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Why Warhammer Failed
xfreidax:
That would be the temple of three winds or TOTW ;D
I'm a long time AO player, 220/25 Clan MA. Stopped playing just before lost eden expansion.
I have high hopes for TSW. I just hope funcom can break away from the cycle of imploding shortly after launch.
Sosseres:
WAR failed for one reason. PvE was empty. If you wanted to do something that required more than 3 people you had to be in a guild. There would never be above 3 people.
This forced you to do what the guilds wanted, or PvP, either in scenarios or mostly empty RvR. Which led to people not renewing after the first month. Which led to a downward spiral. Basically having 3 main areas to level up in per faction killed the game. They had too few people on servers to fuel so many large areas on top of the scenarios.
TorturdChaos:
I tried playing the trial for Warhammer and it was a nightmare. Took me about 12hrs over the course of 3 days of screwing around and forum hunting to get the trial client to install, load, then patch correctly. I couldn't sign up and ask questions on their forum because it required me to log into the game and create a character first to post as. I couldn't get the game to load.....
As I see it the 10day free trial is a huge part of recruitment for any MMO. That's how I got hooked on WoW. So making that process painful is hard on business.
But during all my searching for answers I found pages of pages of complaints about so many MAJOR technical issues with the game. I was shocked by this, and even more so when I realized most of these people where paying customers, not just taking the game for a test drive to see if they liked it or not. Issues anywhere from not being able to log in for days at a time, to repeatably being booted over and over. Game client failing to patch for several days straight. And many other issues I can't remember now.
And I will admit with any piece of software you will find plenty of complaints for glitches and issues. And I know WoW has pages and pages of people with issues.
But I was still shocked at the shear number of complaints I found. Especially when you consider the smaller player base than WoW.
But after I finally got to log in, I played some for the rest of my free trial, but there was really nothing to pull me into the game and get me hocked. I got bored fairly quickly, and all those technical issues with it kept nagging at the back of my mind.
So I dropped it and uninstalled it after my 10 day trial was up.
xfreidax:
--- Quote from: Sosseres on October 15, 2010, 09:34:16 AM ---WAR failed for one reason. PvE was empty. If you wanted to do something that required more than 3 people you had to be in a guild. There would never be above 3 people.
This forced you to do what the guilds wanted, or PvP, either in scenarios or mostly empty RvR. Which led to people not renewing after the first month. Which led to a downward spiral. Basically having 3 main areas to level up in per faction killed the game. They had too few people on servers to fuel so many large areas on top of the scenarios.
--- End quote ---
War pve is a complete waste of time... Granted I left just before they patched in the desert zone with tomb of the can't remember what dungeon. But up to that point it's all crap. There's no reason to do them except to pick up wards.
The pvp for the first 3 months though was awesome. I started at launch so pretty much t1-4 I always found action in the RvR lakes.
I think what killed Warhammer was the fact they had no clear direction where they wanted to take the game and people got tired of waiting for them to pull their heads out of their asses. There was definitely a disconnect between the devs and the player base.
DLTE:
--- Quote from: fohfoh on October 14, 2010, 07:28:46 PM ---
--- Quote from: DLTE on October 14, 2010, 06:19:18 AM ---Lol seen many mmos that have hype that go all " oh shit, this is gonna be the wow-killer fer shure! ". All crash and burn.
lol@warhammer
lol@hellgate london
--- End quote ---
Hellgate london was an MMO directed towards WOW? I thought it was directed as being something like diablo 2 LOD. Due to all the fights and controversy with the developers in regards to Diablo 3/Warcraft 3 etc. way back in the day.
--- End quote ---
Hellgate was pretty much hyped up to be the next best "MMO" because it advertised itself as both a FPS (wow!!) and MMO at the same time. Not to mention the involvement of diablo2 developers too.
Too bad it turned to shit pretty fast.
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