Author Topic: Diablo III: Reaper of Souls  (Read 35999 times)

Offline TMRNetShark

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Re: Diablo III [10.30.2011]
« Reply #280 on: February 24, 2012, 12:34:24 PM »
The gold farming is going to be real pest.

I don't know if that idea is actually positive, not to mention good.
The game could very well be free if they push that idea a little bit further.

You mean make Diablo 3 completely free to play? Quite honestly, that could work for them... but would ultimately be unappealing to hardcore crowd. As for the casual crowd of gamers, it can go either way. They could like it because it's free and use the cash shop... or think that because it's free it isn't worth their time.

Offline undetz

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Re: Diablo III [10.30.2011]
« Reply #281 on: February 24, 2012, 12:45:22 PM »
but would ultimately be unappealing to hardcore crowd
That's already the case. Unless you're a hardcore fanboy/fangirl aswell.

Offline Havoc10K

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Re: Diablo III [10.30.2011]
« Reply #282 on: February 24, 2012, 12:57:40 PM »
The gold farming is going to be real pest.

I don't know if that idea is actually positive, not to mention good.
The game could very well be free if they push that idea a little bit further.

You mean make Diablo 3 completely free to play? Quite honestly, that could work for them... but would ultimately be unappealing to hardcore crowd. As for the casual crowd of gamers, it can go either way. They could like it because it's free and use the cash shop... or think that because it's free it isn't worth their time.

For hardcore crowd, it's already unappealing from what I can see on the available forums.

Offline SilverDash

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Re: Diablo III [10.30.2011]
« Reply #283 on: February 24, 2012, 01:12:03 PM »
I hate F2P games where people can "buy" their way through the game. Then I party up with some high levels and half of em are idiots who just happened to spend some cash to boost their way in there. But it depends because in games like League of Legends you can't really 'buy your way in' but it's still F2P with a cash shop.

But I don't think D3 needs to be F2P because their fanbase should be big enough already and if the game is any good they don't need to worry about getting more players imo. They will just buy it. But I heard that F2P games earn more money because you end up paying way more than 50 bucks in the end.


Offline Havoc10K

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Re: Diablo III [10.30.2011]
« Reply #284 on: February 24, 2012, 01:18:46 PM »
Technically, Diablo3 real cash house is most likely going to be a test on how to menage this shit for World of Warcraft.

I'm pretty sure of it. It will stop or at least lower gold buy/sell in the game, it's actually one of the reasons why there are so many F2P games now, you can buy anything you want for real money at set prices. The only problem I see with most of those F2p games is that they are poorly designed, like treating you like a total idiot and such. Basically, I avoid these games. And if I am playing them, I go totally solo on everything and just farm my gear.

I have no idea how they are going to menage that real money auction house to be honest. I just don't really see it happening with real money. They are probably going to go with Money Shop in the end.

Offline Tatsujin

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Re: Diablo III [10.30.2011]
« Reply #285 on: February 24, 2012, 04:55:40 PM »
@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?



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Offline TMRNetShark

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Re: Diablo III [10.30.2011]
« Reply #286 on: February 24, 2012, 06:39:31 PM »
@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?

Just let him talk. He doesn't understand that the way the Skill runes are setup NOW is actually a NEW take on Skill Trees. Havoc needs to understand that some people do get frustrated when they play the wrong character and they have to start all over again because of choices they made early in the game *coughmasseffectcough*. I personally like the idea of changing a rune for each of my skills, and I get 5 choices of runes FOR EACH SKILL. That's a lot of choices!

And Havoc, if you think the system is dumbing down the game... your entitled to your statement and I respect that. Just remember, if they made Diablo 3 and had it EXACTLY the same gameplay mechanics as Diablo 2... then I'm willing to bet you or someone else will come forward and say "This game is just Diablo 2.1!" or something like that. It's called nit-picking.

Offline mgz

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Re: Diablo III [10.30.2011]
« Reply #287 on: February 28, 2012, 12:55:18 AM »
@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?
just because different runes effect skills differently doesnt mean there wont be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT.
just like any skill tree combo would result in the best X
would much rather have seen them let you redo your skill tree for a cost and keep the tree. CUZ I FUCKING HATE RUNES

Offline Tatsujin

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Re: Diablo III [10.30.2011]
« Reply #288 on: March 03, 2012, 12:48:56 AM »
@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?
just because different runes effect skills differently doesnt mean there wont be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT.
just like any skill tree combo would result in the best X
would much rather have seen them let you redo your skill tree for a cost and keep the tree. CUZ I FUCKING HATE RUNES
I want them to keep the Rune Skills, it acts similar (and way better) than World of Warcraft's Glyph system. Thou' I do agree, I want the Skill Tree back so I can choose how to build my character more uniquely than other characters of the same class.

