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Warcraft Cataclysm

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Havoc10K:
No, Raids now are all about tanking which requires good gear, healing that requires focus and a devoted healer, and not someone who can off heal by switching to spec, and how much DPS everyone does.

Gear stats are terrible in Cata, you can actually go and solo Ragnaros in the lvl 60 raid. And even as a healer, it won't take THAT long.

zherok:

--- Quote from: Havoc10K on May 12, 2012, 08:42:33 AM ---No, Raids now are all about tanking which requires good gear, healing that requires focus and a devoted healer, and not someone who can off heal by switching to spec, and how much DPS everyone does.
--- End quote ---
A well geared tank has always mattered, but having tanked all of the current content, I can't say it matters more than in previous iterations.

And in ten mans I've had quite a few players alternate between DPS and healing as needed. A lot of fights you want the extra DPS or don't need the healing, so you go with two healers instead of three. As for DPS... Yeah it definitely matters. I'm not really sure what you're comparing that to though. If you take too long the boss enrages and you wipe.


--- Quote ---Gear stats are terrible in Cata, you can actually go and solo Ragnaros in the lvl 60 raid. And even as a healer, it won't take THAT long.

--- End quote ---
Well, he's a level 60 raid boss. If 5-6 years after he was relevant content you'd barely crept past the encounter gear-wise, I doubt anyone would enjoy the game. He's only got like a million health. Keeping him relevant at 85 (outside of creating a new encounter for him like they did) would mean the entire game would be on a glacial curve where you barely improved at all.

Havoc10K:
That's the point, the boss needs to enrage to make a difference ?
It's not a solution to difficulty, it's a cheap exit.

The bosses in raids need to be near impossible to defeat, unless the entire raiding party knows exactly what they are supposed to be doing, Sadly, in Cata, there are probably only 2-3 boss fights where a single mistake costs the entire raid a wipe.

zherok:
It's been a working solution since they started adding them in mid classic, since it requires DPS be relevant. Prior to enrage timers you had encounters where healers and tanks carried the majority of the raid, because all they ever did was speed things up. More often than not you don't wipe to enrage timers anyway, mechanics still kill you. Enrage timers just prohibit you from trying tactics that involve playing it ridiculously safe.

Diablo 3 is actually doing this too, at least for bosses. The only example we have so far though is a soft enrage, the Skeleton King will start spawning 3x as many adds after you go over the timer. WoW usually has long timers set for hard enrages, and soft enrages or just frequently deadly mechanics you have to deal with sooner.

As for "perfection or you wipe," no thank you. They just make for bullshit encounters. It's a boss fight, not a precision drill team. Dying is often enough of a setback to force the wipe anyway, you don't need to turn it into Ikaruga.

I don't know how far you got this expansion, but there are certainly hard encounters despite whatever you think they're lacking.

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