Author Topic: Warcraft Cataclysm  (Read 19992 times)

Offline Sakubo

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Re: Warcraft Cataclysm
« Reply #200 on: April 09, 2011, 09:46:02 AM »
if you can tank Grim batol hc without losing anyone, you are a good tank :)

Being a good tank doesnt mean you wont have bad dps. I have tanked several heroic grim batols before I quit wow a few months ago and the dps was just bad. First boss poeple couldnt figure out how to keep the add with the debuff sheeped or whatever and would get me killed. Second boss poeple dont avoid the fire during the shield, stand in the falling rocks etc, 3rd boss poeple get themselves blown up all the time and 4th boss poeple dont do crap for dps so all the adds own you. I used to hate getting that dungeon as random cause poeple used to be so bad@@

Offline Tatsujin

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Re: Warcraft Cataclysm
« Reply #201 on: April 09, 2011, 10:08:44 AM »
if you can tank Grim batol hc without losing anyone, you are a good tank :)

Being a good tank doesnt mean you wont have bad dps. I have tanked several heroic grim batols before I quit wow a few months ago and the dps was just bad. First boss poeple couldnt figure out how to keep the add with the debuff sheeped or whatever and would get me killed. Second boss poeple dont avoid the fire during the shield, stand in the falling rocks etc, 3rd boss poeple get themselves blown up all the time and 4th boss poeple dont do crap for dps so all the adds own you. I used to hate getting that dungeon as random cause poeple used to be so bad@@
I carry so many people in Grim Batol as an Arms Warrior. As much as I used to love Fury, Arms is more suitable for my taste and I enjoy wielding a single two hander to devastate my opponents. Grim Batol is like the one instance I end up carrying the others, considering that we have an okay tank and okay healer.


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Offline Meandola

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Re: Warcraft Cataclysm
« Reply #202 on: April 09, 2011, 10:36:10 AM »
Grim Batol is just one of the reasons I try to do heroics with guildies only, though the rare good pug heroic is much more satisfying imo :P

Are you deaf as well as blind, woman? I'm not a carpet to walk over and I
distinctly heard myself speak. If I pinch your bottom, you can slap my face, but until I do, I expect a civil word for a civil word!


Offline Tatsujin

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Re: Warcraft Cataclysm
« Reply #203 on: April 09, 2011, 11:50:30 AM »
When you tank it or heal it, it's a fucked up story. But if your DPSing it, things can go a little well for you providing that you can do 20k+ dps single target.


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Offline Havoc10K

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Re: Warcraft Cataclysm
« Reply #204 on: April 09, 2011, 08:55:07 PM »
spending a few minutes on explaining tacs isn't much of work, I did it on a pug with some people before DBM was even updated to the release, the Cata release was quite different from the PTR versions, so we went "lets go in and see how it works" and we lost NO ONE, the key point in pugs is that you HAVE TO talk to your party, see if they are actually knowing the instance, if you are a tank, you should pay attention to trash DPS, if there is even a sliver of fail, you gotta do something fast, my shaman dps doesn't get 20k dps on single target, but it's not like elemental shaman dpsing is that easy either, it's all haste and timing, if you have a bad rotation you might get kicked yourself, but yeah, if people don't know simple knowledge that you should avoid shield fire, elemental explode, adds must die faster than they form,

the first boss minion is piss easy, his hp is relatively low, you can sacrifice the dps and have all ranged dps just nuke him, that is how we always do it, the biggest annoyance is the exploding minion on third boss, a fail there is painful.

i think grim Batol is one of the 3 heroics where you simply must do perfect before doing a raid, at least once do a perfect stroll, and it should be a pug, menage that, and you shouldn't have much problems with most raids, as Grim Batol, Deadmines and Stonecore (all bosses) usually can't be scored perfect, there is always one fail somewhere on the road, but those three can be cleared with a perfect score, and it is so satisfying to do so. :)

Offline Tatsujin

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Re: Warcraft Cataclysm
« Reply #205 on: April 10, 2011, 03:50:36 AM »
spending a few minutes on explaining tacs isn't much of work, I did it on a pug with some people before DBM was even updated to the release, the Cata release was quite different from the PTR versions, so we went "lets go in and see how it works" and we lost NO ONE, the key point in pugs is that you HAVE TO talk to your party, see if they are actually knowing the instance, if you are a tank, you should pay attention to trash DPS, if there is even a sliver of fail, you gotta do something fast, my shaman dps doesn't get 20k dps on single target, but it's not like elemental shaman dpsing is that easy either, it's all haste and timing, if you have a bad rotation you might get kicked yourself, but yeah, if people don't know simple knowledge that you should avoid shield fire, elemental explode, adds must die faster than they form,

the first boss minion is piss easy, his hp is relatively low, you can sacrifice the dps and have all ranged dps just nuke him, that is how we always do it, the biggest annoyance is the exploding minion on third boss, a fail there is painful.

