Discussion Forums > Gaming

Diablo III: Reaper of Souls

<< < (64/139) > >>

mgz:

--- Quote from: Havoc10K on March 09, 2012, 05:28:11 PM ---Well, up till now blizzard made it easy with Diablo games, the higher the difficulty, the better gear was dropped. So following this logic, a character killing an enemy on hell/inferno would get enough good gear to stay alive without those ridiculous buffs. 30% is way too much, especially for early game. If the enemies overwhelm you, you are doing it wrong.
But I guess Blizzard will, again, appeal to the whiner community that destroyed World of Warcraft.

I only hope this is only for the beta and won't be long, because that is a serious enjoyment kill, I can already see it:
50 - Barbarians
30 - Monks
10 - Wizards
05 - Demon hunters
05 - Witch Doctors

Stats on servers for every 100 players.

Every other class will be too hard to play without such overpowering buffs.

Don't mind me, but this would have been solved with the skill tree like it was in Diablo 2.

--- End quote ---
this would be solved if they tried to make the game more like diablo 2 pve was only there so you could pvp better faster

Tatsujin:

--- Quote from: mgz on March 09, 2012, 10:35:36 PM ---
--- Quote from: Havoc10K on March 09, 2012, 05:28:11 PM ---Well, up till now blizzard made it easy with Diablo games, the higher the difficulty, the better gear was dropped. So following this logic, a character killing an enemy on hell/inferno would get enough good gear to stay alive without those ridiculous buffs. 30% is way too much, especially for early game. If the enemies overwhelm you, you are doing it wrong.
But I guess Blizzard will, again, appeal to the whiner community that destroyed World of Warcraft.

I only hope this is only for the beta and won't be long, because that is a serious enjoyment kill, I can already see it:
50 - Barbarians
30 - Monks
10 - Wizards
05 - Demon hunters
05 - Witch Doctors

Stats on servers for every 100 players.

Every other class will be too hard to play without such overpowering buffs.

Don't mind me, but this would have been solved with the skill tree like it was in Diablo 2.

--- End quote ---
this would be solved if they tried to make the game more like diablo 2 pve was only there so you could pvp better faster

--- End quote ---
What?

mgz:

--- Quote from: Tatsujin on March 09, 2012, 11:50:41 PM ---
--- Quote from: mgz on March 09, 2012, 10:35:36 PM ---
--- Quote from: Havoc10K on March 09, 2012, 05:28:11 PM ---Well, up till now blizzard made it easy with Diablo games, the higher the difficulty, the better gear was dropped. So following this logic, a character killing an enemy on hell/inferno would get enough good gear to stay alive without those ridiculous buffs. 30% is way too much, especially for early game. If the enemies overwhelm you, you are doing it wrong.
But I guess Blizzard will, again, appeal to the whiner community that destroyed World of Warcraft.

I only hope this is only for the beta and won't be long, because that is a serious enjoyment kill, I can already see it:
50 - Barbarians
30 - Monks
10 - Wizards
05 - Demon hunters
05 - Witch Doctors

Stats on servers for every 100 players.

Every other class will be too hard to play without such overpowering buffs.

Don't mind me, but this would have been solved with the skill tree like it was in Diablo 2.

--- End quote ---
this would be solved if they tried to make the game more like diablo 2 pve was only there so you could pvp better faster

--- End quote ---
What?

--- End quote ---
diablo 2 wasnt about the pve.
PVE was simply a means to pvp you killed shit to get gear to kill people
it was a pvp game, and thus far they seem to be making it a pain in the dick so that kids will play the pve more when it doesnt mean shit

Tatsujin:

--- Quote from: mgz on March 10, 2012, 02:47:45 AM ---
--- Quote from: Tatsujin on March 09, 2012, 11:50:41 PM ---
--- Quote from: mgz on March 09, 2012, 10:35:36 PM ---
--- Quote from: Havoc10K on March 09, 2012, 05:28:11 PM ---Well, up till now blizzard made it easy with Diablo games, the higher the difficulty, the better gear was dropped. So following this logic, a character killing an enemy on hell/inferno would get enough good gear to stay alive without those ridiculous buffs. 30% is way too much, especially for early game. If the enemies overwhelm you, you are doing it wrong.
But I guess Blizzard will, again, appeal to the whiner community that destroyed World of Warcraft.

I only hope this is only for the beta and won't be long, because that is a serious enjoyment kill, I can already see it:
50 - Barbarians
30 - Monks
10 - Wizards
05 - Demon hunters
05 - Witch Doctors

Stats on servers for every 100 players.

Every other class will be too hard to play without such overpowering buffs.

Don't mind me, but this would have been solved with the skill tree like it was in Diablo 2.

--- End quote ---
this would be solved if they tried to make the game more like diablo 2 pve was only there so you could pvp better faster

--- End quote ---
What?

--- End quote ---
diablo 2 wasnt about the pve.
PVE was simply a means to pvp you killed shit to get gear to kill people
it was a pvp game, and thus far they seem to be making it a pain in the dick so that kids will play the pve more when it doesnt mean shit

--- End quote ---
Ah, ya. I agree. I hope they make challenge games for PVE in Diablo 3. I like the Arena feature thou' I don't know how it will play its role in D3.

TMRNetShark:
Speaking about PvP...

I can just see half of you be like "Fuck it, not buying the game now!"

Either way (for me at least), I'm not gonna be max level the first day! Hell, I'll probably still be leveling and getting gear when they finally do patch the game with PvP Arena. This does mean it looks like they are trimming everything to get ready to launch the game soon. I'm curious if I should upgrade to the collectors edition too... mmmmm...

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version