Looks like torchlight ...
In the name of God. I order you to stop talking about that shitty game.
Mmm 4 players... Reminds me of Diablo I. It's probably because of the physics I guess. Physics are always a problem for multiplayer games. Personally I'll skip on D3. Mostly money wise but also because I don't think it's anymore what I liked about D1 and D2. I can always buy it in 5 years for 10$ to make it up hehe. But I'm not really satisfied with the latest Blizzard games compared to the early days of Blizzard. They must first 'make it up with me' before I'll buy a Blizzard game again I think.
Btw, for those that liked Diablo 1, try playing Diablo I - The Hell mod. Even on the first 3 levels you will probably die. It's the mod that really makes Diablo 1 (REALLY) hard and fixes the most annoying things and bugs the original one had. Using Tunngle you can even multiplayer it. There are still people playing it.
You need to spend more time watching Youtube videos and following on what this game is all about. I've already explained how physics work in the game few pages back. If it's about money, then that is not a problem.
Has anyone seen the videos IGN posted of GW2?
http://pc.ign.com/articles/121/1219059p1.html
Honestly, I'm more excited for GW2, now. It looks SO much better than D3.
I am also psyched about Guild Wars 2. Looks really, really good. Have you seen the character creations? Absolutely mind blowing. I was carefully looking through the videos and seeing if any of the character's body parts would go through their skin - specially their hair. So far, none. I hope there will be none while playing in-game.
Visual wise compared between D3 and Guild Wars 2 - they're both different games. I'll have to play both games to judge them. Physics, ability and animation wise is pretty bad ass in Diablo 3. I can't comment on Guild Wars 2 until I play it myself. Are there any gathering and crafting professions in Guild Wars 2?
i haven't followed the news around diablo3 for a while: would someone mind explaining to me how forcing spells into specific categories and associated keybindings makes the game any better or coherent than a simple list where i can choose my spells from?
it seems like if i (as a mage) now would want to have arcane orb as my primary attack, frost nova on my second mouse button and Electrocute on 1 i would have to: activate "elective mode" in the settings, open the skills window, enter the primary window, switch in the primary window to the secondary spells, select arcane orb, go back to the skills window, enter the secondary window, switch in the secondary window to the defense spells, select frost nova, go back to the skills window, enter the defense window, switch in the defense window to the primary spells, select electrocute, close the defense window, close the skills menu.
that sounds horrible in comparison to: open skills window, select spell1, select spell2, select spell3, close window.
Hardcore players have a use for nearly all spells, for instance:
In D2 frost mage:
chaining attacks like in frost orb+icicle + frost orb + frost bolt, and so on.
In D3, you can hardly call chaining attacks chains when you only have so little attacks. We like varieties but we aren't given any choice. All players will be using generic characters and the only difference is going to be in gear.
It's sad.
I want you to show me proof of what you just said. I am very,
very serious.
I've played 4 different classes - haven't and will never play Witch Doctor until the game releases, and it will be the very last class I'll play and level. With all 4 different classes, everything you mentioned Havoc is the complete opposite.
You're given limited choices. You can chain your attacks. You build your energy through the generators, release them through the spenders. You have defensive abilities to use - every class has a unique defensive ability that
is not the same as the other classes. Tactics - they're all different, barely any of them are the same. Offensive - Different attacks, barely any of them are the same.
Do not guess or comment on something you have yet to have any knowledge on or even try, please.
@blubart Your primary skill, which is your left click on your mouse, is restricted with or without Elective Mode to choose on offensive attacks. Anything that buffs, debuffs or otherwise is a tactical skill won't be chosen on your left click - makes sense. Right? Everything on your Secondary (right click) and buttons on your keyboard between 1 to 4 can be changed to whatever you desire providing that you enabled Elective Mode.
Also, given that you can't choose more than 6 abilities in a single time is a smart way to select the necessary abilities and play intelligently. It makes the game more interesting. You are able to swap skills on the fly including Rune Skills, but it will set a 15 second cooldown only on that new skill (or rune skill) that you swapped in.
Video demonstration on Elective Mode - I made it, enjoy.