i think grim Batol is one of the 3 heroics where you simply must do perfect before doing a raid, at least once do a perfect stroll, and it should be a pug, menage that, and you shouldn't have much problems with most raids, as Grim Batol, Deadmines and Stonecore (all bosses) usually can't be scored perfect, there is always one fail somewhere on the road, but those three can be cleared with a perfect score, and it is so satisfying to do so. :)
Generally with a bad or an okay PuG, we skip the third boss and head over the fourth boss. The fourth boss seems to be the issue for most low DPS users. So I stick two of them on one of the adds, and I get on the other one. I kill the one that's on the right side facing the doorway (not facing the boss). I kill my add before it passes those big chains on the ground, or rather before they pass the formed tiles. Colossus Smash FTW!


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Offline Havoc10K

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Re: Warcraft Cataclysm
« Reply #206 on: April 10, 2011, 06:11:51 AM »
well i'm a caster so it's far easier for me to bring one down while the rest dps the other one.
I don't like boss skipping unless i'm low on time :P

Offline Tatsujin

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Re: Warcraft Cataclysm
« Reply #207 on: April 10, 2011, 08:12:46 AM »
well i'm a caster so it's far easier for me to bring one down while the rest dps the other one.
I don't like boss skipping unless i'm low on time :P
I skip. I want my valors.


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Offline Havoc10K

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Re: Warcraft Cataclysm
« Reply #208 on: April 10, 2011, 08:17:19 AM »
pfft, it's just five minutes, you waste more time on AH :D

Offline Stsin

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Re: Warcraft Cataclysm
« Reply #209 on: April 11, 2011, 05:39:04 AM »
I feel I've carried pugs through heroic Grim Batol.  This was way before they nerfed them.

I provided two CC's, fear and banish, every pull.  Keep the malignant trogg feared so another never respawns and we can just pew pew.  And on final boss, I glyph shadowflame so right after shadowgale I can teleport to the adds and give them both a 50% reduction in speed, with talents in my conflag also slowing them.



When people learn to bomb only the necessary areas and to quickly switch to adds, it becomes one of the easier heroics, IMO.  Though now with better equipped puggers, we are often skipping many mechanics on bosses already, and we haven't even reached the next tier set yet.

I no longer play WoW, but some interesting things to be released in 4.1.  Us locks needed more love ;)

Offline Tatsujin

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Re: Warcraft Cataclysm
« Reply #210 on: April 11, 2011, 08:38:12 AM »
I feel I've carried pugs through heroic Grim Batol.  This was way before they nerfed them.

I provided two CC's, fear and banish, every pull.  Keep the malignant trogg feared so another never respawns and we can just pew pew.  And on final boss, I glyph shadowflame so right after shadowgale I can teleport to the adds and give them both a 50% reduction in speed, with talents in my conflag also slowing them.



When people learn to bomb only the necessary areas and to quickly switch to adds, it becomes one of the easier heroics, IMO.  Though now with better equipped puggers, we are often skipping many mechanics on bosses already, and we haven't even reached the next tier set yet.

I no longer play WoW, but some interesting things to be released in 4.1.  Us locks needed more love ;)
You guys are getting some nice buffs. At least to a limit of where your not so overpowered like in Wrath.

I mow down all the trash in few seconds as an Arms Warrior. Then, on boss fight, I am DPSing as if I'm 2 or 2.5 people in one person. I'm glad they're making Mortal Strike to re-apply Rend on your target. :) PvP is going to be easier for Arms, with the exception of the silly nerf to Colossus Smash.


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Offline Havoc10K

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Re: Warcraft Cataclysm
« Reply #211 on: April 11, 2011, 08:43:13 AM »
well there are a lot of nerfs coming up, most of them I don't even understand why they come, but Shaman elemental DPS will increase moderately on groups, but it will lower on single targets, this bothers me, as shaman DPS will need a re-work for raiding and heroics, and we will need to work out a new rotation again for bosses.

Offline Tatsujin

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Re: Warcraft Cataclysm
« Reply #212 on: April 11, 2011, 09:28:57 AM »
I want my Charge and Intercept back. Sigh!


