Author Topic: Diablo III: Reaper of Souls  (Read 35941 times)

Offline NaRu

  • Member
  • Posts: 15225
Re: Diablo III [10.30.2011]
« Reply #220 on: January 09, 2012, 08:00:44 PM »
If they pull a Duke Nukem on it, i'm gonna be crying in the end ...

Im taking a week off from work just for Diablo 3

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Diablo III [10.30.2011]
« Reply #221 on: January 09, 2012, 08:02:33 PM »
No you aren't, I don't approve :D


As for me, i'll first have to know which quarter of the year it comes out.
Damned Blizzard, taking their time to perfect the moon gravity :)

Offline NaRu

  • Member
  • Posts: 15225
Re: Diablo III [10.30.2011]
« Reply #222 on: January 09, 2012, 08:38:37 PM »
No you aren't, I don't approve :D


As for me, i'll first have to know which quarter of the year it comes out.
Damned Blizzard, taking their time to perfect the moon gravity :)

They know how to tease the fuck out of us.

Offline Tatsujin

  • Box Fansubs
  • Member
  • Posts: 15632
    • Otakixus
Re: Diablo III [10.30.2011]
« Reply #223 on: February 11, 2012, 03:22:03 PM »


¸¸,.-~*'¨¨¨™¤¦ Otakixus ¦¤™¨¨¨'*~-.,¸¸

Offline undetz

  • Member
  • Posts: 3430
Re: Diablo III [10.30.2011]
« Reply #224 on: February 11, 2012, 04:31:13 PM »
I want to know why there will only be 4 players allowed in multiplayer.

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Diablo III [10.30.2011]
« Reply #225 on: February 11, 2012, 04:34:54 PM »
Cuz on Inferno, 4 players will raise the difficulty to IMPOSSIBLE already, while 8 would just make your attacks heal enemies and make em die of tickles :D

Offline undetz

  • Member
  • Posts: 3430
Re: Diablo III [10.30.2011]
« Reply #226 on: February 11, 2012, 06:23:59 PM »
Cuz on Inferno, 4 players will raise the difficulty to IMPOSSIBLE already, while 8 would just make your attacks heal enemies and make em die of tickles :D

That's possibly the worst reason ever.

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Diablo III [10.30.2011]
« Reply #227 on: February 11, 2012, 06:32:56 PM »
Yeah but imagine a situation when you start fighting some mob with 8 players on inferno and that single mob is standing and releasing texts like "trololol" every time you hit it with all your might.

I certainly would be rolling on the floor laughing :D

Cue LOTR/Skyrim Troll Mod Trololol to it and i might even die :)

And if it suddenly changed textures to the meme trololol I would be laughing and pissing my pants :)

Offline Nikkoru

  • Member
  • Posts: 5076
  • Onward, to victory!
Re: Diablo III [10.30.2011]
« Reply #228 on: February 11, 2012, 08:00:26 PM »
Four people is a pretty good maximum if you need teamwork just to survive. 8 or more people tend to suck together unless they practice with each other endlessly.

I'd be less than enthused to relive Diablo II lag-related traumas anyways.
Peace, Love, and Tranquility

Offline undetz

  • Member
  • Posts: 3430
Re: Diablo III [10.30.2011]
« Reply #229 on: February 11, 2012, 10:40:22 PM »
Havoc, it was possible to solo Diablo 2 at "/players 64" before they capped it again. Inferno doesn't scare me.

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Diablo III [10.30.2011]
« Reply #230 on: February 11, 2012, 10:44:28 PM »
We played 8 players with the /player 64 command, nothing scared us.

But trolling would be pretty funny there.

I'm gonna laugh if it turns out the uber hard mode is pretty easy after you know the tacs. I mean, nearly all Blizzard games after WOW because predictably easy to beat. Not like there were many, but still, every boss fight, every hard mob, when you know what it does, you beat the shit out of it.

It's actually working with all games these days.