And on behalf of what you said - no, in WoW, based on a Warrior's talents of whichever you choose either Fury (SMF or TG) or Arms (on all other classes + their talent trees), you don't have much of choices to play around inside those trees. So everything falls back on gear + skill. Then you have people who talk rubbish shit they don't know about and "claim" they know the best rotation, best gear, best way to use cooldowns and all in for single target, multi target and movement type targets, and so on and forth. Then you have some of the smartest players in the game that do literal theorycrafting, deep mathematical facts/theories, and complete analysis on the gear usage in certain battles, rotation and sometimes few talent points moved around to gain maximum DPS. This is what I'm implying that will most likely happen in Diablo 3.

Here is the thread I keep track of above the others -- Arms Warrior.


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Offline undetz

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Re: Diablo III [10.30.2011]
« Reply #289 on: March 03, 2012, 09:49:40 AM »
@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?
just because different runes effect skills differently doesnt mean there wont be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT.
just like any skill tree combo would result in the best X
would much rather have seen them let you redo your skill tree for a cost and keep the tree. CUZ I FUCKING HATE RUNES
I want them to keep the Rune Skills, it acts similar (and way better) than World of Warcraft's Glyph system. Thou' I do agree, I want the Skill Tree back so I can choose how to build my character more uniquely than other characters of the same class.

And on behalf of what you said - no, in WoW, based on a Warrior's talents of whichever you choose either Fury (SMF or TG) or Arms (on all other classes + their talent trees), you don't have much of choices to play around inside those trees. So everything falls back on gear + skill. Then you have people who talk rubbish shit they don't know about and "claim" they know the best rotation, best gear, best way to use cooldowns and all in for single target, multi target and movement type targets, and so on and forth. Then you have some of the smartest players in the game that do literal theorycrafting, deep mathematical facts/theories, and complete analysis on the gear usage in certain battles, rotation and sometimes few talent points moved around to gain maximum DPS. This is what I'm implying that will most likely happen in Diablo 3.

Here is the thread I keep track of above the others -- Arms Warrior.

So... you're saying there will be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT, and be right about it.

Offline Tatsujin

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Re: Diablo III [10.30.2011]
« Reply #290 on: March 03, 2012, 10:41:54 AM »
You're getting smarter since the point has gotten across. Excellent.

--

Blizzard posted few important notes ... makes you want to play less with undergeared people if your going for all out magic finding. Also, ontop of having bosses to be harder to kill with the appropriate gear in later difficulties ... well, I'll just post it. It's interesting.

As long as there are interesting and unique choices, there will be 1 answer that people could agree is the statistical "best" choice. That's a reality we all have to agree upon, because that's the reality of a game that's based on math and numbers. There will be some "right" answer.

The goal is not to ensure there isn't a right answer, that's likely an improbably achieved goal. The goal is to ensure there is a large number of viable alternatives. Sure there may be a best that's .01% stronger, but is the second best close enough that if someone prefers playing that they won't feel like they're playing wrong? It's that gap and that idea of viability that's more important.

If you want to compare that to assignable stats in Diablo II, there was one or two ways to correctly assign stats and there were really no viable alternatives. Any choice but those one or two right ways to spend stats and you were far, far below viable in comparison.

This is where you can argue that we could balance assignable stats so that they are balanced and viable! And I say ... we have! Assignable stats are now so much more awesome because they're based on itemization instead of as a requirement for it, and more importantly it's way cooler than clicking a little button.

Talking to Wyatt about this a little more and he brought up some good, additional points.

You will not be farming bosses. Bosses won't drop the best loot, they won't even drop really great loot. Part of Inferno and our intent with getting people out into the world and hunting and killing lots of different things is putting the best loot on rare and champion packs, and the great thing about rare and champion packs is they have random affixes. They're like a box of chocolates. Murderous, snarling, blood-soaked chocolates. You're not going up against a boss where you know "Build A" is the best way to minmax against it because it has abilities and resistances X, Y, and Z. What is the best build vs. an "Arcane Enchanted, Teleporter, Frozen, Knockback" skeleton pack? Got that figured out? Cause it's not going to be the best against the next pack you come across, and you're going to want to kill that one just as much.

