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Diablo III: Reaper of Souls

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Tatsujin:
@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?

TMRNetShark:

--- Quote from: Tatsujin on February 24, 2012, 04:55:40 PM ---@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?

--- End quote ---

Just let him talk. He doesn't understand that the way the Skill runes are setup NOW is actually a NEW take on Skill Trees. Havoc needs to understand that some people do get frustrated when they play the wrong character and they have to start all over again because of choices they made early in the game *coughmasseffectcough*. I personally like the idea of changing a rune for each of my skills, and I get 5 choices of runes FOR EACH SKILL. That's a lot of choices!

And Havoc, if you think the system is dumbing down the game... your entitled to your statement and I respect that. Just remember, if they made Diablo 3 and had it EXACTLY the same gameplay mechanics as Diablo 2... then I'm willing to bet you or someone else will come forward and say "This game is just Diablo 2.1!" or something like that. It's called nit-picking.

mgz:

--- Quote from: Tatsujin on February 24, 2012, 04:55:40 PM ---@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?

--- End quote ---
just because different runes effect skills differently doesnt mean there wont be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT.
just like any skill tree combo would result in the best X
would much rather have seen them let you redo your skill tree for a cost and keep the tree. CUZ I FUCKING HATE RUNES

Tatsujin:

--- Quote from: mgz on February 28, 2012, 12:55:18 AM ---
--- Quote from: Tatsujin on February 24, 2012, 04:55:40 PM ---@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?

--- End quote ---
just because different runes effect skills differently doesnt mean there wont be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT.
just like any skill tree combo would result in the best X
would much rather have seen them let you redo your skill tree for a cost and keep the tree. CUZ I FUCKING HATE RUNES

--- End quote ---
I want them to keep the Rune Skills, it acts similar (and way better) than World of Warcraft's Glyph system. Thou' I do agree, I want the Skill Tree back so I can choose how to build my character more uniquely than other characters of the same class.

And on behalf of what you said - no, in WoW, based on a Warrior's talents of whichever you choose either Fury (SMF or TG) or Arms (on all other classes + their talent trees), you don't have much of choices to play around inside those trees. So everything falls back on gear + skill. Then you have people who talk rubbish shit they don't know about and "claim" they know the best rotation, best gear, best way to use cooldowns and all in for single target, multi target and movement type targets, and so on and forth. Then you have some of the smartest players in the game that do literal theorycrafting, deep mathematical facts/theories, and complete analysis on the gear usage in certain battles, rotation and sometimes few talent points moved around to gain maximum DPS. This is what I'm implying that will most likely happen in Diablo 3.

Here is the thread I keep track of above the others -- Arms Warrior.

undetz:

--- Quote from: Tatsujin on March 03, 2012, 12:48:56 AM ---
--- Quote from: mgz on February 28, 2012, 12:55:18 AM ---
--- Quote from: Tatsujin on February 24, 2012, 04:55:40 PM ---@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?

--- End quote ---
just because different runes effect skills differently doesnt mean there wont be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT.
just like any skill tree combo would result in the best X
would much rather have seen them let you redo your skill tree for a cost and keep the tree. CUZ I FUCKING HATE RUNES

--- End quote ---
I want them to keep the Rune Skills, it acts similar (and way better) than World of Warcraft's Glyph system. Thou' I do agree, I want the Skill Tree back so I can choose how to build my character more uniquely than other characters of the same class.

And on behalf of what you said - no, in WoW, based on a Warrior's talents of whichever you choose either Fury (SMF or TG) or Arms (on all other classes + their talent trees), you don't have much of choices to play around inside those trees. So everything falls back on gear + skill. Then you have people who talk rubbish shit they don't know about and "claim" they know the best rotation, best gear, best way to use cooldowns and all in for single target, multi target and movement type targets, and so on and forth. Then you have some of the smartest players in the game that do literal theorycrafting, deep mathematical facts/theories, and complete analysis on the gear usage in certain battles, rotation and sometimes few talent points moved around to gain maximum DPS. This is what I'm implying that will most likely happen in Diablo 3.

Here is the thread I keep track of above the others -- Arms Warrior.

--- End quote ---

So... you're saying there will be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT, and be right about it.

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