Offline Tatsujin

  • Box Fansubs
  • Member
  • Posts: 15632
    • Otakixus
Re: Diablo III [10.30.2011]
« Reply #231 on: February 12, 2012, 04:40:31 AM »
Havoc, it was possible to solo Diablo 2 at "/players 64" before they capped it again. Inferno doesn't scare me.
undetz. In Diablo 2, the maximum level -ever- in that game was 85 for monsters. Once you hit 85 and higher, your level scales better with the gear + skill + perks vs the monsters, who are level 85 or less on Hell difficulty. Even Uber bosses were capped at 85. Also, the modification attributes and levels of Diablo 2 is not the same as Diablo 3. This has been expressed by Blizzard.

Keep in mind, when I say difficulty in Diablo 3, this reflects the level of the monster, X amount of monsters, rares, champions, mini-boss-like monsters, attributes and affixes all increase from difficulty to difficulty. This also affects the special abilities monsters can use. For example, on Normal difficulty, you have that same type of monster which does 2 things only. In Nightmare, they'll probably do 3 things - means that 1 special ability was added. It could also be the same or different on Hell. Monsters also behave way too different than Diablo 2. In D3, they become more aggressive and play better defensively per difficulty.

In Diablo 3, Nightmare is basically the "beginning" of how the game should really be. That's what these developers stated. The difficulty is not like how easy you think it is. Don't bother thinking you'll even hit level 45ish by the end of Nightmare. Hell is a higher difficulty and when Blizzard mentioned the new difficulty, which is Inferno, they added that each monster is basically at it's best and reflects their aggression and ability usage. The level of Inferno monsters is no less than level 61. I don't know if you'll even hit level 60 in Hell - Regardless if you do or not, the level cap for playable characters is 60. It means Inferno monsters are stronger than you. You need proper skills and gear in order to live and kill shit efficiently.

Edit - I'll put it in words you can understand. In Inferno, you are not going to one, two or three shot shit the way you think you'll be able to. You can get the best possible gear as well, Inferno is going to be brutal without mercy. Going in and sweeping shit in one, two or three hits is not going to work.

Also, Hardcore won't unlock until you beat the Normal difficulty. So pretty much, if you are thinking of going Hardcore. You'll want a lot of potions and focus on as much life > defense + resistance + defensive abilities as possible. They did add a hot-swap-bar for skills which is on a limited cool down, to my understanding.

The only item you'll ever get to socket with extra Magic Find is your helmet. All other items may either come with Magic Find or may not come with that. The good news about Magic Find is, and because you'll be the only person to see the loot that drops after the death of an enemy or when you interact with the environment (breaking boxes, opening chests, searching bodies, etc), it will reflect YOUR Magic Find + Runestone special item drop? (if you have it socketed) + the monsters rate drop for items based on their magic find - regardless of who killed that monster. You do need to be at least a screen and a half away from that player in order for you to benefit from loot.

Do I make myself clear? I hope I do. This is by far the information I have gotten out of http://www.diablofans.com/ and the Official Internal D3 BETA forums. You can refresh Diablo Fans website every day or two and you'll always see something new on there.

Enjoy.
« Last Edit: February 12, 2012, 04:44:22 AM by Tatsujin »


¸¸,.-~*'¨¨¨™¤¦ Otakixus ¦¤™¨¨¨'*~-.,¸¸

Offline Nikkoru

  • Member
  • Posts: 5076
  • Onward, to victory!
Re: Diablo III [10.30.2011]
« Reply #232 on: February 12, 2012, 07:37:13 AM »
I never understood the appeal of hardcore personally, Diablo II wasn't at all that difficult if you followed a reasonable levelling strategy and obtained the correct equipment to go with it - but there will always be issues which arise or bugs that occur... and all those hours are wasted.