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Offline Stsin

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Re: Warcraft Cataclysm
« Reply #213 on: April 11, 2011, 09:35:01 AM »
You guys are getting some nice buffs. At least to a limit of where your not so overpowered like in Wrath.

That screen shot was long ago, before the LFD buffs.  But the real reason I took that pic was to show that archaeology buff.  Was the first time ever using it.  Look at how low everyone's dps was, other than mine.  We were all in blues (though I did have my epic goggles).  Also shows that the final boss can be done without high dps.

Now with epic gear and LFD buffs, it's like wrath all over again.  No need for CC, just aoe everything.

Quote
I mow down all the trash in few seconds as an Arms Warrior. Then, on boss fight, I am DPSing as if I'm 2 or 2.5 people in one person. I'm glad they're making Mortal Strike to re-apply Rend on your target. :) PvP is going to be easier for Arms, with the exception of the silly nerf to Colossus Smash.

Warriors are amazing with AoE.  Which made us locks sad when they nerfed ours to nothing (unless Demo...then they nerfed demo..wtf).  Well, they finally are giving locks aoe a buff again, but too late for me ;)

Offline Havoc10K

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Re: Warcraft Cataclysm
« Reply #214 on: April 11, 2011, 09:42:52 AM »
for me as well, i'm not planning on renewing my subscription for 6 months at least, I want most bugs and new content that is stable for once.

Offline Stsin

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Re: Warcraft Cataclysm
« Reply #215 on: April 11, 2011, 09:51:47 AM »
Yea, it's the senseless nerfs that made me leave.  I'm fine with PvE, but PvP got destroyed   Taking away our healing synergy, drain mana, etc.   In arenas they dispel my Unstable Affliction like it's nothing.  But then I atleast had drain mana to use if they kept using up their mana doing so.  That's gone and they even reduce the silence for dispelling it.  Plus our dots are now pathetic.  45 minute draws in arena is not fun.  When the days of affliction dots are a joke compared to other classes dots and bleeds, I figured it was time to leave.

But it was not as bad as what they did to warriors in PvP.  My friend had enough of being totally useless to noob frostmages and was the one that convinced me to try a game I never heard before, called Rift.

Offline Tatsujin

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Re: Warcraft Cataclysm
« Reply #216 on: April 11, 2011, 09:57:07 AM »
You guys are getting some nice buffs. At least to a limit of where your not so overpowered like in Wrath.

That screen shot was long ago, before the LFD buffs.  But the real reason I took that pic was to show that archaeology buff.  Was the first time ever using it.  Look at how low everyone's dps was, other than mine.  We were all in blues (though I did have my epic goggles).  Also shows that the final boss can be done without high dps.

Now with epic gear and LFD buffs, it's like wrath all over again.  No need for CC, just aoe everything.

Quote
I mow down all the trash in few seconds as an Arms Warrior. Then, on boss fight, I am DPSing as if I'm 2 or 2.5 people in one person. I'm glad they're making Mortal Strike to re-apply Rend on your target. :) PvP is going to be easier for Arms, with the exception of the silly nerf to Colossus Smash.

Warriors are amazing with AoE.  Which made us locks sad when they nerfed ours to nothing (unless Demo...then they nerfed demo..wtf).  Well, they finally are giving locks aoe a buff again, but too late for me ;)
Demo is fucking crazy. We get like two or three Demo locks for Maloriak or whatever his name is. They're also superb for Cho'galls Black Slimes (we BoP our locks, they go in and smoke them to pieces). Destro locks are also crazy good for single targets. I know they nerfed the locks down in 4.0.6 or something which was bad. But they're rebuffing some of you damage in 4.1.0. I also agree, they don't listen to what we want. They keep dumping the game down.

But we all know why the fuck they're doing this shit. Two reasons (1) shitty and half-assed players (casuals in general) keep QQing about how hard it is. Makes me sigh ... (2) because WoW is so focused to balance all characters around Arenas. Really Blizzard? ...

Anyways, D3 will not focus on Arenas so I hope they live up to their terms.

Yea, it's the senseless nerfs that made me leave.  I'm fine with PvE, but PvP got destroyed   Taking away our healing synergy, drain mana, etc.   In arenas they dispel my Unstable Affliction like it's nothing.  But then I atleast had drain mana to use if they kept using up their mana doing so.  That's gone and they even reduce the silence for dispelling it.  Plus our dots are now pathetic.  45 minute draws in arena is not fun.  When the days of affliction dots are a joke compared to other classes dots and bleeds, I figured it was time to leave.

But it was not as bad as what they did to warriors in PvP.  My friend had enough of being totally useless to noob frostmages and was the one that convinced me to try a game I never heard before, called Rift.
My Rend and Deep Wounds don't do so much damage, but overtime they do hurt. Considering one full round of Rend could deal damage about 10-15% on 3K+ resi players.


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Offline Havoc10K

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Re: Warcraft Cataclysm
« Reply #217 on: April 11, 2011, 10:02:40 AM »
I just took a look at my guild logs, people usually log in around 12, do a few dailies, go to AH, then around 14 they log out, come back around 19:30 to prepare for the raid, other than that we all spend our time either on alts or warhammer 40k retribution in the multiplayers and Last stand :)
Other than that we just spend time on other stuff :)

since wrath, WoW became very passive, daily HC gives you valors, in the past you had to work your ass off for stuff, now all you need is some patience and you can buy shits :P
most of my guild mates have around 40k gold per char, obtaining gold is piss easy since wrath, there should be a devaluation or something lol :D we aren't even buying or selling anything interesting anymore, just selling mats and some rares we find, the game becomes a joke, and yet still it has the largest player community.

I'm currently playing my Rogue simply to level my engeneering up and battlegrounds, but leveling up through won BGs is no joke, 4-6 levels if I go battleground streak for a day, stil lusing my lvl 60 pvp gear cuz it's way better than the instance drops :P

Offline mgz

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Re: Warcraft Cataclysm
« Reply #218 on: April 13, 2011, 12:38:13 AM »
You guys are getting some nice buffs. At least to a limit of where your not so overpowered like in Wrath.

That screen shot was long ago, before the LFD buffs.  But the real reason I took that pic was to show that archaeology buff.  Was the first time ever using it.  Look at how low everyone's dps was, other than mine.  We were all in blues (though I did have my epic goggles).  Also shows that the final boss can be done without high dps.

Now with epic gear and LFD buffs, it's like wrath all over again.  No need for CC, just aoe everything.

Quote
I mow down all the trash in few seconds as an Arms Warrior. Then, on boss fight, I am DPSing as if I'm 2 or 2.5 people in one person. I'm glad they're making Mortal Strike to re-apply Rend on your target. :) PvP is going to be easier for Arms, with the exception of the silly nerf to Colossus Smash.

Warriors are amazing with AoE.  Which made us locks sad when they nerfed ours to nothing (unless Demo...then they nerfed demo..wtf).  Well, they finally are giving locks aoe a buff again, but too late for me ;)
Demo is fucking crazy. We get like two or three Demo locks for Maloriak or whatever his name is. They're also superb for Cho'galls Black Slimes (we BoP our locks, they go in and smoke them to pieces). Destro locks are also crazy good for single targets. I know they nerfed the locks down in 4.0.6 or something which was bad. But they're rebuffing some of you damage in 4.1.0. I also agree, they don't listen to what we want. They keep dumping the game down.

But we all know why the fuck they're doing this shit. Two reasons (1) shitty and half-assed players (casuals in general) keep QQing about how hard it is. Makes me sigh ... (2) because WoW is so focused to balance all characters around Arenas. Really Blizzard? ...

Anyways, D3 will not focus on Arenas so I hope they live up to their terms.

Yea, it's the senseless nerfs that made me leave.  I'm fine with PvE, but PvP got destroyed   Taking away our healing synergy, drain mana, etc.   In arenas they dispel my Unstable Affliction like it's nothing.  But then I atleast had drain mana to use if they kept using up their mana doing so.  That's gone and they even reduce the silence for dispelling it.  Plus our dots are now pathetic.  45 minute draws in arena is not fun.  When the days of affliction dots are a joke compared to other classes dots and bleeds, I figured it was time to leave.

But it was not as bad as what they did to warriors in PvP.  My friend had enough of being totally useless to noob frostmages and was the one that convinced me to try a game I never heard before, called Rift.
My Rend and Deep Wounds don't do so much damage, but overtime they do hurt. Considering one full round of Rend could deal damage about 10-15% on 3K+ resi players.
d3 better not even have arenas as open pvp was kinda the whole thing in diablo 2 that was so awesome
if they ruin it by making it more like wows shitty pvp it will kill the game for me

Offline Havoc10K

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Re: Warcraft Cataclysm
« Reply #219 on: April 13, 2011, 05:08:37 PM »
I hope for Hardcore level in PVP in D3 :D
and I also hope there will be the active cheat to increase difficulty by 8 like last time :D that was so fun :D
one hited by most bosses was so awesome :D