Discussion Forums > Gaming

DOTA 2

<< < (38/73) > >>

xShadow:

--- Quote from: EmptyMemory on July 05, 2012, 03:13:48 PM ---Solution: play with friends.

--- End quote ---

I don't really have any friends that play DOTA. All of them have moved to LoL. On the default chat channel it put me on, I was like

"Hey dudes, any tips for a newbie?"
"Yeah, uninstall."

At this point I'm like thinking "I see the community is still amazing. I'm already wondering if I wanna do this."

I also went. "Well, anyone wanna help coach me through a game or something?"

No response. I just said screw it, because I didn't feel like having to deal with a potential shoutfest.

(click to show/hide)Yeah, I'm kind of wondering how this is going to take down LoL. LoL is already hard enough to get into without some friends to help out, and it's much easier than DoTA is. If a person that has played a decent amount of LoL and (at some point in the past) DoTA is hesitant to pick it up again out without any assistance (which there isn't any available, judging from the general community response), I don't know how this is gonna take off.

DoTA was fine when there was no competition available, but now you have a bunch of games taking off that do roughly the same thing it did, but with a slicker interface and more easy-to-get-into gameplay. None of the friends I used to play DoTA with are showing any signs of switching back, either. And mind you, many of them were pretty decent players at DoTA, so it's not a skills issue.
Also, I tried out a little private game with no one else in it, and I think the interface feels clunky, even when compared to the original DoTA (that's saying something. That's saying a lot.). Something's up with the camera on my 1920x1200 monitor, too. View size feels too small.


--- Quote from: EmptyMemory on July 05, 2012, 03:13:48 PM ---Haha. The problem is that DotA is a team game, so it's only natural for people to get pissed off when the random allies they get paired with suck. I'm sure you've experienced the same thing in LoL.
--- End quote ---

(click to show/hide)I guess it is natural for some people. I actually don't really rage much at all. I do some counter-raging (recently I've started up George Carlin's famous "Blow it out your ass" as a response), but I generally never just start raging at someone for doing bad, unless I'm just in a really bad mood (that's not terribly often).

I absolutely hate ragers. If there's anyone I get pissed at in a game, it's them. They don't accomplish jack shit, except ruining team morale and pissing everyone else off, too! They're behaving like little kids throwing a tantrum. They're also usually the first to leave when they start doing bad, too. I really wish there was a way to get rid of them from all games permanently.

I don't care if a teammate does badly, as long as it looks like he's trying and he's not blaming others for his mistakes. Sure, losing's not fun, but too many people are way too damn focused on the end result.

Where's just having fun playing?

GoGeTa006:
I moved from DotA to HoN when it came out, and I really liked the change, it felt a lot more "competitive" to some extent, the entire gameplay was faster, somehow, even though the timings for pulls/stacks were exactly the same.

I tried LoL, and I just hated it, starting with the animation, then the in-game-pay-and-get-perks thing, just killed the competitiveness, then no denies?. . .I mean how simple can this get? . . .so I played once or twice and then just uninstalled. . . and sticked to HoN.

Then HoN started to fuck up by releasing S2-based heros every other week, super broken, super OP, and they all had the same basics:
- Spam all your skills = kill oponent, there was no real gimmick to each hero. . .they were just the same thing. . .and then the spells that do 5 things or shit like that. . .

then I finally got my DotA 2 account and I was skeptical at first, as you mentioned the GUI seems very different, the camera seems odd, everything seems weird (but I had the same opinion when I switched to HoN and when I played LoL)

so, bottom line:
- you have to get used to it.

Roven:
Lately HoN feels like the Mortal Kombat version of Dota. Unoriginal and doesn't take it self seriously. (seriously? a mecha?)


xShadow:
@Gogeta
I wouldn't say it's "different". More like just worse. Few improvements here and there but... I don't think shiny=better.

That being said, you're not really addressing a majority of what I said. I can deal with the camera and whatnot. >_>


--- Quote from: GoGeTa006 on July 06, 2012, 01:31:12 AM ---I tried LoL, and I just hated it, starting with the animation, then the in-game-pay-and-get-perks thing, just killed the competitiveness, then no denies?. . .I mean how simple can this get? . . .so I played once or twice and then just uninstalled. . . and sticked to HoN.

--- End quote ---

Also, I'm not really trying to argue for LoL here (sick of it myself), but I want to get your facts straight:
LoL doesn't have any real pay to win. There's just things to save time. There is literally nothing in the shop that just outright gives you an advantage in the game. If there is something like that, it would be runes. You can't buy those with RP, either. You can buy extra pages to hold more sets of runes with RP though (you can buy them with IP too). Also, in place of denies is the more simple goal of zoning your opponent or beating him in lane. It's different.

What I'm getting sick of are the limitations of the way the game is set up. Not denying or anything. I'm fine with that not being there. More like at some point I just kind of realized every hero is basically a combination of old heroes, and that there really wasn't much variety in item builds. You use the same goddamned things, and maybe add in a few to counter specific heroes on the enemy team. The champs are even worse. You have many that aren't useful as anything but counterpicks (very specific ones). Realistically, a lot of champs are just worse than others; somewhere around 25-50% (max) of the cast is actually used with any frequency. The problem is exacerbated by Riot's balance handling, which tries to just make everyone about equal in terms of what they can do in any given game.

In DoTA it felt like there was just some really crazy insane stuff that each hero could do, which made it a pretty varied experience. Perhaps I may just be overstating the difference though. Compared to LoL, I haven't played nearly as much DoTA, so who knows? Maybe if I was competent at DoTA I would realize it devolves to the same thing at some level. I wouldn't know.

Myrmidon:

--- Quote from: xShadow on July 06, 2012, 10:06:46 PM ---Maybe if I was competent at DoTA I would realize it devolves to the same thing at some level. I wouldn't know.

--- End quote ---

In all my scrims, only the same ~20 heroes are considered viable and will be picked or banned. Pretty sure this happens in nearly every MOBA too.

Also there will be ingame coaching like in TF2 to help newbies and the inexperienced.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version