Speaking of which, I wonder what the penalties for deaths will be on the different game levels?
Peace, Love, and Tranquility

Offline SilverDash

  • Member
  • Posts: 116
Re: Diablo III [10.30.2011]
« Reply #233 on: February 12, 2012, 08:35:41 AM »
Try beating Diablo II Hardcore (latest version) in singleplayer without cheating or maphacks or multiboxing. Take any class you want. I bet it's hard. I got to the ancients in hell with my paladin and like 3000hp. I died instantly because the ancient had "fire enchanted" and I died together with him... max resistances didn't help. You must learn all the game mechanics then to beat the game. (they nerfed fire enchanted in the next patch -.- ).

EDIT:
I hate online hardcore because of lag spikes, bugs indeed or hackers...
« Last Edit: February 12, 2012, 08:37:26 AM by SilverDash »


Offline undetz

  • Member
  • Posts: 3430
Re: Diablo III [10.30.2011]
« Reply #234 on: February 12, 2012, 10:17:24 AM »
Havoc, it was possible to solo Diablo 2 at "/players 64" before they capped it again. Inferno doesn't scare me.
undetz. In Diablo 2, the maximum level -ever- in that game was 85 for monsters. Once you hit 85 and higher, your level scales better with the gear + skill + perks vs the monsters, who are level 85 or less on Hell difficulty. Even Uber bosses were capped at 85. Also, the modification attributes and levels of Diablo 2 is not the same as Diablo 3. This has been expressed by Blizzard.

Keep in mind, when I say difficulty in Diablo 3, this reflects the level of the monster, X amount of monsters, rares, champions, mini-boss-like monsters, attributes and affixes all increase from difficulty to difficulty. This also affects the special abilities monsters can use. For example, on Normal difficulty, you have that same type of monster which does 2 things only. In Nightmare, they'll probably do 3 things - means that 1 special ability was added. It could also be the same or different on Hell. Monsters also behave way too different than Diablo 2. In D3, they become more aggressive and play better defensively per difficulty.

In Diablo 3, Nightmare is basically the "beginning" of how the game should really be. That's what these developers stated. The difficulty is not like how easy you think it is. Don't bother thinking you'll even hit level 45ish by the end of Nightmare. Hell is a higher difficulty and when Blizzard mentioned the new difficulty, which is Inferno, they added that each monster is basically at it's best and reflects their aggression and ability usage. The level of Inferno monsters is no less than level 61. I don't know if you'll even hit level 60 in Hell - Regardless if you do or not, the level cap for playable characters is 60. It means Inferno monsters are stronger than you. You need proper skills and gear in order to live and kill shit efficiently.

Edit - I'll put it in words you can understand. In Inferno, you are not going to one, two or three shot shit the way you think you'll be able to. You can get the best possible gear as well, Inferno is going to be brutal without mercy. Going in and sweeping shit in one, two or three hits is not going to work.

Also, Hardcore won't unlock until you beat the Normal difficulty. So pretty much, if you are thinking of going Hardcore. You'll want a lot of potions and focus on as much life > defense + resistance + defensive abilities as possible. They did add a hot-swap-bar for skills which is on a limited cool down, to my understanding.

The only item you'll ever get to socket with extra Magic Find is your helmet. All other items may either come with Magic Find or may not come with that. The good news about Magic Find is, and because you'll be the only person to see the loot that drops after the death of an enemy or when you interact with the environment (breaking boxes, opening chests, searching bodies, etc), it will reflect YOUR Magic Find + Runestone special item drop? (if you have it socketed) + the monsters rate drop for items based on their magic find - regardless of who killed that monster. You do need to be at least a screen and a half away from that player in order for you to benefit from loot.

Do I make myself clear? I hope I do. This is by far the information I have gotten out of http://www.diablofans.com/ and the Official Internal D3 BETA forums. You can refresh Diablo Fans website every day or two and you'll always see something new on there.

Enjoy.

Cool.

So you agree with Havoc then and are gonna tickle them to death.

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Diablo III [10.30.2011]
« Reply #235 on: February 12, 2012, 10:29:54 AM »
If that's what it takes to kill them ?
HELL YEAH !

