical Refresh' is V-Sync (V==Vertical).  And like previously mentioned, it is incredibly odd that the game ignores it.


--- Quote ---A while back i read an article on SiN that said a faster processor will make for harder enemies coz they'll be able to go through their decision cycles faster. I guess AI's were frame based back then. I've tried my hand at pathfinding AI's and that experience makes me simply amazed whenever i see thousands of the little units in Command & Conquer find their way across a map. I never thought a processor would be too fast for an AI until today.

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For some reason a lot of studios used to make games frame based instead of time based (might have been a bit easier on the processor).  It makes a lot of games on today's computers impossible to run without an emulator like dosbox.  I remember trying to boot up Descent a couple months back and everything moved so fast I couldn't tell what was happening.  The up and down bobbing went so fast it made my head hurt :P

lapa321:

--- Quote from: ant900 on March 07, 2010, 02:53:30 AM ---'Wait for Vertical Refresh' is V-Sync (V==Vertical).  And like previously mentioned, it is incredibly odd that the game ignores it.
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Maybe i'm just doing it wrong, but it really doesn't work. I've also tried running WarRock and Operation7 and both are still capped at 80fps (They are hardcoded not to go over 80fps it seems)


--- Quote ---For some reason a lot of studios used to make games frame based instead of time based (might have been a bit easier on the processor).  It makes a lot of games on today's computers impossible to run without an emulator like dosbox.  I remember trying to boot up Descent a couple months back and everything moved so fast I couldn't tell what was happening.  The up and down bobbing went so fast it made my head hurt :P
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I'm looking at my game library right now and wondering how many of those i can still play.

Mag-X:

--- Quote from: lapa321 on March 07, 2010, 05:53:37 AM ---I'm looking at my game library right now and wondering how many of those i can still play.

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Considering I have the exact same CPU, and I've never has a single problem, I think you're safe.

kyanwan:
You can try a couple things -

1- Compatibility mode - from what I've heard, newer windows have a backwards compatibility mode.   You can "emulate" an older version of windows for better performance.   Try this?

2- CPU throttler - like fraps, but it's made just for the purpose of running old games.   If you like old games - you need this.

But the puzzling thing ... is that game isn't all that old!   I mean - I'm running on a system that's 8x more powerful than the system I ran Starcraft on - and I played starcraft on this current system ... and it runs perfectly fine.   ( different engine and everything admitted - but I've done this with other games as well.   Usually - they're on timers like said above. )

But - that's damn cool - lol!  That a new cpu screwed up the game like that. 

Say ... maybe you want to give Battlefield BC2 a try.  ( IT KICKS FRICKIN' ASS! )

vuzedome:
CPU throttle... I know what it does but... why would anybody want to do that?

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