Discussion Forums > Gaming
Diablo III: Reaper of Souls
undetz:
--- Quote from: Tatsujin on February 19, 2012, 08:39:22 PM ---
--- Quote from: undetz on February 19, 2012, 09:35:46 AM ---And what does any of that have to do with only allowing 4 people into the same game?
--- End quote ---
So now it's the maximum amount of players per game session? Have you read Blizzard's official post about why they designed it that way? It was originally five players, now it is down to four players.
--- End quote ---
No, not "now", that's what it started with. Then Havoc made a retarded comment to which the only sensible reaction was stupidity of a different kind. If you were capable of removing your head from your rectum for 5 minutes and reading the thread before posting you might even have noticed it.
costi:
--- Quote ---Edit -- Official Post by Blizzard on Skills and Runes. You gotta love what they're doing ... Skill Runes are being resolved to not take bag space. Excellent feature.
--- End quote ---
LOVE? You must be joking... dunno if you noticed, but there are no "runes" anymore, just unlockable perks. Sorry, not unlockable, as that implies choice or player action - they just unlock themselves on a given level. Basically, each character of any given class will be exactly the same, since all the skill and "runes" unlock automatically with levels - there's no choice or customization here.
The only thing that makes you character different from others, and the only random element left to the game, is gear.
Where is the fun in that?
Tatsujin:
--- Quote from: Havoc10K on February 19, 2012, 08:42:05 PM ---
--- Quote from: undetz on February 19, 2012, 09:35:46 AM ---And what does any of that have to do with only allowing 4 people into the same game?
--- End quote ---
Because Bioware showed that a successful party can be made of 4 players instead of 5.
1 tank, 2 DPS and a healer is more than enough.
Though I didn't read on their motivation to this decision, I feel that the more players the better. But sometimes that rule can be inaccurate.
If more classes would be added to the game later on, and probably will, this could be increased to 5, but very unlikely.
--- End quote ---
The decision for Blizzard wasn't for "tank dps healer" shit for hack and slash games. All classes have offensive, defensive, tactical and energy generators and spenders.
--- Quote from: costi on February 20, 2012, 05:53:10 AM ---
--- Quote ---Edit -- Official Post by Blizzard on Skills and Runes. You gotta love what they're doing ... Skill Runes are being resolved to not take bag space. Excellent feature.
--- End quote ---
LOVE? You must be joking... dunno if you noticed, but there are no "runes" anymore, just unlockable perks. Sorry, not unlockable, as that implies choice or player action - they just unlock themselves on a given level. Basically, each character of any given class will be exactly the same, since all the skill and "runes" unlock automatically with levels - there's no choice or customization here.
The only thing that makes you character different from others, and the only random element left to the game, is gear.
Where is the fun in that?
--- End quote ---
I'm okay with that. There's a lot of other things to worry about. They may as well just have you pay to reinstate a Rune Skill or have you do a quest to achieve it or get specific items to unlock it at a certain level. But I'll have to agree with their decision. Your bags would be full of different runes at some point.
--- Quote from: undetz on February 19, 2012, 08:45:40 PM ---
--- Quote from: Tatsujin on February 19, 2012, 08:39:22 PM ---
--- Quote from: undetz on February 19, 2012, 09:35:46 AM ---And what does any of that have to do with only allowing 4 people into the same game?
--- End quote ---
So now it's the maximum amount of players per game session? Have you read Blizzard's official post about why they designed it that way? It was originally five players, now it is down to four players.
--- End quote ---
No, not "now", that's what it started with. Then Havoc made a retarded comment to which the only sensible reaction was stupidity of a different kind. If you were capable of removing your head from your rectum for 5 minutes and reading the thread before posting you might even have noticed it.
--- End quote ---
This is what I was replying to:
Inferno doesn't scare me.
And you followed with:
So you agree with Havoc then and are gonna tickle them to death.
I did miss on the player cap, but you didn't need to be such a fucking asshole about it. Right?
Everytime Blizzard changes something about their game while it is still not out, people bitch and whine about it. Yet, in the very end, your money is going to go in their pockets.
The one thing I hated about Diablo 3 in the previous patches was the fact that you had to salvage almost everything you carry, had to go back to town to change skills and not able to sell things you wanted (specifically those lower than magical items). They fixed all three so I'm happy about that.
costi:
--- Quote from: Tatsujin on February 20, 2012, 02:31:40 PM ---I'm okay with that. There's a lot of other things to worry about. They may as well just have you pay to reinstate a Rune Skill or have you do a quest to achieve it or get specific items to unlock it at a certain level. But I'll have to agree with their decision. Your bags would be full of different runes at some point.
--- End quote ---
Well, that's where the player storage and auction house come in. As it stands now, the variables (ie. randoms and things left to player choice) in the game are almost non-existent:
D1: Stats points, skill books, spell levels, gear, elixirs/quest rewards, shrines.
D2: Stats points, skill tree, spell levels, gear, gems/runes, elixirs/quest rewards, charms/inventory items.
D3: Gear, gems.
I also don't understand the decision to allow free mapping of skills as an option - do they consider players to be so dumb they need to hav free choice hidden, so they don't select a wrong build and then whine in the forums? Seriously...
If it wasn't for the loot you might as well run a script to play for you, since everything else is predetermined. Hopefully they will do something to add some variety here, but I'm commenting on the current status.
BTW. this one actually got me thinking with regards to the new system and interface:
http://img39.imageshack.us/img39/5962/easymode.png
Havoc10K:
Looks like torchlight ...
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