You might have a specialized build that is super strong against some of these things, and not against others. The focus is going to be on the balance between taking on all of these possibilities and surviving.

The one question mark for a lot of people, and maybe even us, is what stops someone from seeing a pack, backing out (or dying) and swapping out to be better equipped to handle it? We agree that's now how we want people to be playing, but know it's something we can solve pretty easily, even if it's making the swapping cooldown longer in later difficulties.

In any case, his point was that you could absolutely make the best build against one type of enemy, and that build could completely fail against another. It's not D2 where you pump all your points into one ability, we're going for some depth in our combat, but it's your choice of tools (and there are a lot of them) that will define your character versus another.


Best abilities and strongest abilities will be used all the time by all the players, right? ... Wrong. They've confirmed it. Also, you won't be able to stack MF on every piece of your gear without a light/moderate/heavy stat sacrifice, either. It's still worth it if your skilled enough.
« Last Edit: March 03, 2012, 10:47:00 AM by Tatsujin »


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Offline Havoc10K

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Re: Diablo III [10.30.2011]
« Reply #291 on: March 03, 2012, 01:32:02 PM »

I want them to keep the Rune Skills, it acts similar (and way better) than World of Warcraft's Glyph system. Thou' I do agree, I want the Skill Tree back so I can choose how to build my character more uniquely than other characters of the same class.

So I was wrong by wanting it back, but you are right by wanting it back.

oooookay...

Offline Tatsujin

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Re: Diablo III [10.30.2011]
« Reply #292 on: March 03, 2012, 04:07:22 PM »

I want them to keep the Rune Skills, it acts similar (and way better) than World of Warcraft's Glyph system. Thou' I do agree, I want the Skill Tree back so I can choose how to build my character more uniquely than other characters of the same class.

So I was wrong by wanting it back, but you are right by wanting it back.

oooookay...
If that's so, it's my mistake. I hope I didn't hurt your wound too much.

Edit - On a strong note, Havoc. You didn't like the Rune Skill. I did.
« Last Edit: March 03, 2012, 04:10:11 PM by Tatsujin »


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Offline undetz

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Re: Diablo III [10.30.2011]
« Reply #293 on: March 03, 2012, 08:20:38 PM »

Offline Tatsujin

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Re: Diablo III [10.30.2011]
« Reply #294 on: March 04, 2012, 04:48:48 AM »

el oh el.

--

Rumors going around about D3 releasing on April 17. Usually, Blizzard states to not follow those rumors and debunks them pretty quickly. However, that didn't happen with what Jay said:

can you debunk the rumor of april 17th or confirm?
I cannot debunk or confirm.

Blizzard did say they'd like to give us about a two month window before the release of D3. April 17 falls under a month and a half window - it's still a rumor so we don't know much about it until Blizzard makes a final announcement.

In other hot news:

on a scale of 1 to 10, (1=not even close, 10=imminent,) how close are we to that all important #D3 announcement? :)
9

Source.


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Offline mgz

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Re: Diablo III [10.30.2011]
« Reply #295 on: March 04, 2012, 06:05:48 AM »
@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?
just because different runes effect skills differently doesnt mean there wont be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT.
just like any skill tree combo would result in the best X
would much rather have seen them let you redo your skill tree for a cost and keep the tree. CUZ I FUCKING HATE RUNES
I want them to keep the Rune Skills, it acts similar (and way better) than World of Warcraft's Glyph system. Thou' I do agree, I want the Skill Tree back so I can choose how to build my character more uniquely than other characters of the same class.

And on behalf of what you said - no, in WoW, based on a Warrior's talents of whichever you choose either Fury (SMF or TG) or Arms (on all other classes + their talent trees), you don't have much of choices to play around inside those trees. So everything falls back on gear + skill. Then you have people who talk rubbish shit they don't know about and "claim" they know the best rotation, best gear, best way to use cooldowns and all in for single target, multi target and movement type targets, and so on and forth. Then you have some of the smartest players in the game that do literal theorycrafting, deep mathematical facts/theories, and complete analysis on the gear usage in certain battles, rotation and sometimes few talent points moved around to gain maximum DPS. This is what I'm implying that will most likely happen in Diablo 3.

