A friend of mine characterized it more as "soft" than blurry and I think I would agree that's a better way to phrase it..
I've been experimenting with x264's deblock settings (since --tune animation sets it to 1:1 which is what this file is).
-1:1 actually seems to be decent as well as keeps the file size near the same (0:0 makes it much bigger). I think I still need to try -1:0 though.
It definitely looks great on TV, and as for the PC viewing. You could jack up the bitrate much but when you take it full screen its still gonna look not so great. Given its an SD source and is upsizing from 720x480 though, its not surprising. I've never come across an SD scene encode that looks much better at fullscreen.
Thanks for the feedback. I've noticed some very disturbing trends in Anime recently though. Since a lot of them are moving to pretty much all digital production, or at least the coloring stages are. Color banding has become a big problem. Its much less visible on a television but still there, and on a PC its just fucking aweful (like in this source).
Can't fix shitty post production either.. It seems a lot of studios are neglecting to properly dither their colors down to 8 bit. Last Exile has the same problem, and I'm wondering if Divergence Eve is gonna be the same once I get around to examining it too
