Discussion Forums > Gaming

Does the CPU normally affect gameplay?

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Mag-X:
This thread is completely useless without knowing what game you are playing.

psyren:

--- Quote from: Mag-X on March 06, 2010, 11:40:19 AM ---This thread is completely useless without knowing what game you are playing.

--- End quote ---

lapa321:
Whoops. It's Test Drive Unlimited.

This  would be the best driving sim if it wasn't for the AI.

Stsin:
Try turning on V-Sync in that game?   May also want to turn on triple buffering when v-sync is enabled.

lapa321:

--- Quote from: Stsin on March 06, 2010, 12:18:07 PM ---Try turning on V-Sync in that game?   May also want to turn on triple buffering when v-sync is enabled.

--- End quote ---

I tried. There's no vsync in the graphics options, it's permanently at 60hz, and the "Wait for Vertical Refresh" set to Always On, still lets the game run at 100+fps. I hope they have TDU2 in the works that'll fix the problem.

Most of the other games out there are racing sims on a controlled track. If you guys know of a good street racing game, could you suggest some? I already have NFS:Undercover, and the ForceFeedback support kinda sucks. It's great on the Momo, but on the G25 it's nearly undriveable.


A while back i read an article on SiN that said a faster processor will make for harder enemies coz they'll be able to go through their decision cycles faster. I guess AI's were frame based back then. I've tried my hand at pathfinding AI's and that experience makes me simply amazed whenever i see thousands of the little units in Command & Conquer find their way across a map. I never thought a processor would be too fast for an AI until today.

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