Post it here.
It's still a work-in-progress, so I'm not ready to go into too much detail yet. I will say, once I'm satisfied with it, I do intend to share it publicly for free. At the moment, I'm getting feedback on it periodically from my other veteran gamer friends, and hopefully we'll be able to playtest early next year.
At the risk of going OT, I'll say this: what I'm going for is a D20 skill based system that works across genres, with minimal lists of things, and, where appropriate, simplified game mechanics. Things that I think are arbritrary or redundant in a game system, or stuff that's even just mechanics for the sake having a mechanic are going to largely be stripped away. So, no levels, no character classes, no random elements during character creation. Certainly no feats or spell lists or gear lists. Every mechanic is going to ultimately boil down to a skill roll with modifiers. The magic system is proving to be the toughest part, by a wide margin.