Discussion Forums > Gaming
Final Fantasy 13, the day has finally come
kurandoinu:
I'm sure you've also grown tired of the game freezing on you :P
Anyone else had that problem or is McDincht just unlucky?
McDincht:
I've hit the point now, where I am bored of this game, and I'm not so far off completing it I think.
Spending an hour or so in a dungeon-esque area, doing the same 'missions' over and over entailing the killing of said monster in order to progress to the next level is repetitive and boring... it suddenly dawned on me that the entire game was based around that.
Seriously, take away all playability of this game ( mashing the x button and L1 now and then ) and it's a CG film... walk, fight, cutscene, walk, fight, cutscene ...
I'm not impressed with the game as a whole, as a final fantasy title anyway. I feel that this game could easily have been named something else as the only feel for 'final fantasy' that I get from it so far is talk of crystals and the rare chocobo that is seen.
...and FFS since why is the AI retarded enough not to throw a phoenix down on the main character instead of simply crouching down alongside the main character as if their whole existence depends on their living.
Sorry Square Enix but this is a flop in my opinion, visually stunning and definitely worth a play but I feel kind of insulted that we waited so long for this.
nstgc:
I'm at the end of chapter 11. I'm going back and getting as many missions done as I can and trying to get a 5 star rating.
[edit] On the subject of being linear, some have said that all FF games are linear. However, they usually allow for a certain degree of freedom. This game is to RPGs as rail shooters are to FPS (one where you can move around like Halo).
Takeshi:
It's quite disappointing to see so many people dislike this game. Not in you, but in Square Enix. I loved Final Fantasy VII, VIII and IX, and if you did too then there's a good chance I might dislike this game as well. Hell, I bought all three games for PSP, and am currently looking into throwing the screen up on my TV. Not sure where to get such accessories yet.
The whole "more-cutscenes-instead-of-gameplay" does not sound good. I like the "one-button-kills" in God of War where the enemy becomes so weak that you can finish him off with a few buttons pushed correctly. But I don't want less gameplay. Have Square Enix explained why they did what they did? I do think it would be great to see features that would only be able to work on a PS3, but this...
A PS3 Slim is currently at $416 in Denmark. I'm probably gonna wait a bit more or until I get some more money. I bought my PS2 at $333 back in the days.
nstgc:
Why they did it? Well, in general, each FF game has a different system so I'm assuming they are just experimenting. Like when they used the CTB system in X, although, in my opinion, that turned out well.
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