Discussion Forums > Gaming
Diablo III: Reaper of Souls
mgz:
--- Quote from: Tatsujin on March 03, 2012, 12:48:56 AM ---
--- Quote from: mgz on February 28, 2012, 12:55:18 AM ---
--- Quote from: Tatsujin on February 24, 2012, 04:55:40 PM ---@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.
If this game is really that bad or you don't like it this much, don't fucking buy it.
There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?
--- End quote ---
just because different runes effect skills differently doesnt mean there wont be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT.
just like any skill tree combo would result in the best X
would much rather have seen them let you redo your skill tree for a cost and keep the tree. CUZ I FUCKING HATE RUNES
--- End quote ---
I want them to keep the Rune Skills, it acts similar (and way better) than World of Warcraft's Glyph system. Thou' I do agree, I want the Skill Tree back so I can choose how to build my character more uniquely than other characters of the same class.
And on behalf of what you said - no, in WoW, based on a Warrior's talents of whichever you choose either Fury (SMF or TG) or Arms (on all other classes + their talent trees), you don't have much of choices to play around inside those trees. So everything falls back on gear + skill. Then you have people who talk rubbish shit they don't know about and "claim" they know the best rotation, best gear, best way to use cooldowns and all in for single target, multi target and movement type targets, and so on and forth. Then you have some of the smartest players in the game that do literal theorycrafting, deep mathematical facts/theories, and complete analysis on the gear usage in certain battles, rotation and sometimes few talent points moved around to gain maximum DPS. This is what I'm implying that will most likely happen in Diablo 3.
Here is the thread I keep track of above the others -- Arms Warrior.
--- End quote ---
theory crafting should stay the fuck out of my diablo plain and simple
SeventyX7:
--- Quote from: mgz on March 04, 2012, 06:05:48 AM ---
--- Quote from: Tatsujin on March 03, 2012, 12:48:56 AM ---
--- Quote from: mgz on February 28, 2012, 12:55:18 AM ---
--- Quote from: Tatsujin on February 24, 2012, 04:55:40 PM ---@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.
If this game is really that bad or you don't like it this much, don't fucking buy it.
There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?
--- End quote ---
just because different runes effect skills differently doesnt mean there wont be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT.
just like any skill tree combo would result in the best X
would much rather have seen them let you redo your skill tree for a cost and keep the tree. CUZ I FUCKING HATE RUNES
--- End quote ---
I want them to keep the Rune Skills, it acts similar (and way better) than World of Warcraft's Glyph system. Thou' I do agree, I want the Skill Tree back so I can choose how to build my character more uniquely than other characters of the same class.
And on behalf of what you said - no, in WoW, based on a Warrior's talents of whichever you choose either Fury (SMF or TG) or Arms (on all other classes + their talent trees), you don't have much of choices to play around inside those trees. So everything falls back on gear + skill. Then you have people who talk rubbish shit they don't know about and "claim" they know the best rotation, best gear, best way to use cooldowns and all in for single target, multi target and movement type targets, and so on and forth. Then you have some of the smartest players in the game that do literal theorycrafting, deep mathematical facts/theories, and complete analysis on the gear usage in certain battles, rotation and sometimes few talent points moved around to gain maximum DPS. This is what I'm implying that will most likely happen in Diablo 3.
Here is the thread I keep track of above the others -- Arms Warrior.
--- End quote ---
theory crafting should stay the fuck out of my diablo plain and simple
--- End quote ---
Did you play Diablo 2? That was theory-crafted to hell and back.
Tatsujin:
--- Quote from: SeventyX7 on March 04, 2012, 06:10:48 AM ---
--- Quote from: mgz on March 04, 2012, 06:05:48 AM ---
--- Quote from: Tatsujin on March 03, 2012, 12:48:56 AM ---
--- Quote from: mgz on February 28, 2012, 12:55:18 AM ---
--- Quote from: Tatsujin on February 24, 2012, 04:55:40 PM ---@ Havoc - See? People like you and the likes of you don't understand how abilities work given Rune Skills and literal theorycrafting. You look at all the skills and note that you don't have that "awesome skill tree" that used to be in the game. And just about every class will choose that awesome ability because it's overpowered. Really? You think that's how all players will be? But your still there not factoring in Rune Skills, your not factoring in how every ability will work and chain with other abilities or work in favor for the other abilities. Your mind is very little, Havoc. It's okay, dude. You won't grow until the game comes out and a serious site comes down the line for theorycrafting.
If this game is really that bad or you don't like it this much, don't fucking buy it.
There hasn't been anything good coming out from this thread. Is there any real BETA testers in here besides myself?
--- End quote ---
just because different runes effect skills differently doesnt mean there wont be a site that says USE RUNES A B C D AND X TO DO THE MOST SHIT.
just like any skill tree combo would result in the best X
would much rather have seen them let you redo your skill tree for a cost and keep the tree. CUZ I FUCKING HATE RUNES
--- End quote ---
I want them to keep the Rune Skills, it acts similar (and way better) than World of Warcraft's Glyph system. Thou' I do agree, I want the Skill Tree back so I can choose how to build my character more uniquely than other characters of the same class.
And on behalf of what you said - no, in WoW, based on a Warrior's talents of whichever you choose either Fury (SMF or TG) or Arms (on all other classes + their talent trees), you don't have much of choices to play around inside those trees. So everything falls back on gear + skill. Then you have people who talk rubbish shit they don't know about and "claim" they know the best rotation, best gear, best way to use cooldowns and all in for single target, multi target and movement type targets, and so on and forth. Then you have some of the smartest players in the game that do literal theorycrafting, deep mathematical facts/theories, and complete analysis on the gear usage in certain battles, rotation and sometimes few talent points moved around to gain maximum DPS. This is what I'm implying that will most likely happen in Diablo 3.
Here is the thread I keep track of above the others -- Arms Warrior.
--- End quote ---
theory crafting should stay the fuck out of my diablo plain and simple
--- End quote ---
Did you play Diablo 2? That was theory-crafted to hell and back.
--- End quote ---
Hey, casuals have their own way of playing the game.
southerndoom:
I didnt read through the whole thread so i missed something sorry.
I have the beta but i have never honestly been a huge fan of the series.
I played though the whole demo(the first full act of the game,first major story arc i guess)
Tried a barbarian.Its just not really my style.It looks amazing,plays well,sounds good,seemed fairly balanced
if not a little easy.My biggest issue is it just came off mindless.Not that im against mindless games just i kinda
hoped for a little more.I will say if you liked Diablo 1 and 2 you will love D3.If you never got into the series dont bother.
Oh and to the person who hates theorycrafting i agree 100%.I really hate that crap.
costi:
--- Quote from: Tatsujin on March 04, 2012, 04:48:48 AM ---Rumors going around about D3 releasing on April 17. Usually, Blizzard states to not follow those rumors and debunks them pretty quickly. However, that didn't happen with what Jay said:
can you debunk the rumor of april 17th or confirm?
I cannot debunk or confirm.
Blizzard did say they'd like to give us about a two month window before the release of D3. April 17 falls under a month and a half window - it's still a rumor so we don't know much about it until Blizzard makes a final announcement.
In other hot news:
on a scale of 1 to 10, (1=not even close, 10=imminent,) how close are we to that all important #D3 announcement? :)
9
Source.
--- End quote ---
It's the first company to make such a big thing out of announcing that they will make an announcement :lol:
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