Author Topic: Diablo III: Reaper of Souls  (Read 36009 times)

Offline Havoc10K

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Re: Diablo III [10.30.2011]
« Reply #300 on: March 05, 2012, 11:29:42 AM »
Rumors going around about D3 releasing on April 17. Usually, Blizzard states to not follow those rumors and debunks them pretty quickly. However, that didn't happen with what Jay said:

can you debunk the rumor of april 17th or confirm?
I cannot debunk or confirm.

Blizzard did say they'd like to give us about a two month window before the release of D3. April 17 falls under a month and a half window - it's still a rumor so we don't know much about it until Blizzard makes a final announcement.

In other hot news:

on a scale of 1 to 10, (1=not even close, 10=imminent,) how close are we to that all important #D3 announcement? :)
9

Source.
It's the first company to make such a big thing out of announcing that they will make an announcement :lol:
Doesn't change the fact that the masters of announcements are Square-Enix :)

Offline Tatsujin

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Re: Diablo III [10.30.2011]
« Reply #301 on: March 06, 2012, 04:27:23 AM »
Seems like they're making Normal a little entertaining.

For BETA Patch 14:
Doubled monster damage from levels 1-13 (trailing off to level 20). Feels pretty good! Hopefully we can keep it.

Also,

Armor reduce ALL damage or only physical damage ? Thanks
All damage. There's a Physical Resist stat specifically for physical.


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Offline Havoc10K

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Re: Diablo III [10.30.2011]
« Reply #302 on: March 06, 2012, 07:29:23 AM »
ALL DAMAGE ?

/facepalms

that's so stupid, we used to have magic resistances :P

Offline TMRNetShark

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Re: Diablo III [10.30.2011]
« Reply #303 on: March 06, 2012, 12:18:47 PM »
ALL DAMAGE ?

/facepalms

that's so stupid, we used to have magic resistances :P

Because then they'll have bosses that can 1 or 2 shot you with physical attacks if you don't raise that stat. As for Magic 1 or 2 shotters, ehhhh... I guess you'll be good with a nice set of armor.  :P

Offline Tatsujin

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Re: Diablo III [10.30.2011]
« Reply #304 on: March 06, 2012, 10:16:40 PM »
ALL DAMAGE ?

/facepalms

that's so stupid, we used to have magic resistances :P
It says "all damage reduced by X%" when I highlight Damage Reduction. It decreases and increases by the amount of armor you have. There's also other Resistances to magic for Cold, Fire, Lightning, Poison and Arcane/Holy (both are linked together). I don't want to comment on this. It doesn't make a lot of sense from a game-point-of-view. It makes some sense if, for example, you take a direct damage from any magical damage with armor or without armor. Maybe they'll elaborate more on that or change it in the future.

Edit -- More interesting features:

Level by level the choices are only limited by your skill and runes; my monk will be identical to yours.
In the final version of the game you will have ample choices of personalization; there will be affixes and legendary items that will modify the effects and abilities of your character. Obviously those items can be found towards the end of the game, so they are not available in the current beta.

Items that modify spell effects? So are they really "rune skills" or do they just increase the damage, like Cleave can be modified to do 150% WD instead of 120%?
Yes, let's say that they are the new runes. The developers wanted to implement an alternative to the removal of quality levels of runes to customize the abilities of your character.

[...] I think you can wear those items, but I'm not sure and I have no further information at the moment; since the game is in beta, anything can change before the final release
« Last Edit: March 07, 2012, 06:17:49 PM by Tatsujin »


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Offline mgz

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Re: Diablo III [10.30.2011]
« Reply #305 on: March 09, 2012, 12:54:10 AM »
ALL DAMAGE ?

/facepalms

that's so stupid, we used to have magic resistances :P
but different resistance is to complicated for the tards they are now marketing the game to

Offline Tatsujin

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Re: Diablo III [10.30.2011]
« Reply #306 on: March 09, 2012, 01:35:16 AM »
BETA Patch 14 is out. Barbarian's got a nice buff.


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Offline mgz

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Re: Diablo III [10.30.2011]
« Reply #307 on: March 09, 2012, 02:31:40 AM »
everytime i take any time to read anything about the new diablo just reminds me to much of wow and im starting to think of not even purchasing thanks a lot blizzard

Offline Havoc10K

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Re: Diablo III [10.30.2011]
« Reply #308 on: March 09, 2012, 07:08:06 AM »
30% damage reduction ?

/facepalms

Offline TMRNetShark

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Re: Diablo III [10.30.2011]
« Reply #309 on: March 09, 2012, 12:34:05 PM »
Ground Stomp now destroys barrels?

/facepalms

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Offline Nikkoru

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Re: Diablo III [10.30.2011]
« Reply #310 on: March 09, 2012, 01:30:15 PM »
I think I'd like to play it first before complaining.

Besides, this is Blizzard, you expect patches like you expect the rain.
Peace, Love, and Tranquility

Offline Havoc10K

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Re: Diablo III [10.30.2011]
« Reply #311 on: March 09, 2012, 01:57:53 PM »
30% damage reduction is the problem, it's far too high. It's a major advantage unfit for a barbarian, barbarians are power hulks, not soldiers, they would rather lower their own defense in order to gain more offensive power. Although this isn't a rule, it would be easier to rename the class to a Warrior instead. Monk also got 30% damage reduction, which I also find an unfair advantage, Wizard in this case should receive 30% damage boost, Hunter as well. Just to follow the logic.

By logic, a Monk would be a very balanced class, attack and defense on a monk should be nearly equal.
Hunter would not forsake defense, but would instead input stealth and attack abilities to use as it's defense measures. Evasion would be a Hunters defense in most cases.
A Wizard would mainly have a few defensive spells, but seeing as magic and physical damage is practically the same now (just pointing out that armor will protect from both) it would just need some bubble, and forward everything else to lay waste on enemies.
A barbarian is a typically offensive class, like I said, it's not a rule that all Barbarians are kamikaze, but 30% damage reduction is fairly high.

I think there shouldn't be ANY defense reduction buffs since armor works on all damage.

Offline TMRNetShark

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Re: Diablo III [10.30.2011]
« Reply #312 on: March 09, 2012, 05:14:19 PM »
30% damage reduction is the problem, it's far too high. It's a major advantage unfit for a barbarian, barbarians are power hulks, not soldiers, they would rather lower their own defense in order to gain more offensive power. Although this isn't a rule, it would be easier to rename the class to a Warrior instead. Monk also got 30% damage reduction, which I also find an unfair advantage, Wizard in this case should receive 30% damage boost, Hunter as well. Just to follow the logic.

By logic, a Monk would be a very balanced class, attack and defense on a monk should be nearly equal.
Hunter would not forsake defense, but would instead input stealth and attack abilities to use as it's defense measures. Evasion would be a Hunters defense in most cases.
A Wizard would mainly have a few defensive spells, but seeing as magic and physical damage is practically the same now (just pointing out that armor will protect from both) it would just need some bubble, and forward everything else to lay waste on enemies.
A barbarian is a typically offensive class, like I said, it's not a rule that all Barbarians are kamikaze, but 30% damage reduction is fairly high.

I think there shouldn't be ANY defense reduction buffs since armor works on all damage.

You have a point about the damage reduction on top of the armor... but remember, we don't know how hard Hell/Inferno is going to be. There will be monsters that can ONE SHOT toons... and not bosses. If you are hit by a boss you are done, even with the 30% reduction probably. I'm just assuming as such (by the way the devs talk about how hard Inferno is) and 30% won't seem like much when non-bosses can one shot a player. ;)

Offline Havoc10K

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Re: Diablo III [10.30.2011]
« Reply #313 on: March 09, 2012, 05:28:11 PM »
Well, up till now blizzard made it easy with Diablo games, the higher the difficulty, the better gear was dropped. So following this logic, a character killing an enemy on hell/inferno would get enough good gear to stay alive without those ridiculous buffs. 30% is way too much, especially for early game. If the enemies overwhelm you, you are doing it wrong.
But I guess Blizzard will, again, appeal to the whiner community that destroyed World of Warcraft.

I only hope this is only for the beta and won't be long, because that is a serious enjoyment kill, I can already see it:
50 - Barbarians
30 - Monks
10 - Wizards
05 - Demon hunters
05 - Witch Doctors

Stats on servers for every 100 players.

Every other class will be too hard to play without such overpowering buffs.

Don't mind me, but this would have been solved with the skill tree like it was in Diablo 2.

Offline Tatsujin

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Re: Diablo III [10.30.2011]
« Reply #314 on: March 09, 2012, 07:14:34 PM »
Well, up till now blizzard made it easy with Diablo games, the higher the difficulty, the better gear was dropped. So following this logic, a character killing an enemy on hell/inferno would get enough good gear to stay alive without those ridiculous buffs. 30% is way too much, especially for early game. If the enemies overwhelm you, you are doing it wrong.
But I guess Blizzard will, again, appeal to the whiner community that destroyed World of Warcraft.

I only hope this is only for the beta and won't be long, because that is a serious enjoyment kill, I can already see it:
50 - Barbarians
30 - Monks
10 - Wizards
05 - Demon hunters
05 - Witch Doctors

Stats on servers for every 100 players.

Every other class will be too hard to play without such overpowering buffs.

Don't mind me, but this would have been solved with the skill tree like it was in Diablo 2.
The 30% buff to the Barbarian is needed. You won't feel the pain until the end of Normal difficulty and beginning of Nightmare and on-wards.

The previous Diablo games were easy because there was a level point where when you reach it, you'll scale better than the monsters and start destroying them pretty fast. That's because the monsters in the previous diablos were set at a maximum fixed level. In Diablo 3, that's a different story. You're not going to only need gear to be competitive in Inferno, you'll also need to be at level 60. Inferno monsters are a level above you, unlike the previous Diablo games - their level was below yours by like 15-20% at maximum level difficulty. I've already explained that in my previous posts.

Okay ... Patch 14 for the BETA seems like what Blizzard intends to release the game as-is. They'll do few more tweaks after the BETA to what they stated. So the game's release announcement is very, very near. There are also non-released notes to public stuff in the Patch and it seems like a lot of changes.
« Last Edit: March 09, 2012, 07:17:37 PM by Tatsujin »


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Offline mgz

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Re: Diablo III [10.30.2011]
« Reply #315 on: March 09, 2012, 10:35:36 PM »
Well, up till now blizzard made it easy with Diablo games, the higher the difficulty, the better gear was dropped. So following this logic, a character killing an enemy on hell/inferno would get enough good gear to stay alive without those ridiculous buffs. 30% is way too much, especially for early game. If the enemies overwhelm you, you are doing it wrong.
But I guess Blizzard will, again, appeal to the whiner community that destroyed World of Warcraft.

I only hope this is only for the beta and won't be long, because that is a serious enjoyment kill, I can already see it:
50 - Barbarians
30 - Monks
10 - Wizards
05 - Demon hunters
05 - Witch Doctors

Stats on servers for every 100 players.

Every other class will be too hard to play without such overpowering buffs.

Don't mind me, but this would have been solved with the skill tree like it was in Diablo 2.
this would be solved if they tried to make the game more like diablo 2 pve was only there so you could pvp better faster

Offline Tatsujin

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Re: Diablo III [10.30.2011]
« Reply #316 on: March 09, 2012, 11:50:41 PM »
Well, up till now blizzard made it easy with Diablo games, the higher the difficulty, the better gear was dropped. So following this logic, a character killing an enemy on hell/inferno would get enough good gear to stay alive without those ridiculous buffs. 30% is way too much, especially for early game. If the enemies overwhelm you, you are doing it wrong.
But I guess Blizzard will, again, appeal to the whiner community that destroyed World of Warcraft.

I only hope this is only for the beta and won't be long, because that is a serious enjoyment kill, I can already see it:
50 - Barbarians
30 - Monks
10 - Wizards
05 - Demon hunters
05 - Witch Doctors

Stats on servers for every 100 players.

Every other class will be too hard to play without such overpowering buffs.

Don't mind me, but this would have been solved with the skill tree like it was in Diablo 2.
this would be solved if they tried to make the game more like diablo 2 pve was only there so you could pvp better faster
What?


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Offline mgz

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Re: Diablo III [10.30.2011]
« Reply #317 on: March 10, 2012, 02:47:45 AM »
Well, up till now blizzard made it easy with Diablo games, the higher the difficulty, the better gear was dropped. So following this logic, a character killing an enemy on hell/inferno would get enough good gear to stay alive without those ridiculous buffs. 30% is way too much, especially for early game. If the enemies overwhelm you, you are doing it wrong.
But I guess Blizzard will, again, appeal to the whiner community that destroyed World of Warcraft.

I only hope this is only for the beta and won't be long, because that is a serious enjoyment kill, I can already see it:
50 - Barbarians
30 - Monks
10 - Wizards
05 - Demon hunters
05 - Witch Doctors

Stats on servers for every 100 players.

Every other class will be too hard to play without such overpowering buffs.

Don't mind me, but this would have been solved with the skill tree like it was in Diablo 2.
this would be solved if they tried to make the game more like diablo 2 pve was only there so you could pvp better faster
What?
diablo 2 wasnt about the pve.
PVE was simply a means to pvp you killed shit to get gear to kill people
it was a pvp game, and thus far they seem to be making it a pain in the dick so that kids will play the pve more when it doesnt mean shit

Offline Tatsujin

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Re: Diablo III [10.30.2011]
« Reply #318 on: March 10, 2012, 03:06:05 AM »
Well, up till now blizzard made it easy with Diablo games, the higher the difficulty, the better gear was dropped. So following this logic, a character killing an enemy on hell/inferno would get enough good gear to stay alive without those ridiculous buffs. 30% is way too much, especially for early game. If the enemies overwhelm you, you are doing it wrong.
But I guess Blizzard will, again, appeal to the whiner community that destroyed World of Warcraft.

I only hope this is only for the beta and won't be long, because that is a serious enjoyment kill, I can already see it:
50 - Barbarians
30 - Monks
10 - Wizards
05 - Demon hunters
05 - Witch Doctors

Stats on servers for every 100 players.

Every other class will be too hard to play without such overpowering buffs.

Don't mind me, but this would have been solved with the skill tree like it was in Diablo 2.
this would be solved if they tried to make the game more like diablo 2 pve was only there so you could pvp better faster
What?
diablo 2 wasnt about the pve.
PVE was simply a means to pvp you killed shit to get gear to kill people
it was a pvp game, and thus far they seem to be making it a pain in the dick so that kids will play the pve more when it doesnt mean shit
Ah, ya. I agree. I hope they make challenge games for PVE in Diablo 3. I like the Arena feature thou' I don't know how it will play its role in D3.


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Offline TMRNetShark

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Re: Diablo III [10.30.2011]
« Reply #319 on: March 10, 2012, 01:59:28 PM »
Speaking about PvP...

I can just see half of you be like "Fuck it, not buying the game now!"

Either way (for me at least), I'm not gonna be max level the first day! Hell, I'll probably still be leveling and getting gear when they finally do patch the game with PvP Arena. This does mean it looks like they are trimming everything to get ready to launch the game soon. I'm curious if I should upgrade to the collectors edition too... mmmmm...