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Diablo III: Reaper of Souls

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Nikkoru:
I think I'd like to play it first before complaining.

Besides, this is Blizzard, you expect patches like you expect the rain.

Havoc10K:
30% damage reduction is the problem, it's far too high. It's a major advantage unfit for a barbarian, barbarians are power hulks, not soldiers, they would rather lower their own defense in order to gain more offensive power. Although this isn't a rule, it would be easier to rename the class to a Warrior instead. Monk also got 30% damage reduction, which I also find an unfair advantage, Wizard in this case should receive 30% damage boost, Hunter as well. Just to follow the logic.

By logic, a Monk would be a very balanced class, attack and defense on a monk should be nearly equal.
Hunter would not forsake defense, but would instead input stealth and attack abilities to use as it's defense measures. Evasion would be a Hunters defense in most cases.
A Wizard would mainly have a few defensive spells, but seeing as magic and physical damage is practically the same now (just pointing out that armor will protect from both) it would just need some bubble, and forward everything else to lay waste on enemies.
A barbarian is a typically offensive class, like I said, it's not a rule that all Barbarians are kamikaze, but 30% damage reduction is fairly high.

I think there shouldn't be ANY defense reduction buffs since armor works on all damage.

TMRNetShark:

--- Quote from: Havoc10K on March 09, 2012, 01:57:53 PM ---30% damage reduction is the problem, it's far too high. It's a major advantage unfit for a barbarian, barbarians are power hulks, not soldiers, they would rather lower their own defense in order to gain more offensive power. Although this isn't a rule, it would be easier to rename the class to a Warrior instead. Monk also got 30% damage reduction, which I also find an unfair advantage, Wizard in this case should receive 30% damage boost, Hunter as well. Just to follow the logic.

By logic, a Monk would be a very balanced class, attack and defense on a monk should be nearly equal.
Hunter would not forsake defense, but would instead input stealth and attack abilities to use as it's defense measures. Evasion would be a Hunters defense in most cases.
A Wizard would mainly have a few defensive spells, but seeing as magic and physical damage is practically the same now (just pointing out that armor will protect from both) it would just need some bubble, and forward everything else to lay waste on enemies.
A barbarian is a typically offensive class, like I said, it's not a rule that all Barbarians are kamikaze, but 30% damage reduction is fairly high.

I think there shouldn't be ANY defense reduction buffs since armor works on all damage.

--- End quote ---

You have a point about the damage reduction on top of the armor... but remember, we don't know how hard Hell/Inferno is going to be. There will be monsters that can ONE SHOT toons... and not bosses. If you are hit by a boss you are done, even with the 30% reduction probably. I'm just assuming as such (by the way the devs talk about how hard Inferno is) and 30% won't seem like much when non-bosses can one shot a player. ;)

Havoc10K:
Well, up till now blizzard made it easy with Diablo games, the higher the difficulty, the better gear was dropped. So following this logic, a character killing an enemy on hell/inferno would get enough good gear to stay alive without those ridiculous buffs. 30% is way too much, especially for early game. If the enemies overwhelm you, you are doing it wrong.
But I guess Blizzard will, again, appeal to the whiner community that destroyed World of Warcraft.

I only hope this is only for the beta and won't be long, because that is a serious enjoyment kill, I can already see it:
50 - Barbarians
30 - Monks
10 - Wizards
05 - Demon hunters
05 - Witch Doctors

Stats on servers for every 100 players.

Every other class will be too hard to play without such overpowering buffs.

Don't mind me, but this would have been solved with the skill tree like it was in Diablo 2.

Tatsujin:

--- Quote from: Havoc10K on March 09, 2012, 05:28:11 PM ---Well, up till now blizzard made it easy with Diablo games, the higher the difficulty, the better gear was dropped. So following this logic, a character killing an enemy on hell/inferno would get enough good gear to stay alive without those ridiculous buffs. 30% is way too much, especially for early game. If the enemies overwhelm you, you are doing it wrong.
But I guess Blizzard will, again, appeal to the whiner community that destroyed World of Warcraft.

I only hope this is only for the beta and won't be long, because that is a serious enjoyment kill, I can already see it:
50 - Barbarians
30 - Monks
10 - Wizards
05 - Demon hunters
05 - Witch Doctors

Stats on servers for every 100 players.

Every other class will be too hard to play without such overpowering buffs.

Don't mind me, but this would have been solved with the skill tree like it was in Diablo 2.

--- End quote ---
The 30% buff to the Barbarian is needed. You won't feel the pain until the end of Normal difficulty and beginning of Nightmare and on-wards.

The previous Diablo games were easy because there was a level point where when you reach it, you'll scale better than the monsters and start destroying them pretty fast. That's because the monsters in the previous diablos were set at a maximum fixed level. In Diablo 3, that's a different story. You're not going to only need gear to be competitive in Inferno, you'll also need to be at level 60. Inferno monsters are a level above you, unlike the previous Diablo games - their level was below yours by like 15-20% at maximum level difficulty. I've already explained that in my previous posts.

Okay ... Patch 14 for the BETA seems like what Blizzard intends to release the game as-is. They'll do few more tweaks after the BETA to what they stated. So the game's release announcement is very, very near. There are also non-released notes to public stuff in the Patch and it seems like a lot of changes.

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