Here is the thread I keep track of above the others -- Arms Warrior.
theory crafting should stay the fuck out of my diablo plain and simple

Offline SeventyX7

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Re: Diablo III [10.30.2011]
« Reply #296 on: March 04, 2012, 06:10:48 AM »
@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?
just because different runes effect skills differently doesnt mean there wont be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT.
just like any skill tree combo would result in the best X
would much rather have seen them let you redo your skill tree for a cost and keep the tree. CUZ I FUCKING HATE RUNES
I want them to keep the Rune Skills, it acts similar (and way better) than World of Warcraft's Glyph system. Thou' I do agree, I want the Skill Tree back so I can choose how to build my character more uniquely than other characters of the same class.

And on behalf of what you said - no, in WoW, based on a Warrior's talents of whichever you choose either Fury (SMF or TG) or Arms (on all other classes + their talent trees), you don't have much of choices to play around inside those trees. So everything falls back on gear + skill. Then you have people who talk rubbish shit they don't know about and "claim" they know the best rotation, best gear, best way to use cooldowns and all in for single target, multi target and movement type targets, and so on and forth. Then you have some of the smartest players in the game that do literal theorycrafting, deep mathematical facts/theories, and complete analysis on the gear usage in certain battles, rotation and sometimes few talent points moved around to gain maximum DPS. This is what I'm implying that will most likely happen in Diablo 3.

Here is the thread I keep track of above the others -- Arms Warrior.
theory crafting should stay the fuck out of my diablo plain and simple
Did you play Diablo 2?  That was theory-crafted to hell and back.

Offline Tatsujin

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Re: Diablo III [10.30.2011]
« Reply #297 on: March 04, 2012, 06:13:31 AM »
@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.

If this game is really that bad or you don't like it this much, don't fucking buy it.

There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?
just because different runes effect skills differently doesnt mean there wont be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT.
just like any skill tree combo would result in the best X
would much rather have seen them let you redo your skill tree for a cost and keep the tree. CUZ I FUCKING HATE RUNES
I want them to keep the Rune Skills, it acts similar (and way better) than World of Warcraft's Glyph system. Thou' I do agree, I want the Skill Tree back so I can choose how to build my character more uniquely than other characters of the same class.

And on behalf of what you said - no, in WoW, based on a Warrior's talents of whichever you choose either Fury (SMF or TG) or Arms (on all other classes + their talent trees), you don't have much of choices to play around inside those trees. So everything falls back on gear + skill. Then you have people who talk rubbish shit they don't know about and "claim" they know the best rotation, best gear, best way to use cooldowns and all in for single target, multi target and movement type targets, and so on and forth. Then you have some of the smartest players in the game that do literal theorycrafting, deep mathematical facts/theories, and complete analysis on the gear usage in certain battles, rotation and sometimes few talent points moved around to gain maximum DPS. This is what I'm implying that will most likely happen in Diablo 3.

Here is the thread I keep track of above the others -- Arms Warrior.
theory crafting should stay the fuck out of my diablo plain and simple
Did you play Diablo 2?  That was theory-crafted to hell and back.
Hey, casuals have their own way of playing the game.


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Offline southerndoom

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Re: Diablo III [10.30.2011]
« Reply #298 on: March 05, 2012, 10:18:28 AM »
I didnt read through the whole thread so i missed something sorry.
I have the beta but i have never honestly been a huge fan of the series.
I played though the whole demo(the first full act of the game,first major story arc i guess)
Tried a barbarian.Its just not really my style.It looks amazing,plays well,sounds good,seemed fairly balanced
if not a little easy.My biggest issue is it just came off mindless.Not that im against mindless games just i kinda
hoped for a little more.I will say if you liked Diablo 1 and 2 you will love D3.If you never got into the series dont bother.

Oh and to the person who hates theorycrafting i agree 100%.I really hate that crap.

Offline costi

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Re: Diablo III [10.30.2011]
« Reply #299 on: March 05, 2012, 10:56:14 AM »
Rumors going around about D3 releasing on April 17. Usually, Blizzard states to not follow those rumors and debunks them pretty quickly. However, that didn't happen with what Jay said:

can you debunk the rumor of april 17th or confirm?
I cannot debunk or confirm.

Blizzard did say they'd like to give us about a two month window before the release of D3. April 17 falls under a month and a half window - it's still a rumor so we don't know much about it until Blizzard makes a final announcement.

In other hot news:

on a scale of 1 to 10, (1=not even close, 10=imminent,) how close are we to that all important #D3 announcement? :)
9

Source.
It's the first company to make such a big thing out of announcing that they will make an announcement :lol: