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Warcraft Cataclysm

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Havoc10K:
It probably does happen to them on occasion, I know for one that it happened several times on my raids as well. Sometimes even several times in a single night. If it still happens it only shows that WoW map servers aren't maintained properly. Something like this shouldn't happen at all, and the current problem with this issue is that you can't enter a new raid since you have a history of bosses being defeated already. Looking For Raid does help the issue however. But not much.

The amount of those errors will increase again after Diablo 3 Launch though, and for a short time, raiding will be a pain in the ass.

zherok:
Haven't really had server issues any time recently, personally. I honestly couldn't tell you the last time I've been unable to raid due to server instability. Though it's not to say it never happens.

As for being saved to raids, Cataclysm changed how raiding worked from the previous expansion (and by extension most of the earlier game.) It previously saved you to a specific raid ID, and anyone within the group that was with you during any part of that raid could continue and finish that run. With or without anyone else present. However, if they did so, you're basically screwed out of a raid, since anyone who continues the progress of that raid advances the entire ID. I recall once a guild member /gquitting partway through a raid week, and attempting to use the ID he'd been saved to to farm Elementium ore by trash farming.

But what Cata does is basically save your furthest boss progress. You can continue on from that point until the raid resets (or you can extend it from there and continue onward.)

So essentially even if the server crashes, you should just be able to continue from whatever point you left off from. You'll have to probably reclear any trash that was attached to any boss you couldn't get down, but essentially you can't really get locked out of anything you didn't clear unless you join someone else's raid, which has to be at or further than your own progress for the week.

Meandola:
The last time I've had any issues at all was back when Ulduar was just released... Yeah it's been a while.

Havoc10K:
I did all raids in the early cataclysm, I wish they would stop wasting space in those dungeons and started working really hard on making the battles extremely challenging and not only because the boss has 900 mil hp and deals 5-15k damage.

The hardest raid in my opinion is still the Sunwell. At lvl 70, you are fucked if you have no gear for it. At lvl 80, you will survive most battles with half the raid (5 peeps) and at 95, standard party gets to clear everything without needing too much on healing.

That's how stupid this game is, the HP and damage difference between 70 and 95 is just sick, instead of adding more hp and stuff, they could have very well make the battles much more fun and challenging. but noo, they had to go OH I AM GOD!.

It still pisses me off, Vanile >TBC, the lvl 60 gear in TBC was NOT overpowered compared to lvl 60 end game gear for vanila. TBC end game gear > Lich King lvl 70 greens, just buy some gear from AH for lvl 70 and go finish the end game raids in TBC, epic win. Seriously, aside from being playable and easy to move around (player is not treated like a complete idiot and doesn't have to do quests to learn how to move and attack) everything else in that game have become depressingly easy. Wasted real potential, but we all know this and lets just carry on.


Also, I hope there will be no more expansions for this game.

zherok:
Gear isn't really any less essential, it's just dramatically easier to obtain.

You've got tokens, which eliminated Classic era "watch a newly joined druid/warlock get full tier 2 before you finish your own set, because drop rates are retarded."

TBC added vendor gear too, although it was mostly terrible up until Sunwell (and horrendously expensive. Quite a few people ended up farming Karazhan throughout the entire expansion, since it was the most lucrative source of vendor currency.)

WotLK improved on the currency stuff, and moved tier gear almost entirely onto vendors (with upgrades dropping in raids.

Cata had that for awhile but then moved it back onto the bosses, and currently has offset gear in it's place, although with certain slots simply not dropping at all (amulets, capes) so the loot lists are tighter. Combine that with LFR, and gearing up just happens faster.

You're still not going to get away with doing heroic Dragon Soul naked, but the point of the matter is you're getting set bonuses faster since all three sets (LFR, normal, and heroic) work together, more chances to obtain it, and generally shorter trash than the hours of clearing older raids had.

And to be honest, I don't really miss the Classic era gear checks. The difficulty should be based on the encounter, not how long I've been farming the previous bosses.

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