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Emotions from playing videogames [Spoilers]
McDincht:
Researching for my dissertation I am focusing on the videogame industry as a basis and although I have explored various routes that I could specify on the topic of videogame and human emotions whilst playing them has come up.
I want to look at how the industry has had to develop games by developing characters and storylines so that games are much more 'hollywood' based with epic storylines and character development among other things such as music.
Playing videogames effects us all in different ways and we all play videogames for different reasons but I wanted us to share our most memorable experiences from playing videogames and how it has affected you emotionally, what games have made you angry or frustrated >:(, and which have made you cry or feel sad :'( or maybe one that made you really happy. :D ... and specifically why they have done this to you.
Although this would be very helpful for my research I also think it could be a good topic to discuss and maybe for us to nostalgia all over our classic/favourite games.
Please if you will put any spoilers within spoiler tags, however also be prepared for some people that might not have done that, so there will probably be visable spoilers in this thread.
undetz:
When Aeris died.
For me, no other scene from a videogame has evoked anywhere nearly as strong emotions.
I have tortured the knight of the realm and thrown him to the horned reaper when he turned to my side. I have beaten my minions to death just because I could. I have covered formerly peaceful lands with darkness.
I have knowingly and wilingly let a village starve, killed peasants, taken their daughters as slaves. I have mercilessly killed my opponents to further my own goals, I dumped my goody-two-shoes girlfriend for her sexier sister.
I have dropped nuclear bombs on cities, killing millions in one strike and obliterating the enemy's defenses in order to allow my troops to march in (I also cleaned up the pollution, climate change is BAD for the economy, it lowers food production). I have laid siege to my opponents while we were technically at peace by moving in diplomats first and then parking military units on the same spot, literally starving their cities to death.
I have battled my way through a research facility that was besieged by both aliens and the military, I have averted the end of humanity just to be kidnapped by a man in black with a suitcase.
I have had amnesia and fought for survival in a nuclear wasteland where the laws of nature no longer apply as they should, navigating the occasionally deadly politics and often deadly geography of a place I knew nothing about.
I have left my home and my friends to search for my father in a brave new world, I have saved a settlement from obliteration, eaten the corpses of those who had previously tried to kill me in order to survive, I have pondered the question of what measure a human is.
I have exposed and thwarted the plans of an evil organization bent on world domination with nothing but my wits, my camera, and a pirate broadcasting station. (The last game segment doesn't count!) I have seen the person who took care of me since I was born die in my arms and come back to life.
But only one game has ever truly moved me.
Other games may have been amusing, challenging, impressive, or even thought-provoking. But as for emotions, so far there's only one.
Louise:
I'm going to reference from Tales of Symphonia for the first one. For many reasons, not really gameplay but the story it was built around. The entire time it was "what if" and a strong feeling of not knowing what could happen. I always found myself thinking "What is going to happen next?!" whenever Colette's Illness got worse. In sad cutscenes I did feel myself tearing up at times to be honest. I'de cheer when something good happened, Basically my emotions during gameplay got tied to the emotion of that cutscene, or situation...such as trying harder in an area because I "Had" to get Colette something important for her to get better. The more I played, the more connected I felt to the story, the gameplay & details polished the experience off nicely & It was actually the first game I never got bored with and played through entirely.
Secondly, Jeanne D'arc. I'm a history junky at times, and I got curious with this game even with the extremely mixed reviews. I have to say...It is one of the best PSP games i've played. Like Tales, the story dragged me in & the longer I played the more connected I felt. It was quite emotional, Like the scene were Jeanne's friend was burned at the stake & Jeanne went missing. I cried quite alot actually. After that scene the story seem'd hopeless and slow, I was quite sad that it happened. but then Jeanne returned & Everything felt extremely better at once.
Thirdly, Vindictus. The opening cutscene got me in the correct mood for the storyline, infact gave me spine chills. It combined the opening with a quick tutorial that made it interactive & made me feel involved in what was happening.
Dont know if anything I said will be any help, just felt like ranting...
Arveene:
I'm just going to say this now. There will be game spoilers in this thread.
McDincht:
--- Quote from: Arveene on August 15, 2010, 11:59:40 PM ---I'm just going to say this now. There will be game spoilers in this thread.
--- End quote ---
Ooops, yeah.
Thanks for changing the title, I'll edit the original post.
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