Offline Tatsujin

  • Box Fansubs
  • Member
  • Posts: 15632
    • Otakixus
Re: Diablo III [10.30.2011]
« Reply #236 on: February 19, 2012, 08:03:44 AM »
(click to show/hide)
Agree with Havoc? This is from my own point of view and proper research. I have the BETA, access to BETA forum and able to post and communicate with other BETA users and Blue Posts (incase you don't know, they're Blizzard), and have done a lot of research to keep myself updated with what's going on in D3. In any case, I'd like to hear your thoughts on the game once you hit Hell and especially Inferno mode - when you play the game.

Save your breath until then. Don't comment on something you barely know about. Don't even think this is anywhere or anything like Diablo 2.

--

New BETA Patch 13. This is worth noting. Check out the large changes to the game. I'm also seeing "runes" ... which it seems to indicate the new look for Runestones. Jewel UI update and many other in-game changes. New unique items introduced. Titles for achievements and lots of other things.

I'll be updating the client and will do some testing to see how things are going. BETA Patch 9 to 12 had a real nice change to a lot of things. I like the new attribute system and they've cleaned up the UI making it easier to go through.

Edit -- Official Post by Blizzard on Skills and Runes. You gotta love what they're doing ... Skill Runes are being resolved to not take bag space. Excellent feature.
« Last Edit: February 19, 2012, 08:12:46 AM by Tatsujin »


¸¸,.-~*'¨¨¨™¤¦ Otakixus ¦¤™¨¨¨'*~-.,¸¸

Offline undetz

  • Member
  • Posts: 3430
Re: Diablo III [10.30.2011]
« Reply #237 on: February 19, 2012, 09:35:46 AM »
And what does any of that have to do with only allowing 4 people into the same game?

Offline Tatsujin

  • Box Fansubs
  • Member
  • Posts: 15632
    • Otakixus
Re: Diablo III [10.30.2011]
« Reply #238 on: February 19, 2012, 08:39:22 PM »
And what does any of that have to do with only allowing 4 people into the same game?
So now it's the maximum amount of players per game session? Have you read Blizzard's official post about why they designed it that way? It was originally five players, now it is down to four players.

--

I am pleased with the game so far. They've added additional features to control in-game FPS while playing or doing something on your Desktop. Also, the Rune Skills in the BETA were implemented inside your skills and as you level up you unlock them. Basically, and as an example, Bash is already acquired for a Barbarian. At level 3, you would unlock the first Rune Skill which gives you the option to select it. The Rune Skill will change the graphic, behavior (if applicable), attribute(s), radius (if applicable) and may change the damage by adding, subtracting or completely reforming it to be a whole different skill for offensive, defensive or tactical advantage.

Back to Bash and the first unlocked Rune Skill for level 3. So it would keep going all the way up to 6 Rune Skills I believe. You can change it at any given time - wherever you are. You don't need to be in town to click on that alter thing to change skills. Ah yes, that is the best feature they've added in the BETA so far. The downside to that is once you hit Accept which should apply the specific skill you wanted it to be, it will turn it into a Cooldown of 10 seconds until your able to use that skill.

Hmm ... Gold drops did increase, which was a good thing. Blacksmith has more valuable items to make and easier to craft. It would harder to craft items few patches ago since the materials were moderately expensive, expensive to very expensive to make - this is based on how much time spent to gather blue and yellow items.


¸¸,.-~*'¨¨¨™¤¦ Otakixus ¦¤™¨¨¨'*~-.,¸¸

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Diablo III [10.30.2011]
« Reply #239 on: February 19, 2012, 08:42:05 PM »
And what does any of that have to do with only allowing 4 people into the same game?
Because Bioware showed that a successful party can be made of 4 players instead of 5.
1 tank, 2 DPS and a healer is more than enough.

Though I didn't read on their motivation to this decision, I feel that the more players the better. But sometimes that rule can be inaccurate.

If more classes would be added to the game later on, and probably will, this could be increased to 5, but very unlikely.