Discussion Forums > Gaming
Diablo III: Reaper of Souls
blubart:
--- Quote from: Tatsujin on February 21, 2012, 08:28:29 PM ---@blubart Your primary skill, which is your left click on your mouse, is restricted with or without Elective Mode to choose on offensive attacks. Anything that buffs, debuffs or otherwise is a tactical skill won't be chosen on your left click - makes sense. Right? Everything on your Secondary (right click) and buttons on your keyboard between 1 to 4 can be changed to whatever you desire providing that you enabled Elective Mode.
Also, given that you can't choose more than 6 abilities in a single time is a smart way to select the necessary abilities and play intelligently. It makes the game more interesting. You are able to swap skills on the fly including Rune Skills, but it will set a 15 second cooldown only on that new skill (or rune skill) that you swapped in.
Video demonstration on Elective Mode - I made it, enjoy.
--- End quote ---
i'm not sure if you read my post, but i'm perfectly aware how the system works atm, especially with elective mode (you could've guessed from the fact that i precisely described the process on how to set up those skills).
my question was how this new interface with arbitrary categories (wizards "arcane" that does not include arcane orb, etc. pp.) that are bound to specific shortcuts is supposed to be an improvement over the single list where you could pick 6 active skills from a single window popping up to the right, displaying all of them?
that's neither smart, nor intelligent, nor interesting. it's just a huge waste of time clicking through crappy named categories (once you use elective mode - which any decent player probably would) and sub sub menus as far as i can tell.
Tatsujin:
--- Quote from: blubart on February 21, 2012, 09:06:23 PM ---
--- Quote from: Tatsujin on February 21, 2012, 08:28:29 PM ---@blubart Your primary skill, which is your left click on your mouse, is restricted with or without Elective Mode to choose on offensive attacks. Anything that buffs, debuffs or otherwise is a tactical skill won't be chosen on your left click - makes sense. Right? Everything on your Secondary (right click) and buttons on your keyboard between 1 to 4 can be changed to whatever you desire providing that you enabled Elective Mode.
Also, given that you can't choose more than 6 abilities in a single time is a smart way to select the necessary abilities and play intelligently. It makes the game more interesting. You are able to swap skills on the fly including Rune Skills, but it will set a 15 second cooldown only on that new skill (or rune skill) that you swapped in.
Video demonstration on Elective Mode - I made it, enjoy.
--- End quote ---
i'm not sure if you read my post, but i'm perfectly aware how the system works atm, especially with elective mode (you could've guessed from the fact that i precisely described the process on how to set up those skills).
my question was how this new interface with arbitrary categories (wizards "arcane" that does not include arcane orb, etc. pp.) that are bound to specific shortcuts is supposed to be an improvement over the single list where you could pick 6 active skills from a single window popping up to the right, displaying all of them?
that's neither smart, nor intelligent, nor interesting. it's just a huge waste of time clicking through crappy named categories (once you use elective mode - which any decent player probably would) and sub sub menus as far as i can tell.
--- End quote ---
Oh that. I agree. I'll make a post and see if they'd give us an option to go back to the simpler one-screen tool to use.
Havoc10K:
i don't need to prove anything because you just said it. choices are very limited and everyone will just use the best skills making online game with the same character classes pretty much identical and that is typical for games that receive very limited set of choices.
what is so bad about torchlight? its not perfect and its not hiding it but its made by exblizzard so maybe you overreact a little
undetz:
--- Quote from: Tatsujin on February 21, 2012, 08:28:29 PM ---I want you to show me proof of what you just said. I am very, very serious.
I've played 4 different classes - haven't and will never play Witch Doctor until the game releases, and it will be the very last class I'll play and level. With all 4 different classes, everything you mentioned Havoc is the complete opposite.
You're given limited choices. You can chain your attacks. You build your energy through the generators, release them through the spenders. You have defensive abilities to use - every class has a unique defensive ability that is not the same as the other classes. Tactics - they're all different, barely any of them are the same. Offensive - Different attacks, barely any of them are the same.
Do not guess or comment on something you have yet to have any knowledge on or even try, please.
--- End quote ---
You know... what Havoc was complaining about was that every character of any given class will be virtually the same, not that all classes are the same. Reading comprehension certainly isn't your strong suit.
costi:
--- Quote ---In the name of God. I order you to stop talking about that shitty game.
--- End quote ---
What was wrong with Torchlight? It was a very fun game that ran on practically everything.
BTW. you might want to get out and breathe some fresh air, you're getting incredibly worked up over nothing.
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